Search found 857 matches

by leilei
Mon 30 Nov, 2020 3:43 am
Forum: General
Topic: anyone interesting in doing a PCem driver collection?
Replies: 7
Views: 277

Re: anyone interesting in doing a PCem driver collection?

I'm sure if this 'project' were to be done, the mission would drift and it'd probably put up copyrighted commercial software like i've seen some fan-made "windows update collections" do before. So many want to play the savior of convenience... I mainly use Win95/98 in PCem and my good lazy sources o...
by leilei
Sun 29 Nov, 2020 5:00 am
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

Seeing some hard freeze issues with Banshee on Win95+DX6.1 and some older PCI Banshee drivers (1.01.03 - Nov 98). Hot433 and GA686BX tested. EDIT: can happen to Win98se+DX7 as well. Dxdiag will hardlock at the first frame of the Direct3D test. Half-Life can also give a CMDFIFO fatal using the Defaul...
by leilei
Sun 29 Nov, 2020 4:51 am
Forum: General
Topic: Compiling pcem on raspberry pi 4
Replies: 6
Views: 304

Re: Compiling pcem on raspberry pi 4

Could you please make a short but detailed guide on how to make a Pi executable? It wouldn't be anything different than the linux readme. All that's really "missing" are distro-specific instructions to get dependencies, and that varies (RaspiOS/Raspbian are debian-derived and would have the same ex...
by leilei
Fri 27 Nov, 2020 1:52 am
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

I'd be wary of crossing into the "HWTnL age" around fall 2002 with commercial Direct3D titles. NFSHP2 doesn't work on many pre-Geforce2 cards to the point there'll be snarky debug textures forced on some very-much-better-than-Voodoo3-but-still-not-quite-Geforce2-featured hardware. This was also when...
by leilei
Thu 26 Nov, 2020 5:17 am
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

I hadn't tested NHL2000 yet because I didn't have the NHL2000 demo on hand. I do know NHL2001 has issues on Voodoo2 with face textures overwriting text characters, but that doesn't happen with Voodoo3. Another thing though, I do recall some games on a real Voodoo2 that have broken text (Jedi Outcast...
by leilei
Thu 26 Nov, 2020 2:15 am
Forum: General
Topic: Future graphics card emulation
Replies: 80
Views: 29578

Re: Future graphics card emulation

Any stuff/info about the Rage XL? It's allegedly a better Rage Pro with better alpha blending...
by leilei
Wed 25 Nov, 2020 3:44 pm
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

My Superbike bug seems to affect the 1998 and 1999 games also! :S Anyway, the only fatal on here is in a forgotten 3dfx tank sim which came before the Banshee (and possibly doesn't support it) GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE: Works: - Army Men Toys in Space (demo) - ...
by leilei
Tue 24 Nov, 2020 4:15 pm
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

Going through 2000 discs now. I haven't ran into any major issues thus far. (Demos of full games i've have are mostly excluded) I can probably expect issues once I get through the 1999 discs as I get closer to games from before the V3/Banshee's release... GA686BX, Pentium II 233, Voodoo3 3000, SB16,...
by leilei
Mon 23 Nov, 2020 1:35 am
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

Yeah I can't reproduce the SFA issues anymore either. I'm certain I haven't changed drivers from stock 1.07.00. Weird. SBK2001 does work on a Banshee at least. I've tried a config with older V3 drivers (1.03.04) and it works there too, so it could be a driver-related regression. Or maybe it's Direct...
by leilei
Sun 22 Nov, 2020 12:19 pm
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

Went on a coverdisc marathon (through 2001) GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE: * - newly emulated games!!! Works: - Adventure Pinball Forgotten Island (Demo) - Aliens vs Predator 2 (demo) - Alone in the Dark: The New Nightmare (Demo) - Clive Barker's Undying (demo) - F...
by leilei
Sat 21 Nov, 2020 4:57 pm
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE: Works: - Anachronox - Echelon - Giants: Citizen Kabuto - Grand Theft Auto 2 - Mechwarrior 3 - Monster Truck Madness * Porrasturvat - Star Trek Voyager Elite Force - Unreal Tournament Bugs: - Conquest Frontier Wars: 2D lines issues; M...
by leilei
Fri 20 Nov, 2020 2:15 am
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

