I also found the project of this guy who is working on a PowerVR wrapper. He's been doing a great work, and seems almost done.
Sure it can give you an inspiration
http://redtux.rocik.net/?page=projects&sub=sgl_wrapper
Search found 930 matches
- Mon 13 Jun, 2016 1:59 am
- Forum: Development
- Topic: unfinished PowerVR PCX emulation stub
- Replies: 14
- Views: 16477
- Sat 11 Jun, 2016 8:34 pm
- Forum: Development
- Topic: unfinished PowerVR PCX emulation stub
- Replies: 14
- Views: 16477
Re: unfinished PowerVR PCX emulation stub
Hey guys! I found a SDK package for the Series 1 at Vogons, maybe that could help with the development of the emulation chip
https://www.vogonsdrivers.com/index.php?catid=25
https://www.vogonsdrivers.com/getfile.p ... enustate=0
https://www.vogonsdrivers.com/index.php?catid=25
https://www.vogonsdrivers.com/getfile.p ... enustate=0
- Sat 11 Jun, 2016 8:10 pm
- Forum: Development
- Topic: Networking discussion
- Replies: 228
- Views: 222792
Re: Networking discussion
neozeed wrote:As always, you'll get a 404 page when trying to download, the username and password are ON the 404 page.
- Fri 10 Jun, 2016 12:36 pm
- Forum: General
- Topic: PCem v11 mouse issues
- Replies: 16
- Views: 21675
Re: PCem v11 mouse issues
In my opinion, the best option would be to make the hotkey configurable.
- Fri 10 Jun, 2016 2:29 am
- Forum: Development
- Topic: unfinished PowerVR PCX emulation stub
- Replies: 14
- Views: 16477
Re: unfinished PowerVR PCX emulation stub
I found a comparison video of the Resident Evil I was talking about. https://www.youtube.com/watch?v=u2LVfam6w1o Hmm, no big deal between D3D and PowerVR, except it's brightness What is very interesting on this video card, is that with the same 4MB RAM it has, it can do 800x400 and 1024 I think, whi...
- Fri 10 Jun, 2016 2:18 am
- Forum: Development
- Topic: unfinished PowerVR PCX emulation stub
- Replies: 14
- Views: 16477
Re: unfinished PowerVR PCX emulation stub
I never had a PowerVR card, nor read much about it, but reading your post got me intrigued, so I begun a little research, and found it looked quite good on some games See this Tomb Raider video I found https://www.youtube.com/watch?v=5GMesT4WKzI I found out that there is a version of Resident Evil o...
- Thu 09 Jun, 2016 6:45 pm
- Forum: Development
- Topic: unfinished PowerVR PCX emulation stub
- Replies: 14
- Views: 16477
Re: unfinished PowerVR PCX emulation stub
https://upload.wikimedia.org/wikipedia/commons/thumb/4/40/Matrox_m3d_powervr_card.jpg/440px-Matrox_m3d_powervr_card.jpg I just took a look at the real hardware card. It look very small and cute. I felt in love with it lol It surprises me that it doesn´t have any output, nor imput ports. It should w...
- Wed 08 Jun, 2016 5:29 pm
- Forum: General
- Topic: PCem v11 mouse issues
- Replies: 16
- Views: 21675
Re: PCem v11 mouse issues
Hello, I am using PCem v11 on my Windows 10 64-bit computer, and I'm having difficulties trying to use the mouse. I've tried Windows 95 OSR2 and Windows 98SE, but every time I move the mouse, the cursor goes crazy in the emulated PC and I have difficulties clicking on pretty much everything. Does a...
- Wed 08 Jun, 2016 1:39 pm
- Forum: Development
- Topic: Small help with finishing the aha154x on PCem
- Replies: 4
- Views: 6169
Re: Small help with finishing the aha154x on PCem
hmm ok, then it should be moved, I forgot about that section. sorry No problem! The admin will probably move it. I apreciate people who contribute to this great emulator! I wish I knew programming :roll: Oh well... Is you proyect a SCSI adapter? What would be the use in the emulator? To transfer fi...
