Search found 597 matches

by leilei
Thu 24 May, 2018 1:15 pm
Forum: General
Topic: Using special machine types
Replies: 5
Views: 780

Re: Using special machine types

A lot of the special OEM machines PCem emulates also emulates their built-in video chipsets that sometimes doesn't have separate selectable emulation or have quirks/features of their own.
by leilei
Thu 24 May, 2018 12:39 pm
Forum: Development
Topic: v14 compatibility & bug list (WIP)
Replies: 70
Views: 6189

Re: v14 compatibility & bug list (WIP)

Unreal (initial retail release) is fully completeable, in case anyone is curious to try it on there for its 20th anniversary. 430VX PODMMX180 V2 AudioPCI Win98se
by leilei
Sat 19 May, 2018 10:24 am
Forum: General
Topic: Do you have any luck with FreeDos 1.4 installation?
Replies: 3
Views: 657

Re: Do you have any luck with FreeDos 1.4 installation?

Replacing the udvd driver with oakcdrom.sys (yes it's non-Free) on the floppy media seemed to let FreeDOS 1.2 install. Haven't dug around for any Free CD drivers that do work yet. FreeDOS 1.2 seems to hang on 8088s too which defeats the idea of FreeDOS with a Free BIOS (Xi8088) with XTIDE on CGA :( ...
by leilei
Thu 17 May, 2018 1:59 am
Forum: General
Topic: Strange shader manager problem
Replies: 9
Views: 1227

Re: Strange shader manager problem

I'm not feeling up to giving out EXEs anyway. It'd have some of my hacky stuff applied to it and be nowhere as optimized, and I have a feeling if I do, i'll have to make a huge zip with all the dependencies...
by leilei
Tue 15 May, 2018 12:26 am
Forum: General
Topic: Problems with diagonal and small mouse movements.
Replies: 2
Views: 321

Re: Problems with diagonal and small mouse movements.

Elegnaim wrote:
Mon 14 May, 2018 10:33 pm
I'm using the version of PCEM datestamped 12/19/2017.
Upgrade. V14 recently came out and you'll likely have more support for that than a 6 month old build.
by leilei
Mon 14 May, 2018 12:20 pm
Forum: Patches
Topic: [Patch] 3dfx rendering accuracy
Replies: 12
Views: 1626

[Patch] 3dfx rendering accuracy

I'm still working a bit on this but decided to put it out early as I really need a break from this (4 trial and errory days so far). I'd prefer technical feedback on this. It's not ready for the tree in its current state (still have comments and the tabs/spacing isn't consistent as I code in a notep...
by leilei
Sat 12 May, 2018 10:48 am
Forum: General
Topic: Strange shader manager problem
Replies: 9
Views: 1227

Re: Strange shader manager problem

Oddly I get this bug with the release build from the site, but not in a self-made wx 3.0 gcc 4.7.2 build from the current revision. :S
by leilei
Thu 10 May, 2018 12:47 pm
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 58662

Re: 3DFX emulation

Here's a naive attempt at recreating the double-sized dither, which apparently only should apply to the 4x4 dithered triangles when they are blending (2x2 dithering, mostly seen under 3dfx's Direct3D HAL, and UnrealEngine should not be affected by this patch at all). It's a slow implementation for t...
by leilei
Mon 07 May, 2018 10:48 pm
Forum: Development
Topic: v14 compatibility & bug list (WIP)
Replies: 70
Views: 6189

Re: v14 compatibility & bug list (WIP)

Still on a Midway sports kick NBA Jam Tournament Edition (DOS) has flickering issues no matter the speed and it occurs on Trio64 and Cirrus GD543x NBA Hangtime (Windows) runs perfectly. Same PMMX233 system above on AWE32/W95. Also Cyberbykes can have the same Magic Carpet VGA issue with Trio64 if yo...
by leilei
Mon 07 May, 2018 10:45 pm
Forum: General
Topic: Sound stutters whatever the configuration
Replies: 22
Views: 1884

Re: Sound stutters whatever the configuration

A Phenom II 3GHz probably can only handle a P90 at best at this time (v14). I don't know whether the future recompiler rewrite will benefit it or not.
by leilei
Mon 30 Apr, 2018 12:31 pm
Forum: General
Topic: Are ISO+OGG (or similar) CD-ROM images supported?
Replies: 8
Views: 791

Re: Are ISO+OGG (or similar) CD-ROM images supported?

