Search found 5 matches
- Fri 08 Sep, 2017 12:08 pm
- Forum: General
- Topic: Mode-X 320x240 graphics issues in Q2DOS
- Replies: 6
- Views: 6979
Re: Mode-X 320x240 graphics issues in Q2DOS
Huge necropost, but this issue should now be fixed in Q2DOS. I had problems with it on some real hardware and fixed it there. Let me know if it's still not working.
- Thu 01 Oct, 2015 6:49 pm
- Forum: Development
- Topic: 3DFX compatibility list
- Replies: 99
- Views: 159064
Re: 3DFX compatibility list
Q2DOS with 3DFX rendering works OK in pcem for those interested.
- Mon 24 Aug, 2015 10:54 pm
- Forum: General
- Topic: Mode-X 320x240 graphics issues in Q2DOS
- Replies: 6
- Views: 6979
Re: Mode-X 320x240 graphics issues in Q2DOS
It's quite possible as the way the video works is slightly different in Quake 2. I am wondering if someone where in the init routines there was some test for some non-compliant cards and they added such things. I saw there was some kind of specific hack in there some ATI cards that didn't report the...
- Mon 24 Aug, 2015 10:45 pm
- Forum: General
- Topic: Mode-X 320x240 graphics issues in Q2DOS
- Replies: 6
- Views: 6979
Re: Mode-X 320x240 graphics issues in Q2DOS
I don't know what the video card was the user choose. He reported the issue to us and in turn we reverted back to 320x200 as default startup resolution and I posted the issue here.
I will find out more though.
I will find out more though.
- Mon 24 Aug, 2015 9:34 pm
- Forum: General
- Topic: Mode-X 320x240 graphics issues in Q2DOS
- Replies: 6
- Views: 6979
Mode-X 320x240 graphics issues in Q2DOS
Recently, we switched our code in Q2DOS to default to 320x240 Mode-X. The reasons were that the original ports expected the game to be in a 4:3 resolution and the canonical resolution was 320x240. In any case, this change worked OK in real DOS, Win9x Dos Box, and in the DOSBox emulator itself. Someo...