- Wed 08 Jun, 2016 1:31 pm
- Forum: Development
- Topic: Small help with finishing the aha154x on PCem
- Replies: 4
- Views: 6169
Re: Small help with finishing the aha154x on PCem
There is a section called Development in this forum!SA1988 wrote:
Offtopic: I think there should be a section for helping the main devs with future additions to the emulator, so that it can be more complete
- Wed 08 Jun, 2016 1:20 pm
- Forum: General
- Topic: A mere idea for a future chipset (440FX)
- Replies: 2
- Views: 7686
A mere idea for a future chipset (440FX)
SarahWalker and PCem devs! Did you consider to emulate the 440FX in a future? I read that QEMU chose to emulate that chipset, and since is an open source software, you can take the code from there! Also, both 440FX and 430VX utilize the same southbridge (PIIX3) so, you’d have half work done! With 44...
- Tue 07 Jun, 2016 9:10 am
- Forum: General
- Topic: PCem 11 and Voodoo
- Replies: 17
- Views: 15585
Re: PCem 11 and Voodoo
Yup! Very lucky indeed! It works now! What was it? A million thanks!SarahWalker wrote:Okay, think I know what this is (Windows crash error is actually useful!). I've replaced the download again. Third time lucky?
- Tue 07 Jun, 2016 12:09 am
- Forum: General
- Topic: PCem 11 and Voodoo
- Replies: 17
- Views: 15585
Re: PCem 11 and Voodoo
If it helps, here is Windows 8.1 crash error: Problem Event Name: APPCRASH Application timestamp: 5755e238 Exception Code: c0000005 Exception Offset: 00150223 OS Version: 6.3.9600.2.0.0.256.48 Additional Infomatation 1: 5861 Additional Infomatation 2: 5861822e1919d7c014bbb064c64908b2 Additional Info...
- Tue 07 Jun, 2016 12:03 am
- Forum: General
- Topic: PCem 11 and Voodoo
- Replies: 17
- Views: 15585
Re: PCem 11 and Voodoo
Maybe you should wait for omarsis81 reply. Unfortunately it doesn't work for me either. I suspected it could be an issue with nVidia cards, so I switched to Intel HD, but it didn't work also. My host OS is Windows 8.1. Maybe that's the cause? Here goes the pcem.cfg gameblaster = 0 gus = 0 ssi2001 =...
- Mon 06 Jun, 2016 3:03 pm
- Forum: General
- Topic: PCem 11 and Voodoo
- Replies: 17
- Views: 15585
Re: PCem 11 and Voodoo
I tried disabling the voodoo recompiler to no avail I will post the CFG file later when I get homeBattler wrote:Try disabling the Voodoo recompiler.
- Mon 06 Jun, 2016 2:05 pm
- Forum: General
- Topic: PCem 11 and Voodoo
- Replies: 17
- Views: 15585
PCem 11 and Voodoo
Did anyone successfully try to launch ANY voodoo game with the new (ver 11.0) release? Quake 2, Forsaken, and everything that worked with 10.1 crashes with the new version. Am I doing something wrong?
- Sun 05 Jun, 2016 9:35 pm
- Forum: General
- Topic: v11 released!
- Replies: 24
- Views: 23567
Re: v11 released!
Thank you very much for this long awaited release! I will get my hands on it right away!
PS: Long live PCem! Best emulator ever!
PS: Long live PCem! Best emulator ever!
- Sat 28 May, 2016 2:47 am
- Forum: General
- Topic: Jurassic Park Trespasser crashes
- Replies: 4
- Views: 5443
Re: Jurassic Park Trespasser crashes
Tom is an outstanding debugger! He found and fix the problem in a couple of hoursleilei wrote:Thanks, it works
- Wed 25 May, 2016 4:47 am
- Forum: General
- Topic: CPU / GPU emulation complexity
- Replies: 2
- Views: 3961
Re: CPU / GPU emulation complexity
Thanks for your words of wisdom. It's always a pleasure to read your posts!
- Wed 25 May, 2016 4:36 am
- Forum: General
- Topic: Jurassic Park Trespasser crashes
- Replies: 4
- Views: 5443
Re: Jurassic Park Trespasser crashes
Did you test with real hardware?
