Search found 134 matches

by A. Naim
Wed 14 Apr, 2021 12:46 pm
Forum: General
Topic: Problem with Voodoo Graphics in Interstate 76
Replies: 14
Views: 6578

Re: Problem with Voodoo Graphics in Interstate 76

Gonzogar wrote: Wed 14 Apr, 2021 2:18 am I can't believe you even emulate glitches hahaha
Ironically, emulating a system correctly also means emulating the glitches. ;)
by A. Naim
Tue 13 Apr, 2021 11:09 am
Forum: General
Topic: Cyrix Cx5x86 VM's corrupting drive images?
Replies: 2
Views: 1472

Re: Cyrix Cx5x86 VM's corrupting drive images?

I've tried a combination of VM's with Cx5x86 CPU's and they all seem corrupt the drive image when running Windows 95/98. Anyone else run into this? I did a search and couldn't find anything so I'm sorry if this has been brought up before. I have an AMD Ryzen 7 3700U. 1) Have you had this problem wi...
by A. Naim
Tue 13 Apr, 2021 11:01 am
Forum: General
Topic: PCem Ubuntu lagging
Replies: 9
Views: 4355

Re: PCem Ubuntu lagging

Slo2020 wrote: Mon 12 Apr, 2021 8:06 am I just tried PCem in Ubuntu in VMware Workstation and it's slow too. Windows version is so much faster.

EDIT:

Works normal only Windows version with Wine in Ubuntu.
Running a virtual machine in a virtual machine is always going to have somewhat unpredictable performance.
by A. Naim
Sun 07 Feb, 2021 5:15 am
Forum: General
Topic: Maximizing PCem performance
Replies: 15
Views: 15256

Re: Maximizing PCem performance

Specifically, you need at least 5 cores to run the main CPU + Voodoo 3 with 4 rendering threads. 6 - Voodoo cards have a FIFO/setup thread in addition to the rendering threads. Thanks, good to know. And thanks tk421 and leilei; I wasn't aware that the Voodoo 3 doesn't have SLI, and just sort-of ass...
by A. Naim
Sat 06 Feb, 2021 12:55 am
Forum: General
Topic: Maximizing PCem performance
Replies: 15
Views: 15256

Re: Maximizing PCem performance

Check the number of rendering threads used in Voodoo 3 settings. If there are 4, set them to 2. This might help solve some of the performance issues you're having. Specifically, you need at least 5 cores to run the main CPU + Voodoo 3 with 4 rendering threads. Leaving aside the issue of not having ...
by A. Naim
Fri 08 Jan, 2021 3:14 am
Forum: General
Topic: A design suggestion for PCEM
Replies: 3
Views: 3020

Re: A design suggestion for PCEM

I like to see disk activity all the time. That is why the engineers who designed the computers put the hd led. Any virtualizer offers this. Fair enough. :) I don't have enough experience with emulators to say how many, as a percentage, offer that option. But I'm willing to accept an assertion that ...
by A. Naim
Mon 04 Jan, 2021 3:17 am
Forum: General
Topic: Windows 98SE Freezes on Attempting to Reboot
Replies: 15
Views: 7814

Re: Windows 98SE Freezes on Attempting to Reboot

"Windows 98SE Freezes" seemed in the ballpark to me =p A reboot freeze typically happens for much different reasons that freezes when playing specific games. OP of the thread here Stealth is welcome to post here and your welcome to not bully people and pick fights because they report a bu...
by A. Naim
Sun 03 Jan, 2021 10:30 pm
Forum: General
Topic: Windows 98SE Freezes on Attempting to Reboot
Replies: 15
Views: 7814

Re: Windows 98SE Freezes on Attempting to Reboot

This isn't really the same bug I would think but I updated my 98se to v17 last night Today I was playing a few things Jedi knight 2 and Sub colture. Was playing for a along time like I do sometimes with no problems in past pcem's but today after update the games was locking up to where the last key...
by A. Naim
Sun 03 Jan, 2021 7:41 pm
Forum: General
Topic: Windows 98SE Freezes on Attempting to Reboot
Replies: 15
Views: 7814

Re: Windows 98SE Freezes on Attempting to Reboot

This isn't really the same bug I would think but I updated my 98se to v17 last night Today I was playing a few things Jedi knight 2 and Sub colture. Was playing for a along time like I do sometimes with no problems in past pcem's but today after update the games was locking up to where the last key...
by A. Naim
Sun 03 Jan, 2021 4:55 pm
Forum: General
Topic: PCem v17 running slow/lagging
Replies: 23
Views: 14919

