Search found 64 matches

by darksabre76
Wed 26 Aug, 2020 10:38 pm
Forum: General
Topic: PCem starred in my retrobattlestations contest entry
Replies: 3
Views: 556

Re: PCem starred in my retrobattlestations contest entry

That is one of the most wonderfully wacky setups I've seen. Bravo!
by darksabre76
Fri 21 Aug, 2020 6:48 pm
Forum: Merged patches
Topic: [Patch] Aztech Sound Cards
Replies: 24
Views: 9165

Re: [Patch] Aztech Sound Cards

I actually own a copy of TuneLand. It actually says it supports the MPC standard and Windows 3.1. The game does have audio tracks, 97 of them to be precise :lol: The included README does not make mention of requiring any specific sound cards since it mentions that the setup should take care of any a...
by darksabre76
Tue 02 Jun, 2020 8:01 pm
Forum: General
Topic: Is there a command line for this?
Replies: 10
Views: 2044

Re: Is there a command line for this?

With regards to what Cheez was saying, I think the project was part of the eXo set of projects. The thought was to have a base image of like Win95 and then use massive patches that were diffed from the main HDD image to "install" games on the fly. As far as I know, that got nowhere because of the in...
by darksabre76
Fri 17 Jan, 2020 7:16 pm
Forum: Development
Topic: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
Replies: 62
Views: 40014

Re: [Feb 2018 ed.] PCem MSYS2 build guide (with wxWidgets)

Using the `autoreconf` -> `./configure` -> `make` path is still better than using the separate makefiles :) Albeit there are some issues compiling on x86-64 (at least on my MSYS2 setup)
by darksabre76
Tue 18 Jun, 2019 6:09 pm
Forum: Development
Topic: Trucks graphical corruption
Replies: 0
Views: 4274

Trucks graphical corruption

I'm passing this along from a friend in Italy who has been trying to install a game named Trucks. Here's what the graphical corruption looks like: Full_Corruption.jpg Here's the configuration he was using: Configuration.png And a couple of related links: - VOGONS post: https://www.vogons.org/viewtop...
by darksabre76
Mon 27 May, 2019 7:07 am
Forum: General
Topic: Importing images from virtual machines
Replies: 1
Views: 2206

Re: Importing images from virtual machines

At the moment, only if those other VMs used a raw disk image. There is a VHD support feature from one of the community members that has been in the works for some time, but as of now, officially, it's only .img
by darksabre76
Wed 01 May, 2019 12:42 am
Forum: Development
Topic: v15 compatibility & bug list (WIP)
Replies: 72
Views: 53896

Re: v15 compatibility & bug list (WIP)

Machine specs: - DOS 6.22 / FreeDOS 1.2 - [486] AMI WinBIOS 486 - Intel i486SX/16 - 64 MB RAM (Yeah, I know it's unused) - Trident TVGA8900D - Sound Blaster 16 Software tested: - Descent (CD version): Played choppily but performance didn't go under 100% - Command & Conquer (DOS 2xCD rerelease): Play...
by darksabre76
Thu 25 Apr, 2019 9:29 pm
Forum: Development
Topic: v15 & new recompiler update
Replies: 86
Views: 48553

Re: v15 & new recompiler update

It's great to see the individual makefiles going away as the Automake script gets better and better :) Less things to worry about updating everytime.
by darksabre76
Thu 25 Apr, 2019 12:42 am
Forum: Development
Topic: v15 & new recompiler update
Replies: 86
Views: 48553

Re: v15 & new recompiler update

After this newest stuff, my crappy computer can idle in Win98 at 90% instead of the 50-60% that it was pulling before. LEGO Island also runs at >85%, before it would stutter and sputter along around 50% or less. Kudos :)
by darksabre76
Wed 24 Apr, 2019 11:43 pm
Forum: Development
Topic: v15 & new recompiler update
Replies: 86
Views: 48553

Re: v15 & new recompiler update

Here's an updated Makefile.am for those who use it (I have it split weirdly because I was tracking down missing files).
by darksabre76
Wed 24 Apr, 2019 4:35 pm
Forum: General
Topic: Spear of Destiny DOS Hang
Replies: 11
Views: 5970

Re: Spear of Destiny DOS Hang

Hmmm, those look familiar.... :lol:
by darksabre76
Thu 03 Jan, 2019 7:19 pm
Forum: Development
Topic: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
Replies: 62
Views: 40014

Re: [Feb 2018 ed.] PCem MSYS2 build guide (with wxWidgets)

MSYS2 is a Windows build environment
by darksabre76
Thu 06 Dec, 2018 5:39 am
Forum: Development
Topic: Using physical hard disk in PCem on UNIX/Linux systems
Replies: 10
Views: 7701

Re: Using physical hard disk in PCem on UNIX/Linux systems

I could imagine one reason for doing this would be easy transfer of a lot of files without setting up compatible network shares or fake CD/ZIP images to pass things in.
by darksabre76
Thu 29 Nov, 2018 5:16 am
Forum: General
Topic: External MIDI missing?
Replies: 9
Views: 5832

Re: External MIDI missing?

Can confirm the patch restores the option on an MSYS2 build. Won't show Munt when it's running, but I'll figure that one out later. Thanks again :) I'll have to follow up with my friend on the Linux build.
by darksabre76
Wed 28 Nov, 2018 7:22 pm
Forum: General
Topic: External MIDI missing?
Replies: 9
Views: 5832

Re: External MIDI missing?

