Search found 16 matches
- Sat 29 Jun, 2019 5:14 pm
- Forum: General
- Topic: Linux Users: Any good roms out there?
- Replies: 6
- Views: 8458
Re: Linux Users: Any good roms out there?
Use v14. v15 has sound glitches for me on Linux, where v14 doesn't.
- Mon 20 May, 2019 9:43 pm
- Forum: General
- Topic: Action Soccer Windows 98 SE installation
- Replies: 9
- Views: 10523
Re: Action Soccer Windows 98 SE installation
For DOS 7 (which comes with Windows 95), the DOS line should look like this:
DOS=HIGH,UMB,AUTO
This might give you a bit more free conventional memory.
DOS=HIGH,UMB,AUTO
This might give you a bit more free conventional memory.
- Mon 26 Nov, 2018 4:46 pm
- Forum: General
- Topic: OpenGL 3.0 renderer has too much stutter?
- Replies: 0
- Views: 5659
OpenGL 3.0 renderer has too much stutter?
I've been mostly playing RPGs and adventure games in PCem v14 on Linux, and using the OpenGL 3.0 setting along with a CRT shader. These games use low framerates to begin with, so I had no issues. But I recently tried some action games (like Jazz Jackrabbit, Tyrian, Turrican 2) that have higher frame...
- Thu 22 Nov, 2018 11:47 pm
- Forum: General
- Topic: MPU-401 interface?
- Replies: 0
- Views: 5449
MPU-401 interface?
Is there a way to have a dedicated MPU-401 interface? It seems the only way to have one is though a soundblaster card, but then you can't have digital audio at the same time in some MT-32 games because it shares the same IRQ as the MPU-401
- Tue 20 Nov, 2018 11:10 am
- Forum: Development
- Topic: SDL linear filtering
- Replies: 5
- Views: 8222
Re: SDL linear filtering
Can't you switch from linear to nearest? I get that choice in the right-click context menu. Now I don't actually use that, I use an OpenGL 3 CRT shader instead from here: https://github.com/leilei-/someshaders But in the "normal" OpenGL mode, I can switch from linear to nearest by right-cl...
- Sun 18 Nov, 2018 2:08 pm
- Forum: Patches
- Topic: Latest Nuked OPL3
- Replies: 5
- Views: 8679
- Sun 18 Nov, 2018 3:05 am
- Forum: Patches
- Topic: Latest Nuked OPL3
- Replies: 5
- Views: 8679
Re: Latest Nuked OPL3
I've been using this for a while and it works perfectly fine.
- Wed 14 Nov, 2018 8:48 am
- Forum: General
- Topic: PCem crashes when running AWEUTIL /EM
- Replies: 4
- Views: 6430
Re: PCem crashes when running AWEUTIL /EM
OK, the error messages were misleading. The bug is straightforward actually: if (midi_len) { midi_command[midi_pos] = val; midi_pos++; if (midi_pos == midi_len) { // pclog("MIDI send %i: %02x %02x %02x %02x\n", midi_len, midi_command[0], midi_command[1], midi_command[2], midi_command[3]); ...
- Wed 14 Nov, 2018 7:46 am
- Forum: Merged patches
- Topic: [Patch] Fixed XT/Tandy keyboard repeat scancode
- Replies: 3
- Views: 7084
Re: [Patch] Fixed XT/Tandy keyboard repeat scancode
Hey, this fixes keyboard input for me with 8088 emulation! When I switch to fullscreen using ctrl+alt+pgdn, the keyboard stops working. This patch seems to fix the bug and now I can finally run a fullscreen 8088 emulation.
- Tue 13 Nov, 2018 2:55 am
- Forum: General
- Topic: PCem crashes when running AWEUTIL /EM
- Replies: 4
- Views: 6430
Re: PCem crashes when running AWEUTIL /EM
I'm using AWEUTIL v1.35. I downloaded the AWE32 drivers directly from the Creative Labs official site. Edit: I've now built PCem using "--enable-debug --disable-release-build" and this produces the in-emution "path error" message and does not crash. I then rebuilt again with &quo...
- Mon 12 Nov, 2018 10:05 am
- Forum: General
- Topic: PCem crashes when running AWEUTIL /EM
- Replies: 4
- Views: 6430
PCem crashes when running AWEUTIL /EM
While messing around with the AWE32 emulation, I installed the official AWE32 DOS drivers in MS-DOS 6.22 and found that running AWEUTIL /EM will crash PCem with a segmentation fault. I don't actually use that functionality (I just pass MPU-401 MIDI through to the host OS to handle), but I thought I ...
- Fri 09 Nov, 2018 8:51 pm
- Forum: General
- Topic: [Solved] Cannot get Munt (MT-32 emulator) to work
- Replies: 6
- Views: 9940
Re: [Solved] Cannot get Munt (MT-32 emulator) to work
I hope it can be added. There's quite a few cases where you need intelligent MPU for MIDI to work correctly.
- Thu 08 Nov, 2018 3:49 am
- Forum: General
- Topic: [Solved] Cannot get Munt (MT-32 emulator) to work
- Replies: 6
- Views: 9940
Re: Cannot get Munt (MT-32 emulator) to work
I solved it. There is a TSR called SoftMPU, which will emulate an intelligent mode MPU-401 from within DOS. I need to load the tool prior to running the game. It seems not all games need this, I just happened to try the ones that do need it (Legend Entertainment games.) In case anyone else runs into...
- Wed 07 Nov, 2018 11:39 pm
- Forum: General
- Topic: [HOWTO] Linux: Mount & create pcem images
- Replies: 11
- Views: 31250
Re: [HOWTO] Linux: Mount & create pcem images
I've been using loopback mount for other emulators too. One thing that needs to be in Big Red Letters though is that you should only mount the DOS partition image when PCem is not running. Specifically, when the emulated machine that uses that image is not currently running. And, you should remember...
- Wed 07 Nov, 2018 11:21 pm
- Forum: General
- Topic: [Solved] Cannot get Munt (MT-32 emulator) to work
- Replies: 6
- Views: 9940
[Solved] Cannot get Munt (MT-32 emulator) to work
Hello! I recently discovered PCem. It's pretty much exactly what I've been looking for in a PC emulator! I've been using DOSBox for a long time, but something like PCem is much more suitable for me. Everything worked nicely, I've got MS-DOS 6.22 set up and everything, applications and games work per...
- Wed 07 Nov, 2018 11:09 pm
- Forum: General
- Topic: Host machine survey
- Replies: 186
- Views: 255282
Re: Host machine survey
Core i5 2500K (Sandy Brdge, 3.3-3.7GHz)
16GB RAM
Linux
16GB RAM
Linux