Running into a lot of Bad CMDFIFO0 015f0808 with OpenGL games like Alice, Arachronox, Tribes 2. Quake3 can do it when played in a window. MDK2 can also set it off when "Default OpenGL driver" is queried for extension info in the launcher. Overbrights look good now! Noticed the emulated CLUT doesn't ...
by leilei
Fri 20 Nov, 2020 1:03 am
Forum: General
Topic: Anyone knows why Virtual 86 mode does not work properly well when playing DOS games on Windows 3.1 on MS-DOS 6.0 ?
Replies: 24
Views: 1850

Re: Anyone knows why Virtual 86 mode does not work properly well when playing DOS games on Windows 3.1 on MS-DOS 6.0 ?

How would you make a script to load the game from DOS on Windows 3.1, There's a reason why many DOS games from around Windows 3.x's time shipped with .PIF files. Win95 also has some built-in recognition for many DOS games (before 1995) to produce a PIF on the spot to boot into DOS for them to work....
by leilei
Thu 19 Nov, 2020 1:18 am
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

It's a GL1.1 game where extensions are queried and used for more features (ARB shader stuff for glows mainly, that's the only thing V3 is missing in the experience besides 512/1024 textures). It works on a 3dfx Banshee too (a real one). Even a Rage Pro can drive Jedi Academy (with some texture flash...
by leilei
Wed 18 Nov, 2020 2:39 am
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

While i did mention that Jedi Academy works, It's a little different than Outcast as it lacks overbrights. However there's a very weird bug with the character creation screen that causes the inner 3d viewport to focus above the head when the head is selected, which has me thinking it's a CPU bug. Do...
by leilei
Tue 17 Nov, 2020 4:44 pm
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE: * - newly emulated games!!! Works: - Bejeweled - Claw - Daikatana - Giants: Citizen Kabuto - Monster Truck Madness - Quake - Oddworld: Abe's Exoddus - Star Wars Jedi Academy Bugs: - Chasm The Rift: Only VGA, no SVGA modes available -...
by leilei
Mon 16 Nov, 2020 7:01 am
Forum: Development
Topic: v17 compatibility & bug list
Replies: 26
Views: 3420

Re: v17 compatibility & bug list

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE: * - newly emulated games!!! Works: - 3DMark2000 (1039 3D marks) - Aliens vs Predator - Asteroids (1998) - Battlezone II - Big Red Racing - Black & White - Carnivores 2 * Command & Conquer Renegade * Counter-Strike 2D * Dance Dance Re...
by leilei
Mon 16 Nov, 2020 5:09 am
Forum: General
Topic: Adverts for emulated hardware
Replies: 59
Views: 19086

Re: Adverts for emulated hardware

A 440LX board from 97 could take a Deschutes 300 and Celeron 300A, but can't clock them up above that much (at least on my board) Don't forget how popular AMD K6 and Cyrix6x86MX were as budget alternatives that also had the (then very marketed) MMX technology. Software Quake were their achilles' hee...
by leilei
Mon 16 Nov, 2020 2:28 am
Forum: Development
Topic: [FEATURE REQUEST] Removable Media Drive Emulation Overhaul
Replies: 11
Views: 1399

Re: [FEATURE REQUEST] Removable Media Drive Emulation Overhaul

and a real computer has knobs, buttons, wheels, and wires all over the place. Should PCem transform into looking like a VST plugin interface too?
by leilei
Sun 15 Nov, 2020 3:28 pm
Forum: General
Topic: Adverts for emulated hardware
Replies: 59
Views: 19086

