Search found 5 matches
- Wed 12 May, 2021 10:31 am
- Forum: General
- Topic: The "PC-compatible Xerox Alto"
- Replies: 0
- Views: 2059
The "PC-compatible Xerox Alto"
I can't stop praising the significance of this emulator for experiencing amazing things otherwise destined to oblivion. I configured an Amstrad PC1640 , an 8086 based XT clone, and installed MS-DOS 3.30. https://i.ibb.co/b1MjvZG/Amstrad-PC1640cover.jpg And over it, as was an option originally when y...
- Mon 10 May, 2021 6:30 pm
- Forum: Development
- Topic: v17 compatibility & bug list
- Replies: 77
- Views: 75774
Re: v17 compatibility & bug list
These last days I've been heavily tinkering with the Tandy 1000 computers series in PCEm, and noticed there's some problem with the speed at with some programs run. It's not CPU speed or model dependant, as I get the same result on a 1000 and 1000 HX (8088 4,77 to 16MHz) and a 1000 SL/2 (8086 7,16 t...
- Sat 01 May, 2021 4:39 pm
- Forum: Development
- Topic: v17 compatibility & bug list
- Replies: 77
- Views: 75774
Re: v17 compatibility & bug list
Hello all, I'm experiencing some texture corruption with Voodoo acceleration on Dungeon Keeper 2. Some textures momentarily are swapped to others also used ingame. Emulated HW: Asus P/I-P55T2P4 Pentium MMX 233 64MB RAM SoundBlaster AWE32 3dfx Voodoo3 3000 drivers V1.07.00 (but also with Voodoo2 and ...
- Wed 28 Apr, 2021 7:17 am
- Forum: Development
- Topic: [Suggestion] Internal GLSL Shaders from DOSBox Staging
- Replies: 3
- Views: 3341
Re: [Suggestion] Internal GLSL Shaders from DOSBox Staging
Oh! I was completely unaware GLSL shaders were _already_ implemented! Didn't see it mentioned anywhere. Is there a description about how to use them?
Ok I found out, they're in a menu specific for OpenGL 3.0 renderer. Well, one more reason to love PCEm
Ok I found out, they're in a menu specific for OpenGL 3.0 renderer. Well, one more reason to love PCEm
- Tue 27 Apr, 2021 7:48 am
- Forum: Development
- Topic: [Suggestion] Internal GLSL Shaders from DOSBox Staging
- Replies: 3
- Views: 3341
[Suggestion] Internal GLSL Shaders from DOSBox Staging
Hello all, This is my first post, so first of all thank you very much for the effort building and maintaining this great emulator. DOSBox Staging last version implements internal GLSL shaders, and they make the low resolution graphics look much better, similar to a real CRT. Perhaps the code is not ...