Search found 63 matches
- Wed 09 Dec, 2020 11:41 am
- Forum: General
- Topic: v17 released!
- Replies: 33
- Views: 37995
Re: v17 released!
Thanks to Sarah and all the others that helped with v17. I wasn't expecting PII to show up, but here it is. When I build a new PC next year, I'll be eager to try it out. Also, and maybe it's all in my head or maybe I did something bizarre to my host PC during the v16 to v17 gap...but previously, I ...
- Wed 22 Apr, 2020 11:52 am
- Forum: General
- Topic: Oak OTI 67 / 77
- Replies: 1
- Views: 2214
Oak OTI 67 / 77
Just a lapse of memory: am I wrong or a few versions ago PCem supported both Oak OTI 67 and 77? Now I can only find the former, and I am not sure if this was always the case or not.
Thanks
r.
Thanks
r.
- Mon 09 Mar, 2020 6:43 am
- Forum: Development
- Topic: null-modem emulation
- Replies: 8
- Views: 8800
- Thu 06 Feb, 2020 2:56 am
- Forum: General
- Topic: Growable HDD images.
- Replies: 6
- Views: 7565
- Thu 30 Jan, 2020 11:57 am
- Forum: General
- Topic: Mach64 and S3 ViRGE software cursor panning bugs
- Replies: 7
- Views: 8989
Re: Mach64 and S3 ViRGE software cursor panning bugs
I had a S3 Virge and experienced exactly the same bug. It was a driver bug and yes, it was related to pointer shadow rendering. If memory serves me right it was specific to a certain driver and reverting to an earlier one, fixed it. Driver version of the earlier one? I'm curious. I really wish I ha...
- Tue 28 Jan, 2020 3:48 am
- Forum: General
- Topic: Mach64 and S3 ViRGE software cursor panning bugs
- Replies: 7
- Views: 8989
Re: Mach64 and S3 ViRGE software cursor panning bugs
I had a S3 Virge and experienced exactly the same bug. It was a driver bug and yes, it was related to pointer shadow rendering.
If memory serves me right it was specific to a certain driver and reverting to an earlier one, fixed it.
If memory serves me right it was specific to a certain driver and reverting to an earlier one, fixed it.
- Fri 24 Jan, 2020 4:12 am
- Forum: General
- Topic: Growable HDD images.
- Replies: 6
- Views: 7565
Re: Growable HDD images.
you might want to consider the tone of your message, which is bound to hurt a few sensibilities here given it sounds a bit like "hey other emulators have this feature and yours don't, so go on and add it! (whiplash)" . When it comes to free software I suppose a proposal is always more welc...
- Mon 16 Dec, 2019 12:27 pm
- Forum: General
- Topic: Adverts for emulated hardware
- Replies: 59
- Views: 41981
Re: Adverts for emulated hardware
I would read about all sorts of GUS-related issues in lots of readmes and etc... god, the README.TXTs .. I have the exact same memory, every time I would open the mandatory readme file and invariably it would contain a paragraph dedicated to GUS quirks, bugs, lack of support, thirst for goat blood ...
- Sun 15 Dec, 2019 11:51 pm
- Forum: General
- Topic: Adverts for emulated hardware
- Replies: 59
- Views: 41981
Re: Adverts for emulated hardware
Oh the memories. I instantly recalled each single advert you scanned.. and interesting to see the original copy: as cringeworthy as most of it sounds already in its native form, trust me it came through even cheesier in italian. Those were maybe not "the" times but some times indeed. I dou...
- Mon 30 Sep, 2019 4:20 pm
- Forum: General
- Topic: Host machine survey
- Replies: 186
- Views: 269456
Re: Host machine survey
I got a Threadripper 2990WX, 32 cores / 64 threads, and so far it has been tremendously inconsistent with SMT turned on, randomly stuttering performance and the likes. Frankly, it exhibits similar behavior with other single-thread intensive software too. With SMT turned off, performance is consisten...
- Fri 01 Mar, 2019 6:19 am
- Forum: General
- Topic: Strange shader manager problem
- Replies: 11
- Views: 14013
Re: Strange shader manager problem
In a few recent builds I had the chance to run to test something else (VHD support), the shader manager problem is gone.