Re: Adverts for emulated hardware

as for Banshees, the Diamond Monster Fusion had this for a while. The most frequent Banshee advert i've seen. The Fusion's clocked higher than what's emulated though (115mhz supposedly)
by leilei
Sun 15 Nov, 2020 11:22 am
Forum: General
Topic: Adverts for emulated hardware
Replies: 59
Views: 19086

Re: Adverts for emulated hardware

Looking through CGWs in 97, i've only seen a Pentium MMX ad in from April to June 97. November 98 had a late Pentium II ad (to promote the defunct SoftwareForPCs.com site (which was changed to intel.com/software in later prints), the alien grunt is coming out of a slot 1 P2. This would be for the ne...
by leilei
Sun 15 Nov, 2020 7:53 am
Forum: Merged patches
Topic: [Patch] New VHD support... now with added dynamics
Replies: 59
Views: 16370

Re: [Patch] New VHD support... now with added dynamics

Progress, but I still land on this error at the linking part

Code: Select all

minivhd_util.o:minivhd_util.c:(.text+0x42c): undefined reference to `_wfopen_s'
by leilei
Sun 15 Nov, 2020 5:41 am
Forum: General
Topic: Adverts for emulated hardware
Replies: 59
Views: 19086

Re: Adverts for emulated hardware

Is it time to give this a bump? Have a slight itch to post this aforementioned US TV spot for the Voodoo3 . It's an old low bitrate video though (probably a direct ancient .mov upload), i'm sure there's some massive mid-99 TBS/TNT commercials only VHS digitization that has this in there. The games s...
by leilei
Sun 15 Nov, 2020 3:24 am
Forum: Merged patches
Topic: [Patch] New VHD support... now with added dynamics
Replies: 59
Views: 16370

Re: [Patch] New VHD support... now with added dynamics

I'm seeing the same strcpy/strncpy build failures with MinGW 4.7.2
by leilei
Thu 12 Nov, 2020 1:04 am
Forum: Development
Topic: v17 feature freeze at end of Saturday 14th of November
Replies: 11
Views: 2367

Re: v17 feature freeze at end of Saturday 14th of November

I think that's more of a matter for downstream... most open source projects out there don't have specialized linux binaries provided by themselves, and again, it's not difficult to compile PCem on the Pi. It's not like it's MAME where you'd need to crosscompile on a modern machine. I'm sure that fis...
by leilei
Mon 09 Nov, 2020 2:19 am
Forum: Merged patches
Topic: [Patch] More Korean machines
Replies: 2
Views: 779

Re: [Patch] More Korean machines

The 6033P there has me optimistic about the Daewoos (some of which were also sold in the US)....
by leilei
Sun 08 Nov, 2020 2:06 am
Forum: General
Topic: requests
Replies: 7
Views: 807

Re: requests

BongEm, a galaxian-hardware-derived emulator for DOS, specifically tuned for 286, EGA and CMS, only playing Jetsoft's Bongo
by leilei
Wed 04 Nov, 2020 4:00 am
Forum: General
Topic: [v16] VGABOMB/Artillery Combat FPU issues
Replies: 0
Views: 754

[v16] VGABOMB/Artillery Combat FPU issues

It's an early VGA artillery game from 1988 that uses VGA and can't start beyond the intro screen on anything using a FPU (including 387s). I don't know if it actually utilizes the FPU, it's made in Turbo Basic on a PS/2 Model 80.

Game works if I use a 486SX.
by leilei
Wed 28 Oct, 2020 1:15 am
Forum: General
Topic: Midi Issue in Quest for Glory 4 + popping sounds ?
Replies: 1
Views: 379

Re: Midi Issue in Quest for Glory 4 + popping sounds ?

SCI games tend to not like faster CPUs, have you tried a 486 guest? Also I remember having sound issues with QFG4 when i've played it on my 486 some 25 years ago. Stuttered speech, mostly. I've never had experience with external midi modules. QFG4 did however, have a bit of a reputation for being a ...