Tomb Raider II with voodoo2

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SA1988
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Joined: Wed 30 Apr, 2014 9:38 am

Tomb Raider II with voodoo2

Post by SA1988 » Mon 16 Apr, 2018 7:48 pm

This game's polygon rendering is messed up in the current code of PCem.
Done in all PCI-based machines under win98se with voodoo2 dx7 driver.

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SarahWalker
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Re: Tomb Raider II with voodoo2

Post by SarahWalker » Mon 16 Apr, 2018 8:25 pm


SA1988
Posts: 227
Joined: Wed 30 Apr, 2014 9:38 am

Re: Tomb Raider II with voodoo2

Post by SA1988 » Mon 16 Apr, 2018 10:06 pm

Ok, here's a full description of the bug:

The polygon textures change as the character walks (which shouldn't happen), the game was running under win98se using a voodoo2 dx7 driver, in any Pentium machine and using the dynarec (both cpu and voodoo).

Config details:
Award 430VX PCI.
Pentium 75.
Voodoo 2 SLI.
ide hard disk
atapi cdrom
64MB of ram.
gd5434 video card with 4mb of memory.
sb16.

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leilei
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Re: Tomb Raider II with voodoo2

Post by leilei » Tue 17 Apr, 2018 12:17 am

It's not a PCem bug.

You'll have to configure Tomb Raider 2 to point to the Voodoo2 and not Primary Display Driver (in which it'll drop to software rendering otherwise), tick all the checkboxes, and then it'll look fine
Attachments
tr2.jpg
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xXLuckyXx
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Re: Tomb Raider II with voodoo2

Post by xXLuckyXx » Tue 17 Apr, 2018 9:18 pm

Why do I always get this error when I try to open the game with Z-buffer?

Image

Image

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leilei
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Re: Tomb Raider II with voodoo2

Post by leilei » Tue 17 Apr, 2018 10:42 pm

You can't do 800x600 with Z on a 2mb framebuffer. Up that to 4mb.

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xXLuckyXx
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Re: Tomb Raider II with voodoo2

Post by xXLuckyXx » Wed 18 Apr, 2018 9:05 pm

Thanks.

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