- Tue 24 May, 2016 2:41 pm
- Forum: General
- Topic: CPU / GPU emulation complexity
- Replies: 2
- Views: 3961
CPU / GPU emulation complexity
Just curious… does cpu / gpu emulation complexity depend on how many transistors the chip has? Or I’m just talking nonsense? I’m reading that the Pentium II (Klamath or Deschutes) has 7,500,000 transistors and the K6-III, the staggering amount of 21,400,000 transistors. So… is the K6-III emulation m...
- Fri 20 May, 2016 1:29 pm
- Forum: General
- Topic: 430VX RAM limit
- Replies: 1
- Views: 3362
430VX RAM limit
I noticed that the chipset 430VX has a RAM limit of 128 MB, and, of course, Shuttle HOT 557's manual states that max memory is 128 MB. However, in PCem you can set up to 256 MB. BIOS and Windows detects 256 memory without problems. Is that limitation rised on purpose? Is it a bug ment to be fixed?
- Sun 01 May, 2016 2:59 pm
- Forum: Development
- Topic: unfinished PowerVR PCX emulation stub
- Replies: 14
- Views: 16477
Re: unfinished PowerVR PCX emulation stub
When can we see your TNT in PCem? Can it play some games?Alegend45 wrote:LOL, even my RIVA TNT emulation is more complete. at least that does VESA, and somewhat tries to emulate the card.
- Mon 25 Apr, 2016 1:36 pm
- Forum: General
- Topic: Super Socket Seven
- Replies: 13
- Views: 11892
Re: Super Socket Seven
could we try using a SiS 5571B or a TX based one? these are supposed to be more stable with 6x86 CPU's and support the freaky bus speeds better Cyrix 6x86 were not Super Socket 7. Most common Super Socket 7 CPUs were the K6-2 and III, and most common chipsets used with those were the Ali Aladdin IV...
- Thu 31 Mar, 2016 10:38 pm
- Forum: General
- Topic: Intel Graphics
- Replies: 6
- Views: 7601
Intel Graphics
Does PCem work with Intel HD Graphics? Or should I have a dedicated 3d graphics card? i.e. nvidia or ati
- Tue 26 Jan, 2016 3:06 pm
- Forum: General
- Topic: Doom v1.0 erratic player movement
- Replies: 1
- Views: 3316
Re: Doom v1.0 erratic player movement
Did you try using real hardware?
- Tue 05 Jan, 2016 7:01 pm
- Forum: General
- Topic: Host machine survey
- Replies: 186
- Views: 268062
Re: Host machine survey
There are a few extra bits with Voodoo 2 (triangle setup engine, a few more texture and blend modes, new command protocol) but nothing that will have a massive impact. The 2-4x speed increase over Voodoo 1 means that just emulating one of them will take a LOT more CPU power. That's what I thought. ...
- Mon 04 Jan, 2016 8:19 pm
- Forum: General
- Topic: Host machine survey
- Replies: 186
- Views: 268062
Re: Host machine survey
iI 4790k / 16 GB RAM / nVidia GTX 960
Voodoo emulation works almost always at 100%, but it has the host CPU working at 80% (I have HT disabled).
I can’t even imagine what CPU would it take to emulate a Voodoo2 SLI hehe
Voodoo emulation works almost always at 100%, but it has the host CPU working at 80% (I have HT disabled).
I can’t even imagine what CPU would it take to emulate a Voodoo2 SLI hehe
- Mon 04 Jan, 2016 8:13 pm
- Forum: General
- Topic: Writing down about performance in PCem
- Replies: 7
- Views: 10368
Re: Writing down about performance in PCem
the Voodoo emulation requieres a horsepower CPU to work at 100% levels constantly
I have a 4790k and I feel it's the minimum for the Voodoo emulation to work as it should be
I have a 4790k and I feel it's the minimum for the Voodoo emulation to work as it should be
Thanks!
I’ve been using PCem for a week or so, and it’s awesome! The first emulator I’ve seen which truly behaves like a real 286! It has the best implemented Voodoo emulator too, great compatibility (it consumes a lot of CPU though) This is my first post, and I like to thank Tom Walker and all who contribu...