Search found 597 matches

by leilei
Sun 16 Oct, 2016 1:17 am
Forum: General
Topic: Recommended configurations?
Replies: 22
Views: 6634

Re: Recommended configurations?

The recompiler has had some optimization improvements since release, improving the usage while Windows is in idle, you might want to try compiling the mainline tree (and try a quick -flto build)
by leilei
Thu 13 Oct, 2016 4:47 am
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 58662

Re: 3DFX emulation

And before it's spammed no even with finished Voodoo2 emulation, this will not get Lego Creator to work either as that game is literally an implemented D3DRM-using ActiveX object in a VisualBasic 5 applet depending on Windows GDI to draw itself which implies reliance on a primary video device (also...
by leilei
Mon 10 Oct, 2016 10:44 pm
Forum: General
Topic: PowerVR PCX 1/2 support
Replies: 6
Views: 1689

Re: PowerVR PCX 1/2 support

My crapshoot attempt went nowhere but a black screen and unneccessary reactionary arrogance, telling me how lame it is for not implementing VESA, despite the dependency on the host video card for that and not having a VBE itself. I was register picking at this point trying to make a random noise vi...
by leilei
Sat 08 Oct, 2016 11:49 pm
Forum: General
Topic: Recommended configurations?
Replies: 22
Views: 6634

Re: Recommended configurations?

Yes, that CPU is excellent. Enjoy your infinite Pentium MMX 166-233s :)
by leilei
Sat 08 Oct, 2016 11:38 pm
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 58662

Re: 3DFX emulation

Does the texture coordinates still bug out when you set r_primitives to 2 in Q3 engine games? It does that on the V1's GL ICD and leads to artifacts like this, and I don't have a V1 IRL and my V2's fried so I can't doublecheck this. Doesn't happen on V3 though, and r_primitives 0 (default) should us...
by leilei
Fri 07 Oct, 2016 4:08 am
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 58662

Re: 3DFX emulation

"Both" is a combobox for picking which API you want to control refresh rate / gamma overrides for (Glide/Direct3D) "Advanced" is a dialog with a bunch of checkboxes mostly dealing with mipmaps, SLI or memory per TMU (limiting to 2mb for some V1 game compatibility), as well as a checkbox to slap a bi...
by leilei
Wed 05 Oct, 2016 12:20 am
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 58662

Re: 3DFX emulation

Since the paletted tmu multitexture combine artifact with UnrealEngine was mentioned as a driver issue I've curiously tried to add Voodoo2 support to see if it was any better there. What follows is a patch that adds a non-working Voodoo2 card (it can install, but it cannot detect nor initialize in e...
by leilei
Sun 02 Oct, 2016 12:52 am
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 58662

Re: 3DFX emulation

2 TMUs is exciting development. Don't clutter this thread with small questions a little research effort can answer (as well as an eventual lego creator ad nauseum derail)
by leilei
Fri 09 Sep, 2016 9:54 pm
Forum: General
Topic: Needing a bit of help setting up PCem...
Replies: 3
Views: 1630

Re: Needing a bit of help setting up PCem...

Magical Fantasy Adventure Popful Mail for the Sega CD. You don't need to install the DOS driver for the SB16 if you're installing W95 as that ships with its own. W95 should automatically set up the BLASTER env var appropriately for DOS use. What you miss out on installing the Creative drivers usuall...
by leilei
Fri 19 Aug, 2016 10:54 pm
Forum: General
Topic: [REQ] Roland MT-32 Emulation
Replies: 4
Views: 1884

Re: [REQ] Roland MT-32 Emulation

It's risky. and not something one "should" do
by leilei
Fri 19 Aug, 2016 10:45 pm
Forum: General
Topic: Star Trek Armada not switchable between 2d and 3d card
Replies: 3
Views: 1266

