Search found 63 matches

by resle
Wed 09 Dec, 2020 11:41 am
Forum: General
Topic: v17 released!
Replies: 33
Views: 33488

Re: v17 released!

Thanks to Sarah and all the others that helped with v17. I wasn't expecting PII to show up, but here it is. When I build a new PC next year, I'll be eager to try it out. Also, and maybe it's all in my head or maybe I did something bizarre to my host PC during the v16 to v17 gap...but previously, I ...
by resle
Wed 22 Apr, 2020 11:52 am
Forum: General
Topic: Oak OTI 67 / 77
Replies: 1
Views: 2182

Oak OTI 67 / 77

Just a lapse of memory: am I wrong or a few versions ago PCem supported both Oak OTI 67 and 77? Now I can only find the former, and I am not sure if this was always the case or not.

Thanks
r.
by resle
Mon 09 Mar, 2020 6:43 am
Forum: Development
Topic: null-modem emulation
Replies: 8
Views: 8701

Re: null-modem emulation

omarsis81 wrote: Sun 08 Mar, 2020 11:15 pm I just realized that it was already implemented in DOSBOX so I shouldn't too difficult to do in PCem
https://www.youtube.com/watch?v=P7hJFxb0Klk
Sure, if someone ports it.
by resle
Thu 06 Feb, 2020 2:56 am
Forum: General
Topic: Growable HDD images.
Replies: 6
Views: 7455

Re: Growable HDD images.

leilei wrote: Sat 25 Jan, 2020 2:33 am You should also realize the VMs software you mention are a completely different animal.
leilei, I think it's pointless to argue. I mean...
http://pcem-emulator.co.uk/phpBB3/viewtopic.php?f=3&t=3009&p=10729
for your reference :roll:
by resle
Thu 30 Jan, 2020 11:57 am
Forum: General
Topic: Mach64 and S3 ViRGE software cursor panning bugs
Replies: 7
Views: 8874

Re: Mach64 and S3 ViRGE software cursor panning bugs

I had a S3 Virge and experienced exactly the same bug. It was a driver bug and yes, it was related to pointer shadow rendering. If memory serves me right it was specific to a certain driver and reverting to an earlier one, fixed it. Driver version of the earlier one? I'm curious. I really wish I ha...
by resle
Tue 28 Jan, 2020 3:48 am
Forum: General
Topic: Mach64 and S3 ViRGE software cursor panning bugs
Replies: 7
Views: 8874

Re: Mach64 and S3 ViRGE software cursor panning bugs

I had a S3 Virge and experienced exactly the same bug. It was a driver bug and yes, it was related to pointer shadow rendering.

If memory serves me right it was specific to a certain driver and reverting to an earlier one, fixed it.
by resle
Fri 24 Jan, 2020 4:12 am
Forum: General
Topic: Growable HDD images.
Replies: 6
Views: 7455

Re: Growable HDD images.

you might want to consider the tone of your message, which is bound to hurt a few sensibilities here given it sounds a bit like "hey other emulators have this feature and yours don't, so go on and add it! (whiplash)" . When it comes to free software I suppose a proposal is always more welc...
by resle
Mon 16 Dec, 2019 12:27 pm
Forum: General
Topic: Adverts for emulated hardware
Replies: 59
Views: 41518

Re: Adverts for emulated hardware

I would read about all sorts of GUS-related issues in lots of readmes and etc... god, the README.TXTs .. I have the exact same memory, every time I would open the mandatory readme file and invariably it would contain a paragraph dedicated to GUS quirks, bugs, lack of support, thirst for goat blood ...
by resle
Sun 15 Dec, 2019 11:51 pm
Forum: General
Topic: Adverts for emulated hardware
Replies: 59
Views: 41518

Re: Adverts for emulated hardware

Oh the memories. I instantly recalled each single advert you scanned.. and interesting to see the original copy: as cringeworthy as most of it sounds already in its native form, trust me it came through even cheesier in italian. Those were maybe not "the" times but some times indeed. I dou...
by resle
Mon 30 Sep, 2019 4:20 pm
Forum: General
Topic: Host machine survey
Replies: 186
Views: 255207

Re: Host machine survey

I got a Threadripper 2990WX, 32 cores / 64 threads, and so far it has been tremendously inconsistent with SMT turned on, randomly stuttering performance and the likes. Frankly, it exhibits similar behavior with other single-thread intensive software too. With SMT turned off, performance is consisten...
by resle
Fri 01 Mar, 2019 6:19 am
Forum: General
Topic: Strange shader manager problem
Replies: 11
Views: 13857

