Search found 98 matches
- Sun 03 Sep, 2017 6:42 pm
- Forum: Development
- Topic: [Patch] MIDI improvements, added MT-32, FluidSynth
- Replies: 21
- Views: 22913
Re: [Patch] MIDI improvements, added MT-32, FluidSynth
This patch modifies the configuration manager on Windows to prevent saveconfig to write to the wrong place when CONFIG_FILE has been used.
- Sun 03 Sep, 2017 12:58 pm
- Forum: Development
- Topic: [Patch] MIDI improvements, added MT-32, FluidSynth
- Replies: 21
- Views: 22913
Re: [Patch] MIDI improvements, added MT-32, FluidSynth
Great! I'm really sorry that it destroyed your SoundFont :(basic2004 wrote:Thanks! this patch works well.
- Sun 03 Sep, 2017 7:38 am
- Forum: Development
- Topic: [Patch] MIDI improvements, added MT-32, FluidSynth
- Replies: 21
- Views: 22913
Re: [Patch] MIDI improvements, added MT-32, FluidSynth
My soundfont has overwrittten to PCem's machine setting file when using FluidSynth. This is my setting and my overwrittten soundfont file. gameblaster = 0 gus = 0 ssi2001 = 0 voodoo = 0 model = 430vx cpu_manufacturer = 0 cpu = 4 cpu_use_dynarec = 1 cpu_waitstates = 0 gfxcard = bahamas64 video_speed...
- Sun 03 Sep, 2017 7:35 am
- Forum: Development
- Topic: Windows 10 problem
- Replies: 28
- Views: 22096
Re: Windows 10 problem
I tried this and can confirm that it doesn't work. I tried it in the normal Windows-version and it doesn't work there either so it might be a BIOS-issue? Not sure.szadycbr wrote:PS. Bit if you read this, i compiled now from your sources and strangely 430vx does not boot from floppy.
- Sun 27 Aug, 2017 8:39 pm
- Forum: Development
- Topic: Patches for wxWidgets/SDL2
- Replies: 22
- Views: 17036
Re: Patches for wxWidgets/SDL2
I'd think that the UI should certainly make it very obvious to the user which settings will be applied globally and which will be applied per-machine. Lots of potential for confusion there. Yeah. My suggestions would be to either move all those menu-options to the menu in the machine-window called ...
- Wed 23 Aug, 2017 8:24 am
- Forum: Development
- Topic: Patches for wxWidgets/SDL2
- Replies: 22
- Views: 17036
Re: Patches for wxWidgets/SDL2
Did you mean to make all the video options per-machine btw? Seems at least some of them would be better as globals. When I implemented GL3 I wanted the user to be able to have some settings different per-machine. And while I did that it felt strange to mix global-settings with machine-settings, so ...
- Sun 20 Aug, 2017 6:19 am
- Forum: Development
- Topic: Patches for wxWidgets/SDL2
- Replies: 22
- Views: 17036
Re: Patches for wxWidgets/SDL2
These patches fixes real CD-ROM on Windows and adds a copy-button to the Configuration Manager.
- Fri 18 Aug, 2017 6:24 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
PCem-wx-sdl2 has an issue about all of path (file and folder) handling. Oh I see. I was able to reproduce this problem on my Windows-machine. However I couldn't get it to work with the original Windows-version or with the v12-release, it seems like they can't get the path either. Is there something...
- Thu 17 Aug, 2017 6:22 pm
- Forum: Development
- Topic: Patches for wxWidgets/SDL2
- Replies: 22
- Views: 17036
Re: Patches for wxWidgets/SDL2
I added a setting for it. It can be found in Video -> Alternative update-lock (not sure if that's what it should be called) and it uses the old behavior by default.
It replaces the previous patch.
It replaces the previous patch.
- Thu 17 Aug, 2017 6:19 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
Hmm has it ever worked with that or has it stopped working recently?basic2004 wrote:wxWidgets version can't access relative path and non-English directories.
I hope this can access like Windows UI version.
What specifically is not working, file browsing? The normal Windows-version works without issues?
- Sun 13 Aug, 2017 7:36 pm
- Forum: Development
- Topic: [Patch] MIDI improvements, added MT-32, FluidSynth
- Replies: 21
- Views: 22913
Re: [Patch] MIDI improvements, added MT-32, FluidSynth
These patches tweaks the buffer for MT-32 and FluidSynth so they sound better.
- Sun 13 Aug, 2017 7:33 pm
- Forum: Development
- Topic: Patches for wxWidgets/SDL2
- Replies: 22
- Views: 17036
Re: Patches for wxWidgets/SDL2
This patch moves the renderer update-method to prevent the GPU from slowing down the emulation.
- Fri 11 Aug, 2017 6:30 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
Hmm, the rendering is performed in a separate thread from the emulation so it shouldn't slow it down too much. Not sure what could cause that. Looks like I made a mistake in my analysis. I get equally low performance with both OpenGL and GL3, but with software rendering, I get full speed. Even 386S...
- Thu 10 Aug, 2017 6:50 pm
- Forum: Development
- Topic: Patches for wxWidgets/SDL2
- Replies: 22
- Views: 17036
Re: Patches for wxWidgets/SDL2
This patch fixes some issues with shader rendering.