Re: PCem v17 running slow/lagging

I don't know what options are available for Ryzen machines, but on my Xeon machine, turning off hyper threading and disabling the clock down feature (so the cpu is running at full clock constantly) improved performance noticeably. Interesting. What CPU(s) could you run with hyper-threading and cloc...
by A. Naim
Sat 02 Jan, 2021 11:41 pm
Forum: General
Topic: A design suggestion for PCEM
Replies: 3
Views: 3020

Re: A design suggestion for PCEM

I find it very uncomfortable to have to keep bringing the machine window forward all the time to see disk activity. Why do you need to see disk activity? If it is spending 10+ seconds to display the contents of a drive, that may be cause for a bug report. Otherwise, I find it strange that disk acti...
by A. Naim
Tue 29 Dec, 2020 2:53 am
Forum: General
Topic: dos program like prime95 to stress emulated CPU ?
Replies: 6
Views: 4160

Re: dos program like prime95 to stress emulated CPU ?

Which indicates that the problems reported with Daggerfall in this post:

viewtopic.php?p=14897#p14897

are due to a PII/233MHz CPU being too fast for Daggerfall.
by A. Naim
Mon 28 Dec, 2020 6:23 am
Forum: General
Topic: Mouse Issues?
Replies: 4
Views: 2816

Re: Mouse Issues?

CryptidWorks wrote: Sun 27 Dec, 2020 12:13 am One ongoing thing I've noticed in PCEM is issues with the mouse movement feeling weird like the acceleration or scaling isn't quite right. At least in Windows 98SE.

Is there a fix or setting for that I'm missing?
Did mouse acceleration exist in Win98? you might want to turn it on/off.
by A. Naim
Mon 28 Dec, 2020 6:22 am
Forum: General
Topic: Merry Christmas
Replies: 2
Views: 2366

Re: Merry Christmas

Happy New Year! (too late for a Merry Christmas)
by A. Naim
Thu 24 Dec, 2020 10:50 pm
Forum: General
Topic: dos program like prime95 to stress emulated CPU ?
Replies: 6
Views: 4160

Re: dos program like prime95 to stress emulated CPU ?

SarahWalker wrote: Mon 21 Dec, 2020 5:14 pm Turning off 'internal cache' is a proxy for disabling the dynamic recompiler. PCem doesn't have any cache emulation.
That does leave me confused over where the speedup is coming from, then.
by A. Naim
Thu 24 Dec, 2020 10:48 pm
Forum: General
Topic: PCem v17 running slow/lagging
Replies: 23
Views: 14919

Re: PCem v17 running slow/lagging

Slo2020 wrote: Tue 22 Dec, 2020 1:29 am How to turn off CPU internal cache?
If it's available, it's an option in your emulated BIOS.
by A. Naim
Mon 21 Dec, 2020 9:24 am
Forum: General
Topic: PCem v17 running slow/lagging
Replies: 23
Views: 14919

Re: PCem v17 running slow/lagging

Turning off cache doesn't make performance miracles. Here's a P2 233 caches.jpg So so far, based on information around the forum, turning off the CPU's internal cache has sped up Daggerfall and Civ 2, but slowed down Quake 3. Neither Daggerfall nor Civ 2 use the Voodoo/3D graphics card (Daggerfall ...
by A. Naim
Mon 21 Dec, 2020 3:28 am
Forum: General
Topic: PCem v17 running slow/lagging
Replies: 23
Views: 14919

Re: PCem v17 running slow/lagging

Try turning your emulated CPUs internal cache off in the emulated BIOS; that seemed to help with running a faster emulated CPU on my machine.
by A. Naim
Mon 21 Dec, 2020 3:26 am
Forum: General
Topic: dos program like prime95 to stress emulated CPU ?
Replies: 6
Views: 4160

Re: dos program like prime95 to stress emulated CPU ?