Still not a 100% method but good enough. (And the rips with different hashes had no audible differences anyway) Trial and error's always a huge part of the CD ripping process. Sometimes you'll desire some of these error corrections.... I've a particular older game (1993 Win3.1 CD game) that refused...
by leilei
Sun 29 Apr, 2018 10:42 pm
Forum: General
Topic: Are ISO+OGG (or similar) CD-ROM images supported?
Replies: 8
Views: 791

Re: Are ISO+OGG (or similar) CD-ROM images supported?

It is a very bad idea to preserve games with lossy audio tracks Tell that to GOG. About all of their CD image games are an obfuscated bin/cue with compressed audio tracks (and sadly some of them wipe the data track clean) I did once try to make myself ogg images (for similar massive space saving re...
by leilei
Sun 29 Apr, 2018 10:39 pm
Forum: General
Topic: AudioPCI impressions
Replies: 19
Views: 2605

Re: AudioPCI impressions

It's totally possible to have it work within pure DOS with the Creative drivers. Some drivers/installers don't modify the autoexec.bat appropriately, but it's doable. Just call \progra~1\creative\audio\dosdrv\sbinit.com.

Doing the Soundscape emulation part however I still haven't figured out...
by leilei
Sat 28 Apr, 2018 2:39 am
Forum: Development
Topic: Request enable SB 128 + 2x Voodoo 2 options
Replies: 1
Views: 336

Re: Request enable SB 128 + 2x Voodoo 2 options

What motherboard are you using? If 430vx, have you tried to reset pci configuration within the BIOS and let Windows refind all the hardware?

I can Virge + SBPCI128 + V2SLI just fine.
by leilei
Sat 28 Apr, 2018 1:45 am
Forum: General
Topic: Request Possiblity of Voodoo 2 with 12 MB of VRAM.
Replies: 3
Views: 546

Re: Request Possiblity of Voodoo 2 with 12 MB of VRAM.

It's already there.

Voodoo2 8mb = 4mb framebuffer, 2mb texture memory * 2 texture mapping units
Voodoo2 12mb = 4mb framebuffer, 4mb texture memory * 2 texture mapping units

(In case you're wondering, Voodoo2s with a 2mb framebuffer live in some arcade machines.)
by leilei
Thu 26 Apr, 2018 11:57 am
Forum: Development
Topic: [Request] Additional Sidewinder Device(s)
Replies: 3
Views: 409

Re: [Request] Additional Sidewinder Device(s)

More joysticks in general would be interesting, though only a few resemble the common DS3/X360 pad. Closest I can think that does in the emulated period is the SV262 and that's not a sidewinder so it's O/T :(.
by leilei
Mon 23 Apr, 2018 10:49 pm
Forum: General
Topic: v14 released!
Replies: 10
Views: 3446

Re: v14 released!

by leilei
Mon 23 Apr, 2018 10:44 pm
Forum: General
Topic: Pentium roms aren't detected (Linux)
Replies: 5
Views: 602

Re: Pentium roms aren't detected (Linux)

Check your rom casing.
Charadon wrote:
Mon 23 Apr, 2018 8:36 pm
Not being able to use pentium roms means I can't use voodoo, which I really want.
Not entirely true... you CAN use a Voodoo/Voodoo2 with a 486 on SiS496 :)
by leilei
Sun 22 Apr, 2018 1:13 pm
Forum: General
Topic: PCem system requirements
Replies: 3
Views: 675

Re: PCem system requirements

Probably a Core i5 that's not too old at least. Aim for 4ghz Serious Sam however on a real PMMX machine it will be slow . That game really demands more of a Pentium III 700Mhz at least to be playable to the end (or more at a minimum, a P2 400), all targets that aren't feasible to emulate with curren...
by leilei
Fri 20 Apr, 2018 11:14 am
Forum: Development
Topic: v14 compatibility & bug list (WIP)
Replies: 70
Views: 6189

Re: v14 compatibility & bug list (WIP)