Re: Star Trek Armada not switchable between 2d and 3d card

So far it seems to work with S3 ViRGE/DX + Voodoo on Windows Me, both recompilers on, Pentium MMX 200, the revision dating to 2016-08-15 S3 ViRGE also works in 3d, but crashes the game when leaving to the menu (kinda expected seeing how bad it was implemented by S3 and how unstable Armada was). Arma...
by leilei
Tue 09 Aug, 2016 2:36 am
Forum: General
Topic: [Bug] Windows 3.1 no longer works
Replies: 8
Views: 2447

Re: [Bug] Windows 3.1 no longer works

On the topic of bad operating system installations broken by the recompiler commit, Windows Me setup will hang PCem (no refresh; crash on hard reset, etc) before it gets to make a startup disk. Doesn't happen on Winchip interpreter. Also this dosen't occur in Windows98SE's instlalation with the reco...
by leilei
Fri 05 Aug, 2016 10:03 pm
Forum: General
Topic: [Req] Creative EAX emulation?
Replies: 2
Views: 1133

Re: [Req] Creative EAX emulation?

Half-Life has its own reverb/echo DSP system fyi, so EAX isn't necessarily required. PCem would need the EMU8000 feature finished first, since Live is also EMU based maybe it could be jerry-rigged with the OpenAL EFX stuff in the meanwhile (it might require separate buffers for opl/midi/pcm/pcspkr f...
by leilei
Wed 03 Aug, 2016 10:37 pm
Forum: General
Topic: Thank you! (Dithering)
Replies: 14
Views: 3073

Re: Thank you! (Dithering)

That's right. 3dfx was also once in an ubiquitous state that 16-bit dithering/grain was a common complaint on anything that wasn't a 3dfx card (was well as the default gamma being kicked up to 1.3/1.7 on 3dfx, causing its rivals to be "too dark" when they're actually correct). The filter was definit...
by leilei
Wed 03 Aug, 2016 10:15 pm
Forum: General
Topic: PCem Host System Requirements - Pentium MMX
Replies: 6
Views: 3451

Re: PCem Host System Requirements - Pentium MMX

Shock's one of those cache-heavy self-modifying code games that perform poorly in the V11 release. Try compiling your own from the latest tree and see if it runs better. EDIT: Thought it was shock 1, but still, the same advice applies. also it ran in the 20s-30s on Pentium II+V2s of its day so i'm n...
by leilei
Wed 03 Aug, 2016 10:10 pm
Forum: General
Topic: Thank you! (Dithering)
Replies: 14
Views: 3073

Re: Thank you! (Dithering)

A real voodoo wouldn't expose the dithering as pristine and intact in the screenshot though, as it had a undithering filter on the DAC which gave 3dfx their characteristically blurry/waxy look. You'd only usually see those unfiltered, dithered pixels in windowed mode on a Banshee/V3/V4/V5, or screen...
by leilei
Sun 31 Jul, 2016 11:58 am
Forum: Development
Topic: Dynamic recompiler
Replies: 164
Views: 48658

Re: Dynamic recompiler

As of the commit that just happened 24 minutes ago from now, there's been a huge 1.9x performance increase in Eradicator on Cyrix 6x86 with infinite cache; was in the 40-50%s, now pulling in the 95-100%'s :) EDIT: I've noticed Unreal Tournament's a bit slower now, going from 100% exec to now 80% on ...
by leilei
Fri 29 Jul, 2016 4:50 am
Forum: General
Topic: Mouse disappears in NT 3.50 (not 3.51) with the S3 Trio64
Replies: 3
Views: 1028

Re: Mouse disappears in NT 3.50 (not 3.51) with the S3 Trio6

Windows NT 3.5 was a year before the introduction of the S3 Trio line of video cards. Try using a Vision864 instead
by leilei
Fri 08 Jul, 2016 9:54 pm
Forum: Development
Topic: Is there a way to make RGB emulation faster on PCem?
Replies: 6
Views: 1932

Re: Is there a way to make RGB emulation faster on PCem?

