Hi,
I recently used pcem and the music in a couple of games is choppy. Microsoft Hellbender for example, At the main menu the music starts off ok then it skips and smooths out again. In the game its fine. I'm think its something to do with the buffer? Monster Truck Madness same thing again skips. This is my vm:
P166 MMX
256MB ram
4GB hard drive
S3 trio 64
3dfx Voodoo graphics (Orchid Righteous 3D)
Sound Blaster AWE32
Windows 98 SE
host:
I7 4770K
12GB ram
2TB hard drive
Asus Z87-k
Asus Essence STX
Nvidia Geforce 770 GTX
What is the cause?
Skipping music in games
- SarahWalker
- Site Admin
- Posts: 2054
- Joined: Thu 24 Apr, 2014 4:18 pm
Re: Skipping music in games
What speed does the title bar say is being achieved? If it drops much below 100% then you will have skipping.
Re: Skipping music in games
It drops to 86% then shoots up to 100% very quickly. Hovering around 101%. Highest i've seen 120%. Nothing wrong with my configuration?
Re: Skipping music in games
Change the Video mode to Direct3D. For me, this makes many games un-chop. Doom, Duke Nukem 3D goes into a very playable state, Quake I and II goes butter-smooth, Half-Life 1 goes into barely playable, and smooth-already games like Commander Keen and 3D Pinball(lol ikr) pins at 100%-120%.
Fluctuating percentages are what causes the chops. Changing to Direct3D helps in Windows 7,8,10 because DirectDraw is emulated in software.
Fluctuating percentages are what causes the chops. Changing to Direct3D helps in Windows 7,8,10 because DirectDraw is emulated in software.
Re: Skipping music in games
Ok, I shall try that Zacker thanks
Re: Skipping music in games
- Zacker: It depends on the graphics card. On mine (AMD Radeon HD 5450), DirectDraw is actually faster, on both 7 and 10.