Thanks for the patch! Hopefully if you post this over in the Patches section it can get fixed for all :)
by darksabre76
Wed 28 Nov, 2018 5:02 am
Forum: General
Topic: External MIDI missing?
Replies: 9
Views: 5832

Re: External MIDI missing?

I have my machine set for Sound Blaster 16 and for the life of me I don't see the setting in the sound card options anymore.
sb_16_device_config.png
sb_16_device_config.png (2.55 KiB) Viewed 5817 times
by darksabre76
Wed 28 Nov, 2018 1:20 am
Forum: General
Topic: External MIDI missing?
Replies: 9
Views: 5832

External MIDI missing?

Hey all. After a friend of mine pointed out that his build on Linux didn't have an option to select MUNT for MIDI emulation (even with the --enable-alsa flag), I checked in my MSYS2 build as well, and it's missing there too. In fact, you can't select *any* MIDI output, even the default. Was there a ...
by darksabre76
Tue 16 Oct, 2018 9:23 pm
Forum: General
Topic: Issues on VMware Workstation
Replies: 11
Views: 6065

Re: Issues on VMware Workstation

I have a similar issue when using PCem across a remote desktop session. It has something to do with how the UI framework handles cursor inputs for some reason.
by darksabre76
Thu 11 Oct, 2018 11:42 pm
Forum: Development
Topic: v14 compatibility & bug list (WIP)
Replies: 70
Views: 41905

Re: v14 compatibility & bug list (WIP)

Better not to push it...
by darksabre76
Mon 20 Aug, 2018 3:50 am
Forum: Development
Topic: Let's discuss unicode
Replies: 2
Views: 2427

Re: Let's discuss unicode

Would configuration files all have to be rewritten into UTF-8? It's been a while since I've seen a UTF-8 migration of any sort.

Otherwise, it sounds good that the project would be a little more futureproofed, especially if any translation work comes down the line.
by darksabre76
Thu 07 Jun, 2018 11:48 pm
Forum: Patches
Topic: [Patch] Slightly Fix Paths
Replies: 0
Views: 3832

[Patch] Slightly Fix Paths

This patch ensures that MacOS paths are correct, as well as enabling automatic creation of missing folders on Windows.
by darksabre76
Wed 25 Apr, 2018 3:53 pm
Forum: Patches
Topic: [Patch] Cleanup
Replies: 2
Views: 3201

Re: [Patch] Cleanup

If you look at my patch, I didn't remove any of those 4 because I didn't know the status.
by darksabre76
Tue 24 Apr, 2018 4:42 am
Forum: Patches
Topic: [Patch] Cleanup
Replies: 2
Views: 3201

[Patch] Cleanup

This patch does the following: Normalizes directory markers to '/' in readme.txt (to be consistent with the code) Updates incorrect rom paths in readme.txt Renames some IBM PS/1 and PS/2 machines to better reflect other machine naming Puts all devices previously in the rom root directory into subfol...
by darksabre76
Fri 13 Apr, 2018 7:27 pm
Forum: Development
Topic: v14 compatibility & bug list (WIP)
Replies: 70
Views: 41905

Re: v14 compatibility & bug list (WIP)

Just going to link my Starfleet Academy crash here as well since it still seems to repro, unless I forgot to remove something: https://pcem-emulator.co.uk/phpBB3/view ... f=2&t=2967
by darksabre76
Mon 26 Mar, 2018 11:03 pm
Forum: General
Topic: Starfleet Academy Trailer crash
Replies: 2
Views: 2293

Re: Starfleet Academy Trailer crash

As a slight update to this: I tried running the Starfleet Academy trailer directly from both the CD and from a directory on the HDD image, and both resulted in the exact same error. It seems infinitely reproducible with this particular executable.
by darksabre76
Sun 25 Mar, 2018 6:34 pm
Forum: General
Topic: v13.1 released!
Replies: 25
Views: 13719

Re: v13.1 released!

Regarding the linux menu, right click on the main window when your mouse is not captured.
by darksabre76
Sun 25 Mar, 2018 6:20 pm
Forum: General
Topic: Starfleet Academy Trailer crash
Replies: 2
Views: 2293

Starfleet Academy Trailer crash

Hello all, I recently tried installing an old favorite of mine, Carmageddon, in a DOS 6.22 setup. After the install, it automatically plays the Starfleet Academy trailer using a player built into the disc. Unfortunately, the only thing that showed up when it tried to play was "STACK OVERFLOW" and PC...
by darksabre76
Fri 16 Mar, 2018 5:16 pm
Forum: Development
Topic: ide_atapi.c missing a brace?
Replies: 3
Views: 2850

Re: ide_atapi.c missing a brace?

Looks like the brace got moved accidentally to the end of the first line under else.
by darksabre76
Mon 12 Feb, 2018 4:25 am
Forum: Merged patches
Topic: [Patch] MinGW Configure
Replies: 30
Views: 12619

Re: [Patch] MinGW Configure

Also, using the automake generated makefiles should in theory be able to detect modifications to source code, and only compile necessary changes. I haven't tested this yet however. I've tried this out and it seems to work by just doing the mingw32-make step each time. If there were issues, it seeme...
by darksabre76
Sun 11 Feb, 2018 1:04 am
Forum: Merged patches
Topic: [Patch] MinGW Configure
Replies: 30
Views: 12619

Re: [Patch] MinGW Configure

I see that in Makefile.am, the line: DEFAULT_INCLUDES = -iquote . was commented out. I don't think I submitted the patch with that commented, but if I did, then I messed up. That line ensures that MinGW/MSYS2 doesn't look in the local folder first for a few things like io.h. Otherwise, compilation f...