- Tue 29 Jan, 2019 7:39 am
- Forum: General
- Topic: Minor bugs
- Replies: 5
- Views: 7430
Re: Minor bugs
for clarity: relative paths don't work anymore even if set through editing the cfg files manually?
- Sat 01 Dec, 2018 7:27 pm
- Forum: General
- Topic: VHD support
- Replies: 72
- Views: 76074
Re: VHD support
Once again thanks, and eager to test it if a build is available.shermanp wrote: ↑Mon 26 Nov, 2018 5:42 am Patch has been updated see this post for details => viewtopic.php?f=4&t=3056&p=11503#p11503
Main user facing change is better GUI integration with PCem.
- Fri 03 Aug, 2018 3:25 am
- Forum: General
- Topic: VHD support
- Replies: 72
- Views: 76074
Re: VHD support
In case anyone in this thread missed it, I have updated my patch in the patches subforum to add support for dynamic VHD's Tested as much as I could, and encountered no issues. Fiddled with mounting the pcem-made VHD in Hyper-V machines, or even directly under Windows, and viceversa (VHDs made in Hy...
- Mon 11 Jun, 2018 10:01 pm
- Forum: General
- Topic: VHD support
- Replies: 72
- Views: 76074
Re: VHD support
I have tested the newly implemented VHD support in how many scenarios as possible without a hitch. Old VHDs created under Virtualbox and Hyper-V were mounted and operated normally, and vice-versa PCem-made VHDs mount just fine everywhere else. Great thanks to Sherman, Sarah, and everyone who was inv...
- Mon 04 Jun, 2018 8:35 am
- Forum: Patches
- Topic: [Depreciated][Patch] VHD support
- Replies: 15
- Views: 16262
Re: [Patch] Initial VHD support
Could this RFC-compliant function that appears in a few JS libraries be ported to C? Not that I have the palest idea of how regular expressions are handled in C, but this function seems to be abstract enough to me. function uuid() { return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[x...
- Mon 04 Jun, 2018 8:25 am
- Forum: General
- Topic: VHD support
- Replies: 72
- Views: 76074
Re: VHD support
That's alright, I've found a way of doing it using the method suggested here. Simple, and doesn't require compile time or run time checking. And since the only purpose is to read/write a one-time footer, performance is hardly an issue either. I think I've got the VHD footer reading working. The nex...
- Tue 29 May, 2018 5:52 am
- Forum: General
- Topic: VHD support
- Replies: 72
- Views: 76074
Re: VHD support
I didn't support the VHD format because I'd never heard of it! Just had a look at the specification, looks like the fixed size format shouldn't be too difficult to support. Sarah, I was wondering if you have given more consideration to this, as much as I know that the new dynarec will probably occu...
- Sun 20 May, 2018 6:19 am
- Forum: General
- Topic: Aspect ratio lost on starting with --fullscreen parameter
- Replies: 0
- Views: 4943
Aspect ratio lost on starting with --fullscreen parameter
just as per thread's subject: PCem 14 (but had the same problem with 13 and 12): Windows 10 x64 When when I start a machine, any machine, through a batch file or link which makes use of the --fullscreen parameter, the aspect ratio (4:3 in my case) setting isn't honored. Upon switching to windowed mo...
- Wed 16 May, 2018 12:05 am
- Forum: General
- Topic: Strange shader manager problem
- Replies: 11
- Views: 14013
Re: Strange shader manager problem
Oddly I get this bug with the release build from the site, but not in a self-made wx 3.0 gcc 4.7.2 build from the current revision. :S @Sarah: would it be a problem if leilei privately shared the unofficial, custom build with me (provided he wants to) to check whether it solves the problem or not? ...
- Sat 12 May, 2018 1:15 am
- Forum: General
- Topic: Strange shader manager problem
- Replies: 11
- Views: 14013
Re: Strange shader manager problem
I just updated to v14, and I keep having the same problem. Since setting the parameters manually (editing config files) works, I'd guess it's a problem of whatever controls/widgets are used for the UI. Or, perhaps, a combination of those and what Windows version is in use (the problem for me happene...
- Thu 15 Mar, 2018 8:55 am
- Forum: General
- Topic: hiccups with 0% cpu used (host) 0% speed in PCem
- Replies: 10
- Views: 10446
Re: hiccups with 0% cpu used (host) 0% speed in PCem
With the latest build of Windows 10 (17120), the problem is gone.
