Search found 64 matches

by Orchidsworn
Tue 13 Dec, 2016 10:15 am
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 216240

Re: 3DFX emulation

Leilei what did you get before the latest patch on Quake 3?
by Orchidsworn
Mon 17 Oct, 2016 9:12 am
Forum: General
Topic: [Crash] Requiem: Avenging Angel, 3dfx
Replies: 9
Views: 10655

Re: [Crash] Requiem: Avenging Angel, 3dfx

Probably next year. Can't give us a half or even better a quarter it might appear? No need to really mostly joking with you but a year is a long amount of time to plan for something being released. I guess I will just tell myself be ready for it coming out on 12/31/17 and anything sooner will be a ...
by Orchidsworn
Sun 16 Oct, 2016 10:40 am
Forum: Development
Topic: Emulation of Voodoo Banshee, SLI and AGP.
Replies: 13
Views: 12721

Re: Emulation of Voodoo Banshee, SLI and AGP.

I think it be alright to see these cards available but maybe something to go back to after Voodoo 2, but much longer after if you got Voodoo 3 it will do everything you could ever want from a voodoo based system. You even get good 2D and anything beyond it would come about in a time that D3D and Ope...
by Orchidsworn
Fri 06 May, 2016 9:31 am
Forum: Development
Topic: v11 feature freeze at end of April
Replies: 14
Views: 15027

Re: v11 feature freeze at end of April

Thank you
by Orchidsworn
Wed 04 May, 2016 8:57 pm
Forum: Development
Topic: v11 feature freeze at end of April
Replies: 14
Views: 15027

Re: v11 feature freeze at end of April

Any ETA for v11? if not cool just wondering what you are thinking.
by Orchidsworn
Sun 06 Mar, 2016 5:41 am
Forum: Development
Topic: nightly builds
Replies: 6
Views: 8671

Re: nightly builds

Yeah Networking would be wonderful I want that second most of all functions. First most would be a virtual gamepad mapping system. So we could pass through modern gamepads to put in compatible button presses. Right now I can map them to keys easy enough, but not much luck with anything analog. Even ...
by Orchidsworn
Wed 17 Feb, 2016 4:30 am
Forum: General
Topic: Help with reading disc?
Replies: 5
Views: 6961

Re: Help with reading disc?

I agree with Zup I would use a Virtualbox setup of say windows XP and see if its built in Dos emulation can play it. Since your not looking at a game it really should not need anything special. If that does not work move on to dosbox, if it needs windows look into installing 3.x into dosbox. Still n...
by Orchidsworn
Sat 13 Feb, 2016 3:08 am
Forum: General
Topic: Help with reading disc?
Replies: 5
Views: 6961

Re: Help with reading disc?

Is it a Dos program?
by Orchidsworn
Sat 13 Feb, 2016 3:04 am
Forum: General
Topic: Joystick detection
Replies: 21
Views: 28850

Re: Joystick detection

I would love to see some later USB joysticks emulated in the future and maybe up to something like 4 devices at a time. I recall having a USB controller with a dpad an analog stick and 8 buttons in the around 2000 ish. Also had a gyro for tilts that acted like dpad presses. So even windows 9X times ...
by Orchidsworn
Tue 09 Feb, 2016 4:43 am
Forum: General
Topic: Joystick detection
Replies: 21
Views: 28850

Re: Joystick detection

How does one install the emulated joystick?
by Orchidsworn
Wed 20 Jan, 2016 1:14 am
Forum: General
Topic: How is Voodoo performance doing in latest REVs
Replies: 12
Views: 13773

Re: How is Voodoo performance doing in latest REVs

Well Pentium being still a bottleneck I say it might be time to go Voodoo II I'm not sure you know what a bottleneck is.. Amen to that. Both my laptop and my i3 desktop can run Wolf3D on a P75 fine, but Doom and Duke Nukem 3D are a lost cause. Getting ~60% on P75 and ~75% on P66 for Doom, Duke Nuke...
by Orchidsworn
Mon 18 Jan, 2016 11:38 pm
Forum: General
Topic: How is Voodoo performance doing in latest REVs
Replies: 12
Views: 13773

