Search found 5 matches
- Sat 15 Jan, 2022 6:44 am
- Forum: General
- Topic: Couple of questions rgrd 3DFX emulation
- Replies: 3
- Views: 2147
Re: Couple of questions rgrd 3DFX emulation
There's mipmap emulation, it's just that the LOD calculation isn't perfect. Try r_colormiplevels 1 in Quake3, they'll show. What's missing is emulation of the optional mipmap dithering (which selects mip levels using a 2x2 dither matrix to make a rough trilinear look, but it isn't very compatible w...
- Fri 14 Jan, 2022 5:39 am
- Forum: General
- Topic: Couple of questions rgrd 3DFX emulation
- Replies: 3
- Views: 2147
Couple of questions rgrd 3DFX emulation
Just have a couple of questions regarding the current 3DFX emulation. 1) I notice that mipmapping is nonfunctional, and has been for a long time. How hard would it be to implement this in the future? I think emulators like Dosbox-X and possibly ECE have this functionality, so would some collaboratio...
- Tue 21 Dec, 2021 10:59 am
- Forum: General
- Topic: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
- Replies: 82
- Views: 51527
Re: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
Happy to see the project is back!
- Wed 02 Dec, 2020 2:50 am
- Forum: General
- Topic: Port Forwarding SLiRP
- Replies: 3
- Views: 2578
Re: Port Forwarding SLiRP
I guess the problem with using PCAP is that I need to hard wire my machine, or buy some wifi extender that will allow me to wire it in, which is inconvenient. There has got to be a better solution.
- Tue 01 Dec, 2020 2:11 am
- Forum: General
- Topic: Port Forwarding SLiRP
- Replies: 3
- Views: 2578
Port Forwarding SLiRP
Hi there, First off, I am new to this forum, and just wanted to say hello to everyone. Second, I just have a question with the current network implementation in PCem. I've been experimenting with someone online in getting an old game (Mechwarrior 2: Mercenaries) running online via TCP/IP. However, w...