- Fri 09 Mar, 2018 3:56 am
- Forum: General
- Topic: Win3.x splash image appears too fast?
- Replies: 6
- Views: 7352
Re: Win3.x splash image appears too fast?
And yet, I never ever saw the splash screen being drawn from the bottom to the top.ruben_balea wrote: ↑Fri 09 Mar, 2018 2:42 am With DOSBox @ 277 cycles I had enough time to take this snapshot:
win31splash.png
Wild guess: different adapters = different drivers = different ways to access the framebuffer?
- Thu 08 Mar, 2018 12:11 pm
- Forum: General
- Topic: Win3.x splash image appears too fast?
- Replies: 6
- Views: 7352
Re: Win3.x splash image appears too fast?
I remember clearly that it was very random: at times it would appear instantly, other times it would crawl almost line-by-line (Windows 3.11 for Workgroups, AMD 386 40mhz, Oak 77, circa 1992).
Once I switched to a Pentium 100, the line-by-line drawing never happened again.
Once I switched to a Pentium 100, the line-by-line drawing never happened again.
- Wed 28 Feb, 2018 9:52 am
- Forum: General
- Topic: hiccups with 0% cpu used (host) 0% speed in PCem
- Replies: 10
- Views: 10446
Re: hiccups with 0% cpu used (host) 0% speed in PCem
I ran it on my i7 970 which is the same socket as your pc 6 cores 12 threads and it ran just fine. I even played a game of warcraft to on an emulated pentium 120mhz. as I said, this is not performance related. I can emulate a Pentium MMX 233 mhz t 100% speed. The hiccups happen both when I emulate ...
- Tue 27 Feb, 2018 11:47 pm
- Forum: General
- Topic: hiccups with 0% cpu used (host) 0% speed in PCem
- Replies: 10
- Views: 10446
Re: hiccups with 0% cpu used (host) 0% speed in PCem
Are the hyper-v machines running when you use pcem? If so it will affect performance. Try running pcem with the hyper-v machines powered off. I have 12 logical cores, the machines take about 10% of a core each. Keeping Chrome open uses more cpu than that. Also as I mentioned, the problem is that pc...
- Tue 27 Feb, 2018 1:07 am
- Forum: General
- Topic: hiccups with 0% cpu used (host) 0% speed in PCem
- Replies: 10
- Views: 10446
Re: hiccups with 0% cpu used (host) 0% speed in PCem
I have a spare i7 970 machine I can try it out tomorrow. What are the other specs of your machine? Xeon w3960 with ht enabled (12 logical cores) Mb Asus rampage III 48gb ddr3 Geforce GTX980, latest drivers Win 10x64 build 17107 3 x samsung 960pro ssd (os / swap / data) Basically it's an 8 years old...
- Mon 26 Feb, 2018 11:48 pm
- Forum: General
- Topic: hiccups with 0% cpu used (host) 0% speed in PCem
- Replies: 10
- Views: 10446
Re: hiccups with 0% cpu used (host) 0% speed in PCem
Hah all right. I assumed that it wasn't the case due to using PCem on a not-so-common kind of hardware. Configs attached, let me know if anything else is needed. (I use shaders, which I didn't attach, but the problem happens with or without them, and with any of the renderers) Moreover: at some poin...
- Mon 26 Feb, 2018 11:47 am
- Forum: General
- Topic: hiccups with 0% cpu used (host) 0% speed in PCem
- Replies: 10
- Views: 10446
hiccups with 0% cpu used (host) 0% speed in PCem
One more observation of odd behavior. PCem suddenly and repeatedly freezes for 3-5 seconds. The emulation freezes, not the emulator itself, whose window remains responsive. This happens with very different machines. When these freezes happen, PCem reports a "0%" of emulated cpu speed. I ex...
- Mon 19 Feb, 2018 7:30 am
- Forum: General
- Topic: Strange shader manager problem
- Replies: 11
- Views: 14013
Re: Strange shader manager problem
I am at a loss: fresh install, different machine, and still the shader manager is nonfunctional like in the screenshot above. Windows 10 build 17074 - I don't have a machine with an earlier build at hand, unfortunately. I have several VMs but none support Opengl 3.0. Let me restate it for maximum cl...