Re: How is Voodoo performance doing in latest REVs

On my machine (Core i5-3550) with the recompiler enabled and using 2 render threads, the emulated fillrate is now always at or above the rate of the real card (35-40 mpixels/sec in actual games) in the games I tried. I have seen it go considerably faster (> 100 mpixels/sec) in one game (Shadowman),...
by Orchidsworn
Mon 18 Jan, 2016 6:32 am
Forum: General
Topic: How is Voodoo performance doing in latest REVs
Replies: 12
Views: 13773

How is Voodoo performance doing in latest REVs

First off I could never figure out how to compile the latest revisions of this emulator. So instead I was wondering if someone could tell me how the performance of Voodoo 1 emulation is doing. If I am not mistaking it is now being handled with a recompiler. I also remember being told that Voodoo 1 w...
by Orchidsworn
Tue 05 Jan, 2016 2:56 am
Forum: General
Topic: Host machine survey
Replies: 186
Views: 268338

Re: Host machine survey

I do wonder about Voodoo 2 is it really no more than a Voodoo with an extra texture unit and a higher clock? If so I could understand why there would be little rush to emulate it. Still it does not seem like it would take much more to do so. I also am guessing the extra CPU power it would take would...
by Orchidsworn
Tue 05 Jan, 2016 2:52 am
Forum: General
Topic: Writing down about performance in PCem
Replies: 7
Views: 10369

Re: Writing down about performance in PCem

I am running some glide games at full speed just fine with voodoo emulation on a Phenom II system. What chokes my system is the higher clocked Pentiums. But sub 200 MHZ I seem ok and around 90 mhz I can run anything Voodoo that is emulated well at this point full out. Well full out if it could origi...
by Orchidsworn
Sun 03 Jan, 2016 10:35 pm
Forum: General
Topic: Host machine survey
Replies: 186
Views: 268338

Re: Host machine survey

I don't plan to run this program on any computers I have that lack SSE3 even. Almost say in a couple more years you could start optimizing for SSE3. I do not have anything that is SSSE3 capable though. Well one i5 system that does not work but other than that lol. My two main PCs right now are a Phe...
by Orchidsworn
Sun 23 Aug, 2015 4:39 pm
Forum: Development
Topic: 3DFX compatibility list
Replies: 99
Views: 162298

Re: 3DFX compatibility list

I thought voodoo 1 was only a DX3 card Voodoo2 got up to DX5 since 4 was more or less skipped. I don't think 3DFX survived long enough to get to 8 but by that point I would recommend a virtualization solution and windows XP. Do you have an example of some DX8 games that don't work in a Virtual Machi...
by Orchidsworn
Mon 10 Aug, 2015 3:08 am
Forum: Development
Topic: v10 rough timetable
Replies: 40
Views: 36958

Re: v10 rough timetable

Really would love to see the NE2000 feature. Number one on my Wishlist for what it is worth .... But seeing this post all I could think is **** just got real. :D. Was completely unaware that things are progressing so fast. I was thinking mid next year. But I am not complaining not in the slightest.
by Orchidsworn
Wed 22 Jul, 2015 6:26 am
Forum: General
Topic: Award Sis 496/497 and 430VX do not detect HDDs
Replies: 9
Views: 11089

Re: Award Sis 496/497 and 430VX do not detect HDDs

At what revision did support for more than 16 heads start? I must have missed that memo :D. I thought we still had that limit keeping us back at 8 gb drives? If this is true that we can go beyond that point I am very excited.
by Orchidsworn
Sun 19 Jul, 2015 10:36 pm
Forum: Development
Topic: Info Package for 64 bit compiler for Windows
Replies: 11
Views: 11651

