Search found 743 matches

by Battler
Thu 07 Sep, 2017 10:32 pm
Forum: General
Topic: Old Packard Bell Machines
Replies: 13
Views: 12500

Re: Old Packard Bell Machines

I think dns2k/dns2kv2 is the guy from from the RetroROMs forum who made a lot of patches that "add" stuff, but often with very poor emulation. I genuinely wonder how he got the PowerMate V to work anyway, considering I tried to add it once, and I couldn't get PCI graphics cards to display ...
by Battler
Thu 07 Sep, 2017 10:25 pm
Forum: Development
Topic: Dynamic recompiler and UNIX
Replies: 4
Views: 6298

Re: Dynamic recompiler and UNIX

I suspect this is your feature messing with operation, because to quote from another place: SCO UNIX with dynamic recompiler turned on - it (binary) gives error "Deleting deleted block" and closes down. I suspect it uses a jump to 0:0 to do something and fatals the emulator because of that...
by Battler
Tue 05 Sep, 2017 1:06 pm
Forum: General
Topic: slowdowns in XT and IBM AT 286 emulation
Replies: 8
Views: 8819

Re: slowdowns in XT and IBM AT 286 emulation

- Fenix77: As I told you on the 86Box GitHub, I'm going to compile you a PCem executable based on the latest binary code so you can try there. You jumped a bit to conclusion about it being an 86Box problem because it doesn't appear in PCem v12 stable, because for a fair comparison, you should compar...
by Battler
Mon 04 Sep, 2017 5:59 pm
Forum: General
Topic: slowdowns in XT and IBM AT 286 emulation
Replies: 8
Views: 8819

Re: slowdowns in XT and IBM AT 286 emulation

- Fenix77: If the games run from a floppy, it could be the floppy emulation that slows it down. 86Box has more accurate floppy timings than PCem. But if it is the floppy slowing down the game, then the same should happen on real hardware.
by Battler
Mon 04 Sep, 2017 5:33 pm
Forum: Development
Topic: [BUG] System shock crash on launch on specific cases
Replies: 8
Views: 8475

Re: [BUG] System shock crash on launch on specific cases

Well, most sane operating system (not talking DOS here), trap the first page of RAM, so something jumping to 0:0 will raise an exception anyway, causing the OS to give an error message. I'm quite sure that's more desirable behavior than the emulator fataling.
by Battler
Thu 31 Aug, 2017 9:17 pm
Forum: Development
Topic: [WIP] Improving SB Mixer emulation
Replies: 8
Views: 9031

Re: [WIP] Improving SB Mixer emulation

If the driver measures the time, and then determines the amount of memory to read based on it, and the measured time is off by one, I can see it reading more memory than needed. This would also explain why the extra sample has seemingly random contents, as it would simply be what follows the DMA-wri...
by Battler
Thu 31 Aug, 2017 9:13 pm
Forum: Development
Topic: [WIP] Improving SB Mixer emulation
Replies: 8
Views: 9031

Re: [WIP] Improving SB Mixer emulation

The extra sample is probably due to an error with PCem's timers, as it sounds a lot like what I'm seeing when measuring the emulated floppy drive's RPM with FLOPRPM - with the code done right, it alternates between the correct RPM and slightly slower RPM which implies that sometimes, extra timer pul...
by Battler
Wed 30 Aug, 2017 11:34 pm
Forum: Development
Topic: Destruction Derby for DOS slows down a lot under Windows 9x
Replies: 19
Views: 20111

Re: Destruction Derby for DOS slows down a lot under Windows 9x

- leilei: That has nothing to do with it... the first person that reported the bug was given a binary compiled by me on around March, with no -flto or anything, and it was at 100%. A build from around June, compiled with the exact same flags, has the slowdown. SA1988 had the same result, and he even...
by Battler
Sat 26 Aug, 2017 2:42 pm
Forum: Development
Topic: Windows 10 problem
Replies: 28
Views: 21835