- Thu 10 Aug, 2017 6:24 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
That worked. Shader is working fine now (iGPU). Great! On another note, I've noticed that GL3 slows down the emulation quite a bit compared to Software or OpenGL. I can't even run a 486DX2 66 at full speed on my 6600K whereas a Pentium 120 runs full speed with no problem with other renderers. Hmm, ...
- Tue 08 Aug, 2017 8:12 am
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
Oh oops, don't code while tired :) Try it now.iwasaperson wrote:
Thanks! I'll take a look at it.leilei wrote:Opening "machine" doesn't put it over the main window. Also quitting a machine back to the config picker doesn't focus the window on top either.
- Mon 07 Aug, 2017 9:24 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
I looked at the source for RetroArch and found out that they set the GLSL-version manually if it isn't defined, which is the case with this shader. I've added that as well and updated the branch, maybe it will compile now. That just broke everything and now GL3 won't work even without any shaders (...
- Mon 07 Aug, 2017 7:00 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
That's great! Any more information I can give with the iGPU compiling problem? I looked at the source for RetroArch and found out that they set the GLSL-version manually if it isn't defined, which is the case with this shader. I've added that as well and updated the branch, maybe it will compile now.
- Mon 07 Aug, 2017 6:53 pm
- Forum: Development
- Topic: [Patch] MIDI improvements, added MT-32, FluidSynth
- Replies: 21
- Views: 22913
Re: [Patch] MIDI improvements, added MT-32, FluidSynth
I haven't built FluidSynth for Windows myself so I'm not sure, but basic2004 has done it so maybe he can help you.Battler wrote:What dependencies do I need for linking FluidSynth?
- Sun 06 Aug, 2017 8:40 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
I took a quick look and I noticed I've understood the filter_linearN-value wrong. I thought the value was about the output texture but it appears to be how it should filter the input texture. I've replaced the shader_test-branch with a new one which fixes this issue, please try it and see if it look...
- Sun 06 Aug, 2017 7:00 pm
- Forum: Development
- Topic: [Patch] MIDI improvements, added MT-32, FluidSynth
- Replies: 21
- Views: 22913
[Patch] MIDI improvements, added MT-32, FluidSynth
These patches adds improvements and new additions to MIDI (patched against commit d3e175d). The base patches (1 to 3) adds a few useful methods, updates soundopenal.c and changes MIDI to be handled as a device by PCem. After these patches MIDI device-selection is moved out from sb_16_config and sb_a...
- Sun 06 Aug, 2017 6:28 am
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
EDIT: The shader does compile on Antergos using fglrx with a 7870, but it doesn't actually do anything. Pixellate (a similar shader) also compiles, but it just slightly blurs the image without actually doing anything useful. I noticed it doesn't work as well, so I have to look it over. On another n...
- Sun 06 Aug, 2017 5:59 am
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
Using Intel iGPU (6600K) on Debian stretch with Mesa 13.0.6. Just updated both your fork and the shaders. Still not working. Hmm, I wonder if it might be a driver issue. Unfortunately I don't have that combination available to test with. Have you tried the same shader with RetroArch? Is there anyon...
- Sat 05 Aug, 2017 8:00 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
Using Intel iGPU (6600K) on Debian stretch with Mesa 13.0.6. Just updated both your fork and the shaders. Still not working. Hmm, I wonder if it might be a driver issue. Unfortunately I don't have that combination available to test with. Have you tried the same shader with RetroArch? Is there anyon...
- Sat 05 Aug, 2017 7:57 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
Thanks everyone! I'm happy you like the GUI :) This can launch on Mac OS X, maybe next version of PCem will add OS X release. But some features has incompleted, MIDI and Joystick. It would be great to support OSX, but there are a few issues with the current port as is and since I don't have a Mac we...
- Wed 02 Aug, 2017 7:36 am
- Forum: Development
- Topic: SDL2 MinGW Build
- Replies: 12
- Views: 9577
Re: SDL2 MinGW Build
Am I missing somthing here? Hmm not sure what the issue could be. Since it crashes immediately on launch it's probably something when MUNT initializes the ROMs. Do the ROMs work in standalone MUNT? Does the emulation work fine if you disable MT32-emulation (sound/music in games etc)? I recently upd...
- Wed 02 Aug, 2017 7:31 am
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
Is there a way to get the sharp-bilinear shader (in libretro's pack retro/sharp-bilinear.glslp) working? It essentially completely fixes uneven pixel scaling by scaling the image evenly to a high resolution, then downscaling back to your preferred resolution using a bilinear filter. The pixels are ...
- Mon 31 Jul, 2017 8:37 pm
- Forum: Development
- Topic: Patches for wxWidgets/SDL2
- Replies: 22
- Views: 17036
Re: Patches for wxWidgets/SDL2
This patch adds an option for custom resolution.
- Mon 31 Jul, 2017 6:31 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 179566
Re: [Linux] GUI discussion
Thank you :)
It's a good idea, adding a custom resolution. I've seen it mentioned before as well. I'll take a look at it.
It's a good idea, adding a custom resolution. I've seen it mentioned before as well. I'll take a look at it.
- Mon 31 Jul, 2017 6:30 pm
- Forum: Development
- Topic: SDL2 MinGW Build
- Replies: 12
- Views: 9577
Re: SDL2 MinGW Build
Great! You're welcome! :)md0 wrote:I was using wxWidgets 3.10 compiled locally in MinGW, switching to the precompiled libraries did the trick - I was able to compile PCEM now.
Thank you very much for you help!