Re: Info Package for 64 bit compiler for Windows

What are the goals of a 64 bit versus 32 bit options? I see some mention of it in the latest reversions and just curious of what we are hoping to gain. I know that sounds like I am trying to say it is pointless, but my framing of the question comes completely out of ignorance. I love hearing about g...
by Orchidsworn
Fri 03 Jul, 2015 9:29 pm
Forum: General
Topic: PCEm and Real MT-32
Replies: 15
Views: 14117

Re: PCEm and Real MT-32

I'm sure I speak for many when I say that your "insanity" is one of the better things to come along in the emulation scene in many years, Tom. ;) You've single-handedly brought the current state of PC emulation up to something respectable. It's actually been quite something to observe the...
by Orchidsworn
Sun 14 Jun, 2015 7:09 pm
Forum: General
Topic: How did the Pentium MXX Mobile Chips compare to Desktop chip
Replies: 5
Views: 6520

Re: How did the Pentium MXX Mobile Chips compare to Desktop

That is great news. Inch by Inch getting closer to emulating anything a modern computer at least for Windows does not run natively. On paper you got the Quake III minimums and that has me excited to see. I await patiently watching where you will go next and what you will do. And I wait for the day I...
by Orchidsworn
Sun 14 Jun, 2015 9:44 am
Forum: General
Topic: How did the Pentium MXX Mobile Chips compare to Desktop chip
Replies: 5
Views: 6520

Re: How did the Pentium MXX Mobile Chips compare to Desktop

So the limits are only physical limits because of the form factor? Nothing to limit the chip itself? Also as I stated above in this emulator to use the mobile chips are we going have to emulate a laptop motherboard to pair with it or not?
by Orchidsworn
Sun 14 Jun, 2015 2:37 am
Forum: General
Topic: How did the Pentium MXX Mobile Chips compare to Desktop chip
Replies: 5
Views: 6520

How did the Pentium MXX Mobile Chips compare to Desktop chip

I was trying to google some information about how the Mobile Pentiums compared to the Desktop ones but was not finding much to go on. I was wondering if anyone could help enlighten me on the subject. Also wondering if they are going work with Desktop setups in PCEM since I see they where specificall...
by Orchidsworn
Sun 14 Jun, 2015 1:05 am
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 216240

Re: 3DFX emulation

leilei wrote:Fortunately on the third time around with Turok at a more acceptable framerate on Reddit the unappreciative virtualization snob got buried.
:) Score one for the good guys.
by Orchidsworn
Sat 13 Jun, 2015 3:24 am
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 216240

Re: 3DFX emulation

So many people think all the good games are already emulated, some think that a virtualmachine can do everything. Had this conversation with someone who said if it is not emulated by this point and over 15 years old it just was not worth emulating. So I pointed out a few examples of emulators and wh...
by Orchidsworn
Fri 05 Jun, 2015 2:36 am
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 216240

Re: 3DFX emulation

TomWalker wrote:Fixed in rev 255.

Incidentally, Streets of Simcity is probably the worst game I've played during the development of this emulator.
Performance wise or just as a game on its own?
by Orchidsworn
Mon 01 Jun, 2015 8:00 am
Forum: Development
Topic: Dynamic recompiler
Replies: 164
Views: 151603

Re: Dynamic recompiler

Rev 250 also hits one of my performance targets for v10 - on my machine (Core i5-something-or-other, ~3.6 GHz) Quake II timedemo demo1, in software at 320x240, hits 20 fps without the emulator dropping below 100%. On P166 I think, with infinite cache. Does 3D acceleration hurt or help framerate in ...
by Orchidsworn
Tue 12 May, 2015 11:39 pm
Forum: General
Topic: Nightly builds (inofficial pcem-custom branch)
Replies: 11
Views: 14353

Re: Nightly builds (inofficial pcem-custom branch)

Thank you I will see if I can't figure it out.
by Orchidsworn
Tue 12 May, 2015 11:38 pm
Forum: Development
Topic: 3DFX emulation
Replies: 191
Views: 216240

Re: 3DFX emulation

now that was a quick reply love the work. Thank you sir. Can't wait for your next release.