Re: Windows 10 problem

szadycbr wrote:and , installer said that "setup will not work with this cpu" ?
Yeah, most NT 3.1 ISO's floating around have patched files to allow it to install on modern hardware, which however makes them unable to install on old hardware.
by Battler
Fri 25 Aug, 2017 9:24 pm
Forum: Development
Topic: Destruction Derby for DOS slows down a lot under Windows 9x
Replies: 19
Views: 20111

Re: Destruction Derby for DOS slows down a lot under Windows 9x

The two people that reported the slowdown to me both use 32-bit binaries. Not sure what TheMadLynx used.
by Battler
Thu 24 Aug, 2017 10:01 pm
Forum: Development
Topic: Destruction Derby for DOS slows down a lot under Windows 9x
Replies: 19
Views: 20111

Re: Destruction Derby for DOS slows down a lot under Windows 9x

- leilei: Well, I have two people who claim they experience this slowdown. Maybe it only happens on some host CPU's? Because from what I know, I don't experience any myself, either, but they swear they do.
by Battler
Thu 24 Aug, 2017 3:07 pm
Forum: Development
Topic: Destruction Derby for DOS slows down a lot under Windows 9x
Replies: 19
Views: 20111

Destruction Derby for DOS slows down a lot under Windows 9x

This is on a Pentium 75, Award 430VX PCI, recompiler enabled. It happens starting from this commit: https://bitbucket.org/pcem_emulator/pce ... ba296c099e , before that commit, it was fast.
by Battler
Wed 23 Aug, 2017 8:03 pm
Forum: Development
Topic: [WIP] Improving SB Mixer emulation
Replies: 8
Views: 9031

Re: [WIP] Improving SB Mixer emulation

JosepMa wrote:Next step, modify the DSP implementation to get voice and midi input sources.
Please look at bit's patch for the DSP MIDI stuff so that you two don't end up with two mutually incompatible patches.
by Battler
Tue 22 Aug, 2017 8:26 pm
Forum: General
Topic: Jagged Alliance not Install in DOS 6.22
Replies: 17
Views: 14131

Re: Jagged Alliance not Install in DOS 6.22

omarsis81 wrote:Under plain MS-DOS 6.22 on real hard I tried with two CDROM readers and the image didn't work. It must be a bug of MS-DOS.
No, it's a bug with Microsoft's MSCDEX. With the DR-DOS equivalent it works fine, same for with SHSUCDX.
by Battler
Mon 21 Aug, 2017 11:25 am
Forum: Development
Topic: [Bug] SnatchIt hangs
Replies: 2
Views: 4209

Re: [Bug] SnatchIt hangs

Is there any news on this?
by Battler
Fri 18 Aug, 2017 8:38 pm
Forum: Development
Topic: [Linux] GUI discussion
Replies: 218
Views: 176889

Re: [Linux] GUI discussion

It was probably from when I rewrote the Windows-version to use the code from win.c. wxWidgets has Unicode enabled by default but it caused some issues with the title bar so I undefined it to fix them. Because the title bar gets updated by code in pc.c, and that code assumes ANSI. Maybe that should ...
by Battler
Fri 18 Aug, 2017 12:49 pm
Forum: Development
Topic: [Linux] GUI discussion
Replies: 218
Views: 176889

Re: [Linux] GUI discussion

- basic2004: From what I remember, bit did say that the WX-SDL2 UI does not support Unicode.
by Battler
Fri 11 Aug, 2017 3:49 pm
Forum: General
Topic: PCjr floppy bug?
Replies: 29
Views: 24293

Re: PCjr floppy bug?

The BIOS I'm using says 06/01/83 in the end of the ROM.
by Battler
Fri 11 Aug, 2017 2:43 pm
Forum: General
Topic: PCjr floppy bug?
Replies: 29
Views: 24293

Re: PCjr floppy bug?

