Search found 518 matches

by leilei
Sun 01 Nov, 2015 8:48 pm
Forum: General
Topic: original resolution output?
Replies: 7
Views: 2050

Re: original resolution output?

PCemFX was an old fork that added Dosbox's Direct3D shader support for PCem's Direct3D. It had cgwg/DOLLS' crt shader ported from BSNES (RetroArch has many more and better shaders, though it's very impractical to emulate PCs in that)

Real VGA pixeldoubles 320x200/240 as 640x400/480 anyway.
by leilei
Sun 01 Nov, 2015 8:58 am
Forum: General
Topic: V10 - Earthsiege etc Issues
Replies: 0
Views: 1147

V10 - Earthsiege etc Issues

Recently Hi-Rez released almost the whole MetalTech/Tribes universe for free and some of them have issues Earthsiege - Soundset.exe segfaults itself, Escd.exe segfaults itself.. Dynarec Pentium, Interpreter Winchip tested. Pure DOS Earthsiege 2 - Seems to work fine, though the installer gave me a cr...
by leilei
Thu 22 Oct, 2015 8:56 am
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

The video in the Total Mayhem demo goes crazy. Game uses Scitech WinDirect/UVBELib. Trio64 and ViRGE/DX tested. rev370
by leilei
Wed 14 Oct, 2015 11:20 pm
Forum: General
Topic: [Bug] Crash-causing bug in instruction 0x86 on x64 dynarec
Replies: 29
Views: 4443

Re: [Bug] Crash-causing bug in instruction 0x86 on x64 dynar

but I have concerns (about you, @TomWalker) as I have seen quite frequent pragmatic behaviors in your development, and you only tend to care about mainstream applications (games, common OSes, etc.) And I have concerns about the demanding entitlement issues around here expecting so much from a singl...
by leilei
Thu 08 Oct, 2015 6:51 pm
Forum: General
Topic: Win7 Direct3D fullscreen lock
Replies: 6
Views: 2346

Re: Win7 Direct3D fullscreen lock

r. 367: Show Desktop bug: 1. Start PCem 2. Check Resizable Window and Direct3D 3. Maximize 4. Click the Show Desktop button to hide everything. 5. Try clicking the PCem button in the task bar. It can't restore. It also can't close. Fullscreen lock bug 1. Start PCem 2. Check Resizable Window and Dire...
by leilei
Wed 07 Oct, 2015 4:33 am
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

While not reported in this thread (but elsewhere), the Battlezone near clipping and particle texturing bug appears to be fixed as of revision 367.

Also I haven't ran into any gravity anomalies in Warheads yet but there is a disruptor explosion particle ramp bug that lasts a little too long.
by leilei
Sun 04 Oct, 2015 2:42 pm
Forum: Development
Topic: retrosoftware svn...... completely dead
Replies: 15
Views: 4745

Re: retrosoftware svn...... completely dead

fyi neozeed - your tree didn't apply 358.patch properly. GPCMD_STOP_PLAY_SCAN is undeclared
by leilei
Sun 27 Sep, 2015 2:05 pm
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

While still on the subject of Epic color errors, r355 might've corrupted Unreal's textures in 3dfx.

Doesn't happen in r354.
by leilei
Sat 26 Sep, 2015 6:57 pm
Forum: General
Topic: AWE32 effects?
Replies: 3
Views: 1304

Re: AWE32 effects?

On the bright side, it doesn't emulate the terrible SNR either nor does it emulate the post-installation stress of the physical card. Gotta mention it being a bit quiet though. Maximizing the volume on both the volume control and the midi controller doesn't help much. Haven't checked if SoundFx2000'...
by leilei
Tue 22 Sep, 2015 9:49 pm
Forum: General
Topic: Rev 305: RCR486 characters can't left or up
Replies: 7
Views: 1879

Re: Rev 305: RCR486 characters can't left or up

Still occurs in r354.
by leilei
Tue 22 Sep, 2015 9:49 pm
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

you're probably right. it doesn't happen in windowed mode. chalked out as arjan brusee pebkac
by leilei
Tue 22 Sep, 2015 12:05 pm
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

Revision 354 Dark Colony - Crashes before main menu. Frogger - Software mode sometimes displays garbage on water and cars' windows in level 1. Glide is fine. Jedi Knight - With Trio64, Weapon model doesn't appear in software rendering unless Backbuffer in System Memory is checked. Does not occur wit...
by leilei
Mon 21 Sep, 2015 2:02 pm
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

3dfx Glide looks a lot better, but that has a buffer issue with the pause menu and also it freezes at some point during the first trip mission.

why i didn't think of testing I76 earlier i'm not sure. I'd assume that'd be fine if Battlezone works relatively better for being technologically derived
by leilei
Sun 20 Sep, 2015 2:26 pm
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

That implies i've applied patches that don't really matter to these tests (except the ViRGE patch which i'll get to later)...which i have not though switching video to Trio64 does show that Giants fails on the ViRGE driver without a chance to initialize the Voodoo next, so chalk that as NOTPCEMBUG. ...
by leilei
Sun 20 Sep, 2015 7:21 am
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

quick 347 tries: Interstate 76 - Game quits/crashes after game loads. Software and Glide tested. Pentium, Pentium MMX and Winchip Interpreter tested. The old demo also crashes after loading. NOT PCEM BUG: Giants: Citizen Kabuto - Blackscreens then crashes. errorlog.txt generated by Giants.xxe refers...
by leilei
Wed 16 Sep, 2015 8:58 pm
Forum: Development
Topic: 3DFX compatibility list
Replies: 72
Views: 24775

Re: 3DFX compatibility list

Serious Sam The First Encounter 1.00 works if you install WickedGL, despite the whole Voodoo2 requirement.
by leilei
Wed 16 Sep, 2015 4:00 pm
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

The latest reivisions that aren't the ViRGE fix only deal with XT and Voodoo which is irrelevant to a ViRGE isolated issue.

and for the record, my last post dealt with revision 346.


