Search found 41 matches

by vorob
Wed 14 Feb, 2018 8:08 am
Forum: General
Topic: How music is emulated in PCem (MIDI)
Replies: 11
Views: 1141

Re: How music is emulated in PCem (MIDI)

vorob wrote:
Wed 07 Feb, 2018 1:22 pm
Yep, under dos its everything fine.

I'm trying to understand, it's a normal pc behavior or its pcem issue? Cause i cant remember such issue on my pc from 1997.
I really would like to hear the answer, please :)
by vorob
Wed 07 Feb, 2018 1:22 pm
Forum: General
Topic: How music is emulated in PCem (MIDI)
Replies: 11
Views: 1141

Re: How music is emulated in PCem (MIDI)

Yep, under dos its everything fine.

I'm trying to understand, it's a normal pc behavior or its pcem issue? Cause i cant remember such issue on my pc from 1997.

p.s. Sound Blaster AWE32 is the best sound card available in PCEM currently, right?
by vorob
Mon 05 Feb, 2018 7:31 pm
Forum: General
Topic: How music is emulated in PCem (MIDI)
Replies: 11
Views: 1141

Re: How music is emulated in PCem (MIDI)

Well, that's a mess. Take a look:

https://youtu.be/ksFe9vQzHJg

First music test is garbage, some instruments are missing. Then i play youtube to compare and get back to setup, and now all is fine. Then i launch the game and again, instruments are missing.
by vorob
Mon 05 Feb, 2018 3:18 pm
Forum: General
Topic: How music is emulated in PCem (MIDI)
Replies: 11
Views: 1141

Re: How music is emulated in PCem (MIDI)

I can record what i'm getting but its not like this: https://youtu.be/UHS82NNixmo
by vorob
Mon 05 Feb, 2018 3:15 pm
Forum: General
Topic: How music is emulated in PCem (MIDI)
Replies: 11
Views: 1141

How music is emulated in PCem (MIDI)

So I've selected sound blaster awe 32, installed the driver and got a weird music in my Duke Nukem 3d, where some instruments are absent. While I've got 100% emulation speed. I'm trying to understand what's going on? In emulator settings for SB32, i see "MIDI out device - Microsoft gs wavetable synt...
by vorob
Wed 27 Dec, 2017 8:39 am
Forum: General
Topic: [REQ] EAX emulation?
Replies: 2
Views: 480

Re: [REQ] EAX emulation?

Wow, wow! ES1371 is working! I've got EAX in Thief II. Though I've got only 75% of emulation speed...

Thank you very much. Exactly what i was looking for...
by vorob
Tue 26 Dec, 2017 10:09 am
Forum: General
Topic: [REQ] EAX emulation?
Replies: 2
Views: 480

[REQ] EAX emulation?

First of all, I would like to give my thanks to developers. A true magic is happening here, with true VooDoo emulation. Only wrappers can help on modern OS's but it's not completely true, without dithering :) The second thing lost in old games on modern OS's is - EAX support. Is there any plan for i...
by vorob
Thu 21 Dec, 2017 11:54 pm
Forum: General
Topic: Pre-v13WIP compat list
Replies: 29
Views: 3120

Re: Pre-v13WIP compat list

Can anyone explain to me how this could happen? It's not a wrapper, it's a full emulation, 1to1. It can have slow performance but not some ruined features. I don't understand.
by vorob
Thu 21 Dec, 2017 12:53 pm
Forum: General
Topic: Sound Delay [FIXED]
Replies: 6
Views: 445

Re: Constant sound delay

Sound > Buffer Lenght, what's this option about? I've changed default 200 to 50 and I think its better now.
by vorob
Thu 21 Dec, 2017 12:48 pm
Forum: General
Topic: Sound Delay [FIXED]
Replies: 6
Views: 445

Re: Constant sound delay

No luck, 13.1 also have a sound delay.
by vorob
Thu 21 Dec, 2017 12:43 pm
Forum: General
Topic: Sound Delay [FIXED]
Replies: 6
Views: 445

Re: Constant sound delay

Looks like SDL2.dll was missing in 13.1, why?
by vorob
Thu 21 Dec, 2017 12:41 pm
Forum: General
Topic: Sound Delay [FIXED]
Replies: 6
Views: 445

Re: Constant sound delay

https://pp.userapi.com/c830208/v8302085 ... SziZHg.jpg

With 13.1 i'm getting this error O_o
by vorob
Thu 21 Dec, 2017 11:45 am
Forum: General
Topic: Sound Delay [FIXED]
Replies: 6
Views: 445

Re: Constant sound delay

Checked under DOS, I'm also getting a sound delay.
by vorob
Thu 21 Dec, 2017 11:39 am
Forum: General
Topic: Sound Delay [FIXED]
Replies: 6
Views: 445

Sound Delay [FIXED]

I just would like to ask if the sound delay is normal for PCem? I fire but sound happens half-a-second later.

And if it's not normal, where should I dig?

I'm getting 100% emulation speed.
by vorob
Thu 21 Dec, 2017 11:38 am
Forum: General
Topic: Input Lag in GTA 1
Replies: 1
Views: 316

Re: Input lag in some games

I was wrong. Everything is okay with Heretic II, only GTA 1 have input lag, both software and 3dfx versions, but only in Windows.

