Search found 5 matches

by Maraakate
Fri 08 Sep, 2017 12:08 pm
Forum: General
Topic: Mode-X 320x240 graphics issues in Q2DOS
Replies: 6
Views: 6980

Re: Mode-X 320x240 graphics issues in Q2DOS

Huge necropost, but this issue should now be fixed in Q2DOS. I had problems with it on some real hardware and fixed it there. Let me know if it's still not working.
by Maraakate
Thu 01 Oct, 2015 6:49 pm
Forum: Development
Topic: 3DFX compatibility list
Replies: 99
Views: 159212

Re: 3DFX compatibility list

Q2DOS with 3DFX rendering works OK in pcem for those interested.
by Maraakate
Mon 24 Aug, 2015 10:54 pm
Forum: General
Topic: Mode-X 320x240 graphics issues in Q2DOS
Replies: 6
Views: 6980

Re: Mode-X 320x240 graphics issues in Q2DOS

It's quite possible as the way the video works is slightly different in Quake 2. I am wondering if someone where in the init routines there was some test for some non-compliant cards and they added such things. I saw there was some kind of specific hack in there some ATI cards that didn't report the...
by Maraakate
Mon 24 Aug, 2015 10:45 pm
Forum: General
Topic: Mode-X 320x240 graphics issues in Q2DOS
Replies: 6
Views: 6980

Re: Mode-X 320x240 graphics issues in Q2DOS

I don't know what the video card was the user choose. He reported the issue to us and in turn we reverted back to 320x200 as default startup resolution and I posted the issue here.

I will find out more though.
by Maraakate
Mon 24 Aug, 2015 9:34 pm
Forum: General
Topic: Mode-X 320x240 graphics issues in Q2DOS
Replies: 6
Views: 6980

Mode-X 320x240 graphics issues in Q2DOS

Recently, we switched our code in Q2DOS to default to 320x240 Mode-X. The reasons were that the original ports expected the game to be in a 4:3 resolution and the canonical resolution was 320x240. In any case, this change worked OK in real DOS, Win9x Dos Box, and in the DOSBox emulator itself. Someo...