So related to this and the other thread you made; but the other thread is Daggerfall-specific, so I put it here: PCem AMD k6; CPU Internal Cache on/off, and 166MHz vs 300MHz, on a Ryzen 2700x with 3200MHz RAM; letting the machine idle in the Civ 2 main menu: CPU Internal Cache on: 166MHz/100% vs 300...
by A. Naim
Tue 29 Sep, 2020 5:31 am
Forum: Development
Topic: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
Replies: 84
Views: 116994

Re: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)

Note, if you haven't updated MSYS2 in a while, there's been some package maintainer changes and corresponding signing key changes. I found it easier to restart from scratch with a fresh MSYS2 reinstall. Thanks; it compiles now. :) I saw that there are some instructions in the news sections. But ind...
by A. Naim
Sun 27 Sep, 2020 9:35 pm
Forum: Development
Topic: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
Replies: 84
Views: 116994

Re: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)

"error: perl: signature from "David Macek <david.macek.0@gmail.com>" is invalid
:: File /var/cache/pacman/pkg/perl-5.32.0-2-x86_64.pkg.tar.zst is corrupted (invalid or corrupted package (PGP signature))."
by A. Naim
Thu 13 Feb, 2020 10:35 pm
Forum: General
Topic: Request - Rendition Verite V1000
Replies: 3
Views: 4684

Re: Request - Rendition Verite V1000

Why would you want Verite support in PCem only to emulate Rendition APIs? IMHO, a PCem with Verite support would emulate a real PC with that card, on which the APIs would run natively, provided you install the drivers :) If you really want to emulate the APIs, then current PCem should do, but you w...
by A. Naim
Sat 18 Jan, 2020 10:55 pm
Forum: Development
Topic: Recompiler cache constantly creating and removing blocks when running games
Replies: 0
Views: 5011

Recompiler cache constantly creating and removing blocks when running games

So far I've only tested this in Civilization II and Interstate '76, but the results are consistent with both: Whether sitting in a menu or playing the game, recompiler blocks are constantly being created, removed, and sometimes evicted. I'm not an expert on caches; however, this seems strange to me....
by A. Naim
Mon 06 Jan, 2020 10:58 pm
Forum: Development
Topic: Bitbucket deleting all Mercurial repositories on June 1, 2020?
Replies: 21
Views: 18932

Re: Bitbucket deleting all Mercurial repositories on June 1, 2020?

The irony is that I signed on with BitBucket because they supported Mercurial...
by A. Naim
Mon 23 Dec, 2019 11:49 pm
Forum: Development
Topic: Development screenshots
Replies: 59
Views: 87091

Re: Development screenshots

Except for a few minor graphical glitches, it looks perfectly working - Although I never had a Matrox. Really cool.
by A. Naim
Sun 09 Jun, 2019 12:00 am
Forum: General
Topic: Plantronics ColorPlus and Sierra SCI0 based games
Replies: 11
Views: 12871

Re: Plantronics ColorPlus and Sierra SCI0 based games

Dulton wrote: Fri 07 Jun, 2019 9:25 am Also, PCem team, thank you for helping me fixing a near 30-year old bug.
This is pretty cool. :)
by A. Naim
Sat 08 Jun, 2019 12:09 am
Forum: Development
Topic: v15 compatibility & bug list (WIP)
Replies: 72
Views: 96298

Re: v15 compatibility & bug list (WIP)

Is it the gold version or Nitro Riders/Pack? The Glide renderer in that only seems to behave well with V1's with older drivers (and has led to a bug report incident before with a V2 which turned out to be real behavior) The CD decal says "Interstate '76 Nitro Pack". And thanks; will try t...
by A. Naim
Thu 06 Jun, 2019 10:08 pm
Forum: Development
Topic: v15 compatibility & bug list (WIP)
Replies: 72
Views: 96298

Re: v15 compatibility & bug list (WIP)

Having trouble finding some CDs, and Interstate '76 is still crashing after less than a minute in play mode, so I don't know when I'll be able to get test data.
by A. Naim
Thu 06 Jun, 2019 10:06 pm
Forum: General
Topic: No sound in V15
Replies: 9
Views: 12042

Re: No sound in V15

Sounds like this might be a bug that needs a bug report. :)
by A. Naim
Mon 03 Jun, 2019 6:35 pm
Forum: Development
Topic: v15 compatibility & bug list (WIP)
Replies: 72
Views: 96298

Re: v15 compatibility & bug list (WIP)

You can see how much CPU time the Voodoo threads are taking in the PCem status window. The percentage before the frames/sec line is the FIFO thread (though I think this is a grotesque overestimate, and counts the time this thread waits on the render threads), the two percentages below frames/sec ar...