If you play gta win, no inpu lag there. Other dos games doest have input lag.
by vorob
Wed 20 Dec, 2017 3:27 pm
Forum: General
Topic: Input Lag in GTA 1
Replies: 1
Views: 316

Input Lag in GTA 1

Hi! For now, i can say that I've got stable input lat in Heretic II and GTA 1 (3dfx), just take a look: https://youtu.be/oph5K1tVpAQ I've got 100% emulation speed and Unreal I, Quake 2-3 works perfectly. What can I be? Just once I had GTA 1 work without input lag, dunno how this happened cause other...
by vorob
Mon 27 Feb, 2017 6:34 pm
Forum: General
Topic: PCem 12 and slowmotion issue
Replies: 43
Views: 5738

Re: PCem 12 and slowmotion issue

Sorry, i missed that, though it still sounds quite complex to me. Is that a problem of PCem? Or its smth complex, bad programming in thief + limits of pcem? Any chance it will be fixed in future? I read that Byzantine also have problems.
by vorob
Mon 27 Feb, 2017 10:02 am
Forum: General
Topic: PCem 12 and slowmotion issue
Replies: 43
Views: 5738

Re: PCem 12 and slowmotion issue

So, any reason for low speed in simple menu?
by vorob
Thu 23 Feb, 2017 10:42 pm
Forum: General
Topic: PCem 12 and slowmotion issue
Replies: 43
Views: 5738

Re: PCem 12 and slowmotion issue

Take a look, Thief Dark Project:

https://youtu.be/Xw163cJ_OCk

Game is almost 100% but when these hitch ups happen it drops. Then i open menu which should run perfect, but its only 33% there and horrible sound. What's the problem?
by vorob
Thu 23 Feb, 2017 10:35 pm
Forum: General
Topic: PCem 12 and slowmotion issue
Replies: 43
Views: 5738

Re: PCem 12 and slowmotion issue

I'm also getting some hitch ups when sound plays. Is sound emulation also intensive? What's the lightest type of soundcard? Sound Blaster 16?
by vorob
Wed 22 Feb, 2017 2:35 pm
Forum: General
Topic: PCem 12 and slowmotion issue
Replies: 43
Views: 5738

Re: PCem 12 and slowmotion issue

Okay, i see.

To be clear, my 6700hq can do 3100 for 4 cores, 3200 for 3, 3300 for 2 and 3500 for 1
by vorob
Wed 22 Feb, 2017 11:12 am
Forum: General
Topic: PCem 12 and slowmotion issue
Replies: 43
Views: 5738

Re: PCem 12 and slowmotion issue

Yes, now I understood. Tried different CPU and my quake 3 started working like charm. Though ss2 is still working slowly :)

But, PCEM doesn't utilise GPU at all?
by vorob
Wed 22 Feb, 2017 9:30 am
Forum: General
Topic: PCem 12 and slowmotion issue
Replies: 43
Views: 5738

PCem 12 and slowmotion issue

Take a look https://www.youtube.com/watch?v=Oc-w0YWt6sE Quake and SS2 are not lagging or suffering from low fps, the run like in slow-motion, why? My currnet rig: Acer Predator G9-593 Intel Core i7-6700HQ (2.6Ghz/3.5Ghz) (https://goo.gl/dehk14) Nvidia GeForce GTX 1070 (8Gb GDDR5) (https://goo.gl/z2a...
by vorob
Wed 22 Feb, 2017 8:02 am
Forum: Development
Topic: 3DFX compatibility list
Replies: 89
Views: 27047

Re: 3DFX compatibility list

Tried 12build and its kida weird, it looks like games are working in slow motion. They are not lagging, they are in slow motion. I'm talking about System Shock 2
by vorob
Wed 21 Dec, 2016 1:09 pm
Forum: General
Topic: v11 released!
Replies: 24
Views: 7202

Re: v11 released!

Guys, im missing something? Any new versions since june? I saw SarahWalker is posting about new voodoo emulation, where can i get it?
by vorob
Sat 06 Aug, 2016 6:00 am
Forum: General
Topic: [Req] Creative EAX emulation?
Replies: 2
Views: 1028

Re: [Req] Creative EAX emulation?

Half-Life has its own reverb/echo DSP system fyi, so EAX isn't necessarily required. PCem would need the EMU8000 feature finished first, since Live is also EMU based maybe it could be jerry-rigged with the OpenAL EFX stuff in the meanwhile (it might require separate buffers for opl/midi/pcm/pcspkr ...
by vorob
Fri 05 Aug, 2016 2:20 pm
Forum: General
Topic: [Req] Creative EAX emulation?
Replies: 2
Views: 1028

[Req] Creative EAX emulation?

Any chance we will see this one day? Imagine Windows 98 with Half Life (original build, not the steam one) and Eax sound, with reverb effects and so on... Same for Thief. WOW!
by vorob
Thu 04 Aug, 2016 9:27 pm
Forum: General
Topic: v11 released!
Replies: 24
Views: 7202

Re: v11 released!

Mmm and 100% means what? That emulator works at 100% or that i'm having real pentium 166?)
by vorob
Thu 04 Aug, 2016 9:20 pm
Forum: General
Topic: Thank you! (Dithering)
Replies: 14
Views: 2887

Re: Thank you! (Dithering)

RetroGIG94 wrote:So vorob did you tried Lego creator yet?
Yep, its working. But looks like it doesn't work with 3dfx. Instead it works in software mode and performance is unplayable.
by vorob
Thu 04 Aug, 2016 3:38 pm
Forum: General
Topic: Thank you! (Dithering)
Replies: 14
Views: 2887

Re: Thank you! (Dithering)

Also where you using Nglide inside the Windows 9x OS or outside the PCem emulator? You are missing the point. Nglide is for windows 7-8-10, wrapper which allows to launch glide games, but with modern rendering (no dithering). Also it won't help for really old glide games, dos era or too old windows...