Not sure what you're referring to here - what do you mean by 'RGB emulation'? Referring to the Direct3D rendering driver list, which usually goes: RGB Emulation MMX Emulation Ramp Emulation (indexed colors and lookups, fastest without a 3d card) Reference Rasterizer (hidden, kind of redundant with ...
by leilei
Fri 01 Jul, 2016 10:30 pm
Forum: General
Topic: How good is the Voodoo on PCem-X and other stuff to mention.
Replies: 11
Views: 2675

Re: How good is the Voodoo on PCem-X and other stuff to ment

You don't. Both emulators are misleading (with the "better" marketing and its "beta forum" fan club to echo that) and bring false expectations and inaccurate bug reports towards PCem, and thus neither are supported here. SPOILER: it won't help you pick which mach64 driver to use or get your lego gam...
by leilei
Thu 30 Jun, 2016 12:45 am
Forum: Development
Topic: Development on Voodoo2 or 3 and OpenGL output.
Replies: 15
Views: 3643

Re: Development on Voodoo2 or 3 and OpenGL output.

I see it feasible as well. It's more similar to a Voodoo Graphics (no multitexturing) but with a decent 2D core this time around (unlike Rush), and much stronger Windows driver support (also including third-party drivers) also like all of the newer Voodoo cards it can do 3d from 320x200 to 1600x1200...
by leilei
Wed 22 Jun, 2016 11:16 pm
Forum: General
Topic: Machine Specs
Replies: 9
Views: 2263

Re: Machine Specs

Well........ it was possible to use dual CPUs in Quake3 back in 1999 (r_smp). You're probably thinking of dual core
by leilei
Sun 19 Jun, 2016 11:02 pm
Forum: General
Topic: PCem Host System Requirements - Pentium MMX
Replies: 6
Views: 3451

Re: PCem Host System Requirements - Pentium MMX

Definitely not on any Infinite cache setting. The Voodoo recompiler should be fine though

At the time of this writing, an i5 (i7 on laptops) @>4ghz should get you to PMMX166 Infinite nicely.
by leilei
Sun 19 Jun, 2016 10:56 pm
Forum: General
Topic: Extended ReadMe or PCem Hardware Documentation Project
Replies: 13
Views: 4136

Re: Extended ReadMe or PCem Hardware Documentation Project

ENM23 wrote:
leilei wrote:That list is more for drives in 1988
Don't think so, the drive sizes goes up to 1GB. Probably early 90s. :oops:
The CDC Sabre 1.2GB existed in 1988 too and that's not even [url=lhttps://en.wikipedia.org/wiki/IBM_3380#IBM_3380]the earliest[/url].
by leilei
Sun 19 Jun, 2016 10:12 pm
Forum: General
Topic: Can Voodoo 1 do 800x600?
Replies: 7
Views: 1668

Re: Can Voodoo 1 do 800x600?

You'll also need to install 3dfx drivers ( here is a nice page of various drivers , stick to V3.01.00). Also 3dfx shouldn't discriminate the video card (as long as it supports DirectX for setting video modes and 16-bit color IIRC) And if you need "proof" of 800x600.... here is a relatively more adva...
by leilei
Sun 19 Jun, 2016 9:58 pm
Forum: General
Topic: Will this cpu improve performance on pc-em?
Replies: 6
Views: 1589

Re: Will this cpu improve performance on pc-em?

f the in-game resolution is set at 320x200,nothing more. I dunno... in Quake I can play 360x480 nicely on MPMMX300Infinite S3 Trio64 at 100% fine Also using Scitech Display Doctor or UniVBE May or may not help. On a real PC though the linear framebuffer that is grants to some video cards (like the ...
by leilei
Sat 18 Jun, 2016 10:01 pm
Forum: General
Topic: Extended ReadMe or PCem Hardware Documentation Project
Replies: 13
Views: 4136

Re: Extended ReadMe or PCem Hardware Documentation Project

That list is more for drives in 1988
by leilei
Sat 18 Jun, 2016 9:54 pm
Forum: General
Topic: Will this cpu improve performance on pc-em?
Replies: 6
Views: 1589

Re: Will this cpu improve performance on pc-em?

Cross the 4ghz mark with it and you should be sailing in the PMMX166 infinite territory at least. Self-modifying code (i.e. Eradicator) will still be very slow however