NFL Blitz 2000 also gives a CMDFIFO crash to Voodoo2 when using the Glide3x backend Bad CMDFIFO packet 3f49cb0e 0011f1b0 Bad CMDFIFO packet 433ad032 0011f1b4 and when using Glide2x, there's this fog bug: blitz2kf.jpg It'll also cause a bad LFB crash sometimes Swap buffer 00000000 1 0FA105B0 0 Swap b...
by leilei
Wed 18 Apr, 2018 1:20 am
Forum: General
Topic: AudioPCI impressions
Replies: 19
Views: 2605

Re: AudioPCI impressions

Don't delete then recreate your exact post to bump the topic to the top.
by leilei
Tue 17 Apr, 2018 10:42 pm
Forum: General
Topic: Tomb Raider II with voodoo2
Replies: 6
Views: 868

Re: Tomb Raider II with voodoo2

You can't do 800x600 with Z on a 2mb framebuffer. Up that to 4mb.
by leilei
Tue 17 Apr, 2018 10:40 pm
Forum: Development
Topic: v14 compatibility & bug list (WIP)
Replies: 70
Views: 6189

Re: v14 compatibility & bug list (WIP)

Escape to the main menu and click here
darkenedskye.jpg
darkenedskye.jpg (80.27 KiB) Viewed 3403 times

Also unrelated, the latest commit also fixes Rainbow Six's missing loading screen bug :D
by leilei
Tue 17 Apr, 2018 12:17 am
Forum: General
Topic: Tomb Raider II with voodoo2
Replies: 6
Views: 868

Re: Tomb Raider II with voodoo2

It's not a PCem bug.

You'll have to configure Tomb Raider 2 to point to the Voodoo2 and not Primary Display Driver (in which it'll drop to software rendering otherwise), tick all the checkboxes, and then it'll look fine
by leilei
Mon 16 Apr, 2018 12:36 pm
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 58662

Re: 3DFX emulation

On the double-sized blending dither argument I've noticed MAME's voodoo code does emulate it, at least for War Final Assault. Little clip of a flamethrower producing the overdraw necessary, sized up 300% bigdither.png MAME doesn't have the radial LOD bias or the screen filter though (and probably no...
by leilei
Mon 16 Apr, 2018 1:18 am
Forum: General
Topic: [BUG?] VGA - color brightness
Replies: 5
Views: 524

Re: [BUG?] VGA - color brightness

Is DOSbox in machine=vgaonly?
by leilei
Sun 15 Apr, 2018 10:19 am
Forum: General
Topic: AudioPCI impressions
Replies: 19
Views: 2605

Re: AudioPCI impressions

I'm hearing crackles on CPU speeds that low (p75) on just a Sound Blaster 16 with F22 Lightning II (same sound system) so it could probably rule out the SBPCI. I just happened to try it on a fresh packard config testing run
by leilei
Sun 15 Apr, 2018 10:17 am
Forum: Development
Topic: v14 compatibility & bug list (WIP)
Replies: 70
Views: 6189

Re: v14 compatibility & bug list (WIP)

More stuff that works fine on 430VX PMMX233 SBPCI Trio64 2MB Win98se Good: - Drakan: Order of the Flame - Dungeon Keeper 2 - Pax Corpus - Turok: Dinosaur Hunter Buggy: - Cyberbykes (keyboard input bugs still remain (number keys + esc are significantly delayed)) - Killing Time (Game quits when a inga...
by leilei
Fri 13 Apr, 2018 8:52 am
Forum: Development
Topic: v14 compatibility & bug list (WIP)
Replies: 70
Views: 6189

Re: v14 compatibility & bug list (WIP)

More stuff that works fine on 430VX PMMX233 SBPCI Trio64 2MB Win98se: - Blood 2 - CART: Precision Racing - Clusterball - Dethkarz - G-Police - Heretic II - Monster Truck Madness 2 - Redline Racer (1998 US release) - Wetrix Buggy: - Age of Empires II (Hangs in 1024x768. 800x600 fine. In-game window i...
by leilei
Thu 12 Apr, 2018 2:29 am
Forum: Development
Topic: v14 compatibility & bug list (WIP)
Replies: 70
Views: 6189

Re: v14 compatibility & bug list (WIP)

The Earthworm Jim sound fix also fixes sound in the unreleased Super Star Wars DOS port