Here...
Either I forgot to attach it, it was deleted or gremlins got it
Search found 17 matches
- Tue 17 Apr, 2018 9:40 am
- Forum: Patches
- Topic: Latest Nuked OPL3
- Replies: 5
- Views: 8707
- Mon 09 Apr, 2018 5:35 am
- Forum: Patches
- Topic: Latest Nuked OPL3
- Replies: 5
- Views: 8707
Latest Nuked OPL3
Patch to update the included 1.7.4 Nuked OPL3 to 1.8
From Nukeykt:
"Nuked OPL3 v1.8 is out.
Changelog:
* New envelope generator.
* Rhythm mode emulation is 100% correct now.
"
From Nukeykt:
"Nuked OPL3 v1.8 is out.
Changelog:
* New envelope generator.
* Rhythm mode emulation is 100% correct now.
"
- Mon 19 Mar, 2018 12:53 am
- Forum: General
- Topic: [REQUEST] Load floppies from the command line.
- Replies: 2
- Views: 3163
Re: [REQUEST] Load floppies from the command line.
Yep, that was what I meant Thanks a whole lot.
- Sat 17 Mar, 2018 9:15 am
- Forum: Development
- Topic: ide_atapi.c missing a brace?
- Replies: 3
- Views: 4915
- Fri 16 Mar, 2018 3:38 pm
- Forum: General
- Topic: [REQUEST] Load floppies from the command line.
- Replies: 2
- Views: 3163
[REQUEST] Load floppies from the command line.
Loading configurations and being able to enter fullscreen directly from the command line is great; the ability to load floppies from the command line would probably be really useful for some machines, maybe something along the lines of --fda <somefile>, is it possible?
Thanks in advance
Thanks in advance
- Fri 16 Mar, 2018 3:23 pm
- Forum: Development
- Topic: ide_atapi.c missing a brace?
- Replies: 3
- Views: 4915
ide_atapi.c missing a brace?
While compiling the 7d3c176 commit with GCC 7.2.0 using -Wall and -Werror I get an error about misleading indentation in line 266, looking at the code, it seems to be missing a brace? if (ide_bus_master_write_data) { if (ide_bus_master_write_data(atapi_dev->board, atapi_dev->data, atapi_dev->data_re...
- Mon 15 Jan, 2018 6:06 pm
- Forum: General
- Topic: Math coprocessor funkiness/bugs?
- Replies: 3
- Views: 4433
Re: Math coprocessor funkiness/bugs?
Ohh I see, thanks for clearing that up
Any chance of a fix to at least get the values displayed properly, or should I just use an SX machine for that?
Any chance of a fix to at least get the values displayed properly, or should I just use an SX machine for that?
- Mon 15 Jan, 2018 2:25 am
- Forum: General
- Topic: Math coprocessor funkiness/bugs?
- Replies: 3
- Views: 4433
Math coprocessor funkiness/bugs?
Hello! I was testing some MS-DOS software using a PCem emulated 486DX2 and ran into some err...interesting bugs/quirks whenever the coprocessor is available. -Lotus 123 release 4 seems to store everything as floating point even when it's an integer if the coprocessor is available...how do I know? Wh...
- Thu 14 Dec, 2017 10:33 pm
- Forum: General
- Topic: Tandy Sound Issue
- Replies: 16
- Views: 10931
Re: Tandy Sound Issue
Thanks, rev. 981 fixed the waves indeed
- Thu 14 Dec, 2017 9:59 pm
- Forum: General
- Topic: Tandy Sound Issue
- Replies: 16
- Views: 10931
Re: Tandy Sound Issue
The fix for KQ3 fixed the music for KQ2 also; the waves in KQ2's first screen still sound off, though, here's a couple of clips one recorded using PCem, the other DosBox.
Thanks for the time taken trying to fix this
Thanks for the time taken trying to fix this
- Thu 14 Dec, 2017 9:57 am
- Forum: General
- Topic: Tandy Sound Issue
- Replies: 16
- Views: 10931
Re: Tandy Sound Issue
I'm having the same issue, to be more specific: King's Quest 1 works fine for me, but King's Quest 2 and 3 exhibit the sound issue, I posted about it a while ago. The host machine is an AMD Phenom II 1090T, 8Gb. Ram, Win. 7, Nvidia Geforce GTX 750 Ti with 2 Gb. Vram and sound is output through a Sou...
- Sat 17 Dec, 2016 5:32 am
- Forum: General
- Topic: [Request] Add Roland MT-32/CM-32L/LAPC-I MIDI Emulation.
- Replies: 2
- Views: 4058
Re: [Request] Add Roland MT-32/CM-32L/LAPC-I MIDI Emulation.
Munt can already be used, problem is no smart MPU-401, it can...sometimes...be solved by using softmpu, but not always (Eric the Unready, for instance...doesn't work).
- Tue 30 Aug, 2016 6:07 pm
- Forum: General
- Topic: Problems with recent code commits.
- Replies: 0
- Views: 3715
Problems with recent code commits.
Hi. I tend to keep my personal PCem build up to date with the latest developments, but I've run into a couple of issues with several of the last commits, maybe it's useful to you to be aware of them: -Floppy changing seems to be broken: I insert a disk into drive a, say I "dir" the content...
- Tue 30 Aug, 2016 5:42 pm
- Forum: General
- Topic: Tandy 1000 sound problems.
- Replies: 0
- Views: 3531
Tandy 1000 sound problems.
Hello :) A while ago I reported Tandy 1000 sound was broken with one of my builds, I was told no problems were reported, I thought it was an issue with my build and decided to live with it. PCem 11 has been released for some time and, being the curious sort, I decided to try the Tandy 1000, see if p...
- Mon 14 Mar, 2016 8:35 pm
- Forum: General
- Topic: A couple of PCem questions and a request.
- Replies: 4
- Views: 4814
Re: A couple of PCem questions and a request.
I just tested the stereo GUS, sounds great :D. Thanks a lot. I did further Tandy testing with that new build and some games sound fine (King's Quest 1, Space Quest 2, Space Quest 3, Police Quest 1, Leisure Suit Larry 1) while King's Quest 2 and 3 and Space Quest 1 don't. I made a couple of recording...
- Mon 14 Mar, 2016 6:27 pm
- Forum: General
- Topic: A couple of PCem questions and a request.
- Replies: 4
- Views: 4814
Re: A couple of PCem questions and a request.
Thanks
You're right...I tested Tandy with my build from the mercurial sources instead of the official one. Sorry .
You're right...I tested Tandy with my build from the mercurial sources instead of the official one. Sorry .
- Mon 14 Mar, 2016 6:44 am
- Forum: General
- Topic: A couple of PCem questions and a request.
- Replies: 4
- Views: 4814
A couple of PCem questions and a request.
Hi! First and foremost thanks for all the work put in this wonderful emulator. :) Now a question...is the GUS emulation stereo enabled? I tried it with several games (Doom, Epic Pinball and Extreme Pinball) and they all seem to output mono audio. Did I miss some configuration point? Tandy 1000 sound...