Also I believe a hang in Rogue Squadron was also fixed by these recent changes
by leilei
Wed 16 Sep, 2015 3:54 pm
Forum: General
Topic: Serial mouse not working correctly in r347
Replies: 10
Views: 2746

Re: Serial mouse not working correctly in r347

My real WinBIOS-powered 486 motherboard has serial mice issues with the bios as well sometimes. Don't forget that WinBIOS itself was reviled back in the day for its problems and the gratuitous GUI trend, even though it's a nice concept for modern PCs nowadays and definitely better than the gray line...
by leilei
Wed 16 Sep, 2015 3:53 pm
Forum: Development
Topic: retrosoftware svn...... completely dead
Replies: 15
Views: 4745

Re: retrosoftware svn...... completely dead

Did you grab 347's zip at least? I only got 346 and didn't grab 347 because I didn't think i'd need to test XT stuff.
by leilei
Wed 16 Sep, 2015 3:23 am
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

I believe 512x384x16 with ViRGE got regressed by the Dune2000 fix. Commandos is vertically stretched in that resolution now, as well as Springy Madness (Yay obscure shareware) They are fine in r335.

It also affected randomly in Jazz 2 with different resolutions.
by leilei
Mon 14 Sep, 2015 5:05 am
Forum: General
Topic: Cache size?
Replies: 7
Views: 2075

Re: Cache size?

I only use the "a lot" setting for Pentiums since infinite is quite a bit chokey on AMD. and I use "a little" on the faster 486s to get more of that m919 feel.

If the cache system is a progress/performance bottleneck I wouldn't mind it gone, i'll just use lower clocked CPUs instead.
by leilei
Sat 12 Sep, 2015 10:51 pm
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

It happens everywhere - menu, briefing, ingame, etc. in both 8-bit and 16-bit color modes I think it even resizes the window


Here's a gif of the wobble in r341
by leilei
Fri 11 Sep, 2015 2:02 am
Forum: General
Topic: Illegal operation?
Replies: 5
Views: 1304

Re: Illegal operation?

Zacker wrote: It was very flipped up before i patched it to 1.1.1.0
Revision 330 fixed the flipping FYI.
by leilei
Thu 10 Sep, 2015 6:51 pm
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

Re: r.335 - Win9X Game issues

Performance is not a concern during these tests (and that's pretty important since gratuitous optimization flags can skew results and cause more bugs). If I wanted a boost right now i'd profile generate/use as usual
by leilei
Thu 10 Sep, 2015 6:12 pm
Forum: General
Topic: r.335 - Win9X Game issues
Replies: 25
Views: 6836

r.335 - Win9X Game issues

I will be updating this post as more things are tested , i'm posting my preliminary results right now Mobile Pentium MMX 133-200, a lot cache, S3 ViRGE DX, SB AWE32, Win98SE, 63MB RAM, DirectX 7.0 Standard -O3 -march=i686 -fomit-frame-pointer compile. S3 ViRGE driver is 4.10.01.2122 as shipped with...
by leilei
Fri 04 Sep, 2015 1:42 am
Forum: Development
Topic: Battler's speed issues
Replies: 27
Views: 7343

Re: Battler's speed issues

-flto and -ffast-math seems to help a bit. More random switch trial-and-error results 80% - -march=native -Os -flto -ffast-math -funroll-loops -fomit-frame-pointer 80% - -march=native -Os -flto -ffast-math -funroll-loops -fomit-frame-pointer -DRELEASE_BUILD 79% - -march=native -Os -flto -funroll-loo...
by leilei
Thu 03 Sep, 2015 9:55 pm
Forum: Development
Topic: Battler's speed issues
Replies: 27
Views: 7343

Re: Battler's speed issues

:roll: for what it's worth -march=native -O3 -funroll-loops -fomit-frame-pointer 'feels' the fastest but I'd rather have numbers than my feelings.... It's a different story for me. I found a nice spot in Quake to get nice consistent percentage of execution - E2M1's initial deathmatch starting positi...
by leilei
Thu 03 Sep, 2015 1:50 am
Forum: Development
Topic: 3DFX compatibility list
Replies: 72
Views: 24775

Re: 3DFX compatibility list

Not much change for 334 except for Half-Life being fixed. Also it turns out Battlezone's bugs are also evident with playing it on the ViRGE DX so it may be another CPU bug there probably, so striking that out
by leilei
Mon 31 Aug, 2015 2:53 am
Forum: Development
Topic: Battler's speed issues
Replies: 27
Views: 7343

Re: Battler's speed issues

I just noticed this unneccessary knowitall snap added to an edited post Oh and also, apparently on my low-end budget hardware, I can watch 1080p @ 60 fps videos on YouTube with essentially no lag. Are you going to tell me x86 emulation is more intensive than that? Accelerated video decoding is nowhe...
by leilei
Mon 31 Aug, 2015 2:32 am
Forum: Development
Topic: 3DFX emulation
Replies: 189
Views: 51854

Re: 3DFX emulation

I tried to expand the supported threads to 4 (2 is actually enough for the original V1, but...why not), not knowing a thing about multithreaded programming.

learning by trial and error is fun though