Are you sure the BIOS we use even supports more than one drive?
by Battler
Fri 11 Aug, 2017 10:23 am
Forum: General
Topic: PCjr floppy bug?
Replies: 29
Views: 24293

Re: PCjr floppy bug?

But 180k floppies are compatible with 360k drives - they only differ in the number of sides - 180k has 1 side, 360k has 2 sides. Everything else is identical.
by Battler
Thu 10 Aug, 2017 9:51 am
Forum: General
Topic: Audio cracking\stuttering on win 98
Replies: 12
Views: 13747

Re: Audio cracking\stuttering on win 98

- omarsis81: I personally recommend Haswell since I heard it still has the best single-core performance.
by Battler
Tue 08 Aug, 2017 10:23 am
Forum: Development
Topic: [Patch] MIDI improvements, added MT-32, FluidSynth
Replies: 21
Views: 22648

Re: [Patch] MIDI improvements, added MT-32, FluidSynth

basic2004 wrote:and, can you port Munt 2.2.0 to 86Box?
Munt 2.2.0 added Nice ramp settings.
Check Patches 5.1 and 5.1.1.
I'm going to look into that.
by Battler
Mon 07 Aug, 2017 11:22 pm
Forum: Development
Topic: [Patch] MIDI improvements, added MT-32, FluidSynth
Replies: 21
Views: 22648

Re: [Patch] MIDI improvements, added MT-32, FluidSynth

I built it fine now but the number of additional DLL's it needs is enormous. :-/
by Battler
Mon 07 Aug, 2017 10:20 am
Forum: Development
Topic: [Patch] MIDI improvements, added MT-32, FluidSynth
Replies: 21
Views: 22648

Re: [Patch] MIDI improvements, added MT-32, FluidSynth

What dependencies do I need for linking FluidSynth?
by Battler
Sun 06 Aug, 2017 4:35 pm
Forum: Development
Topic: Mouse Systems mouse support
Replies: 16
Views: 14764

Re: Mouse Systems mouse support

For the Mouse Systems serial mouse to work in VisiOn, you need to remove this in the poller:

Code: Select all

        if (!(serial->ier & 1))
                return;
by Battler
Sat 05 Aug, 2017 5:03 pm
Forum: Development
Topic: [Linux] GUI discussion
Replies: 218
Views: 176889

Re: [Linux] GUI discussion

I'm considering ditching the native Windows GUI and just making the wxWidgets one the default + only option. Does anyone have any problems with that? I do. I will explain why below the next quote. Maybe regarding potential input issues in the SDL2 part which always could get ironed out later. They ...
by Battler
Fri 04 Aug, 2017 1:41 pm
Forum: General
Topic: A&A palette bug
Replies: 15
Views: 12575

Re: A&A palette bug

I remember that on the MAME forum, someone once wrote a (S)VGA sequencer test, that on real hardware, would under some conditions, sequence the colors off by one. I tested it in PCem, and it didn't do that. If this game sets up the sequencer mode that way, it could explain why this happens.
by Battler
Fri 04 Aug, 2017 1:23 pm
Forum: General
Topic: A&A palette bug
Replies: 15
Views: 12575

Re: A&A palette bug

Looks to me like the palette indexes might be off by 1 - look at the red blocky cursor under "Character Name".
by Battler
Fri 04 Aug, 2017 12:34 pm
Forum: Development
Topic: Option to change video card for systems with integrated/fixed graphics
Replies: 1
Views: 3777

Re: Option to change video card for systems with integrated/fixed graphics

PCem should distinguish ISA cards from VLB/PCI cards, and make sure that non-VLB ISA systems can only accept ISA cards.
by Battler
Tue 01 Aug, 2017 8:13 pm
Forum: Development
Topic: [Bug] Microsoft OS/2 1.1 glitches on CGA...
Replies: 0
Views: 4197

[Bug] Microsoft OS/2 1.1 glitches on CGA...

AMI 286 clone, 286 @ 25 MHz. Screenshot: http://i.imgur.com/YuRJ7gV.png .