Re: Strange shader manager problem

In a few recent builds I had the chance to run to test something else (VHD support), the shader manager problem is gone.
by resle
Tue 29 Jan, 2019 7:39 am
Forum: General
Topic: Minor bugs
Replies: 5
Views: 7353

Re: Minor bugs

for clarity: relative paths don't work anymore even if set through editing the cfg files manually?
by resle
Sat 01 Dec, 2018 7:27 pm
Forum: General
Topic: VHD support
Replies: 72
Views: 74734

Re: VHD support

shermanp wrote: Mon 26 Nov, 2018 5:42 am Patch has been updated see this post for details => viewtopic.php?f=4&t=3056&p=11503#p11503

Main user facing change is better GUI integration with PCem.
Once again thanks, and eager to test it if a build is available.
by resle
Fri 03 Aug, 2018 3:25 am
Forum: General
Topic: VHD support
Replies: 72
Views: 74734

Re: VHD support

In case anyone in this thread missed it, I have updated my patch in the patches subforum to add support for dynamic VHD's Tested as much as I could, and encountered no issues. Fiddled with mounting the pcem-made VHD in Hyper-V machines, or even directly under Windows, and viceversa (VHDs made in Hy...
by resle
Mon 11 Jun, 2018 10:01 pm
Forum: General
Topic: VHD support
Replies: 72
Views: 74734

Re: VHD support

I have tested the newly implemented VHD support in how many scenarios as possible without a hitch. Old VHDs created under Virtualbox and Hyper-V were mounted and operated normally, and vice-versa PCem-made VHDs mount just fine everywhere else. Great thanks to Sherman, Sarah, and everyone who was inv...
by resle
Mon 04 Jun, 2018 8:35 am
Forum: Patches
Topic: [Depreciated][Patch] VHD support
Replies: 15
Views: 16123

Re: [Patch] Initial VHD support

Could this RFC-compliant function that appears in a few JS libraries be ported to C? Not that I have the palest idea of how regular expressions are handled in C, but this function seems to be abstract enough to me. function uuid() { return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[x...
by resle
Mon 04 Jun, 2018 8:25 am
Forum: General
Topic: VHD support
Replies: 72
Views: 74734

Re: VHD support

That's alright, I've found a way of doing it using the method suggested here. Simple, and doesn't require compile time or run time checking. And since the only purpose is to read/write a one-time footer, performance is hardly an issue either. I think I've got the VHD footer reading working. The nex...
by resle
Tue 29 May, 2018 5:52 am
Forum: General
Topic: VHD support
Replies: 72
Views: 74734

Re: VHD support

I didn't support the VHD format because I'd never heard of it! Just had a look at the specification, looks like the fixed size format shouldn't be too difficult to support. Sarah, I was wondering if you have given more consideration to this, as much as I know that the new dynarec will probably occu...
by resle
Sun 20 May, 2018 6:19 am
Forum: General
Topic: Aspect ratio lost on starting with --fullscreen parameter
Replies: 0
Views: 4879

Aspect ratio lost on starting with --fullscreen parameter

just as per thread's subject: PCem 14 (but had the same problem with 13 and 12): Windows 10 x64 When when I start a machine, any machine, through a batch file or link which makes use of the --fullscreen parameter, the aspect ratio (4:3 in my case) setting isn't honored. Upon switching to windowed mo...
by resle
Wed 16 May, 2018 12:05 am
Forum: General
Topic: Strange shader manager problem
Replies: 11
Views: 13857

Re: Strange shader manager problem

Oddly I get this bug with the release build from the site, but not in a self-made wx 3.0 gcc 4.7.2 build from the current revision. :S @Sarah: would it be a problem if leilei privately shared the unofficial, custom build with me (provided he wants to) to check whether it solves the problem or not? ...
by resle
Sat 12 May, 2018 1:15 am
Forum: General
Topic: Strange shader manager problem
Replies: 11
Views: 13857

Re: Strange shader manager problem

I just updated to v14, and I keep having the same problem. Since setting the parameters manually (editing config files) works, I'd guess it's a problem of whatever controls/widgets are used for the UI. Or, perhaps, a combination of those and what Windows version is in use (the problem for me happene...
by resle
Thu 15 Mar, 2018 8:55 am
Forum: General
Topic: hiccups with 0% cpu used (host) 0% speed in PCem
Replies: 10
Views: 10319

Re: hiccups with 0% cpu used (host) 0% speed in PCem

With the latest build of Windows 10 (17120), the problem is gone.
by resle
Fri 09 Mar, 2018 3:56 am
Forum: General
Topic: Win3.x splash image appears too fast?
Replies: 6
Views: 7254

Re: Win3.x splash image appears too fast?

ruben_balea wrote: Fri 09 Mar, 2018 2:42 am With DOSBox @ 277 cycles I had enough time to take this snapshot:


win31splash.png
And yet, I never ever saw the splash screen being drawn from the bottom to the top.
Wild guess: different adapters = different drivers = different ways to access the framebuffer?
by resle
Thu 08 Mar, 2018 12:11 pm
Forum: General
Topic: Win3.x splash image appears too fast?
Replies: 6
Views: 7254

Re: Win3.x splash image appears too fast?

I remember clearly that it was very random: at times it would appear instantly, other times it would crawl almost line-by-line (Windows 3.11 for Workgroups, AMD 386 40mhz, Oak 77, circa 1992).

Once I switched to a Pentium 100, the line-by-line drawing never happened again.
by resle
Wed 28 Feb, 2018 9:52 am
Forum: General
Topic: hiccups with 0% cpu used (host) 0% speed in PCem
Replies: 10
Views: 10319

Re: hiccups with 0% cpu used (host) 0% speed in PCem

I ran it on my i7 970 which is the same socket as your pc 6 cores 12 threads and it ran just fine. I even played a game of warcraft to on an emulated pentium 120mhz. as I said, this is not performance related. I can emulate a Pentium MMX 233 mhz t 100% speed. The hiccups happen both when I emulate ...
by resle
Tue 27 Feb, 2018 11:47 pm
Forum: General
Topic: hiccups with 0% cpu used (host) 0% speed in PCem
Replies: 10
Views: 10319

Re: hiccups with 0% cpu used (host) 0% speed in PCem

Are the hyper-v machines running when you use pcem? If so it will affect performance. Try running pcem with the hyper-v machines powered off. I have 12 logical cores, the machines take about 10% of a core each. Keeping Chrome open uses more cpu than that. Also as I mentioned, the problem is that pc...
by resle
Tue 27 Feb, 2018 1:07 am
Forum: General
Topic: hiccups with 0% cpu used (host) 0% speed in PCem
Replies: 10
Views: 10319

Re: hiccups with 0% cpu used (host) 0% speed in PCem

I have a spare i7 970 machine I can try it out tomorrow. What are the other specs of your machine? Xeon w3960 with ht enabled (12 logical cores) Mb Asus rampage III 48gb ddr3 Geforce GTX980, latest drivers Win 10x64 build 17107 3 x samsung 960pro ssd (os / swap / data) Basically it's an 8 years old...
by resle
Mon 26 Feb, 2018 11:48 pm
Forum: General
Topic: hiccups with 0% cpu used (host) 0% speed in PCem
Replies: 10
Views: 10319

Re: hiccups with 0% cpu used (host) 0% speed in PCem

Hah all right. I assumed that it wasn't the case due to using PCem on a not-so-common kind of hardware. Configs attached, let me know if anything else is needed. (I use shaders, which I didn't attach, but the problem happens with or without them, and with any of the renderers) Moreover: at some poin...
by resle
Mon 26 Feb, 2018 11:47 am
Forum: General
Topic: hiccups with 0% cpu used (host) 0% speed in PCem
Replies: 10
Views: 10319

hiccups with 0% cpu used (host) 0% speed in PCem

One more observation of odd behavior. PCem suddenly and repeatedly freezes for 3-5 seconds. The emulation freezes, not the emulator itself, whose window remains responsive. This happens with very different machines. When these freezes happen, PCem reports a "0%" of emulated cpu speed. I ex...
by resle
Mon 19 Feb, 2018 7:30 am
Forum: General
Topic: Strange shader manager problem
Replies: 11
Views: 13857

Re: Strange shader manager problem

I am at a loss: fresh install, different machine, and still the shader manager is nonfunctional like in the screenshot above. Windows 10 build 17074 - I don't have a machine with an earlier build at hand, unfortunately. I have several VMs but none support Opengl 3.0. Let me restate it for maximum cl...