[Crash] Requiem: Avenging Angel, 3dfx

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vorob
Posts: 41
Joined: Wed 03 Aug, 2016 7:28 am

[Crash] Requiem: Avenging Angel, 3dfx

Post by vorob » Wed 03 Aug, 2016 9:23 pm

Hello, like I've mentioned in my another thread (http://goo.gl/qwsIdo) i had no problems so far, but this game work bad and even crash the emulator.

PCem settings: https://dl.dropboxusercontent.com/u/5020311/pcem.cfg
pclog.txt consists of only one line: Unknown texture format 9

My rig:

Code: Select all

Lenovo ideapad Y580 
Intel Core i7-3610QM (2.3Ghz - 3.3Ghz) (4 cores / 8 threads) (http://goo.gl/JqP3E7)
Nvidia Optimus:
 - Intel HD 4000 (http://goo.gl/swtRgP)
 - Nvidia GeForce 660m (http://goo.gl/4H21OM)
8Gb DDR3-1600 / PC3-12800 (2х HMT351S6CFR8C-PB)
Windows 10 x64
Intel driver - 10.18.10.4358 
Nvidia driver - 368.81
So, first of all Requiem works not like it should do, it doesnt render lightning, take a look at proper gameplay: https://youtu.be/DBnm4ed9nSw?t=1m1s

And now look at my gameplay: https://youtu.be/JRtcfsP32ww

No shadows. And when i'm exiting starting room PCem crashes.

Any idea?
Last edited by vorob on Thu 04 Aug, 2016 5:25 am, edited 1 time in total.

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omarsis81
Posts: 631
Joined: Thu 17 Dec, 2015 6:20 pm

Re: [Crash] Requiem: Avenging Angel, 3dfx

Post by omarsis81 » Thu 04 Aug, 2016 2:02 am

requiem.jpg
requiem.jpg (169.47 KiB) Viewed 2991 times
Also, when you walk past the vitraux (and if PCem is running in full screen) you will get this

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SarahWalker
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Re: [Crash] Requiem: Avenging Angel, 3dfx

Post by SarahWalker » Mon 29 Aug, 2016 4:44 pm

Rev 549 should fix this.

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omarsis81
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Re: [Crash] Requiem: Avenging Angel, 3dfx

Post by omarsis81 » Mon 29 Aug, 2016 5:03 pm

SarahWalker wrote:Rev 549 should fix this.
Wow, nice job!
When do you think we can have the next official PCem release?

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SarahWalker
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Re: [Crash] Requiem: Avenging Angel, 3dfx

Post by SarahWalker » Mon 29 Aug, 2016 5:14 pm

Probably next year.

Orchidsworn
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Joined: Sun 22 Mar, 2015 10:16 pm

Re: [Crash] Requiem: Avenging Angel, 3dfx

Post by Orchidsworn » Mon 17 Oct, 2016 9:12 am

SarahWalker wrote:Probably next year.

Can't give us a half or even better a quarter it might appear? No need to really mostly joking with you but a year is a long amount of time to plan for something being released. I guess I will just tell myself be ready for it coming out on 12/31/17 and anything sooner will be a pleasant surprise.

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SarahWalker
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Re: [Crash] Requiem: Avenging Angel, 3dfx

Post by SarahWalker » Mon 17 Oct, 2016 5:00 pm

Q1 maybe? Don't hold me to that though - PCem is hardly developed to a schedule.

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omarsis81
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Re: [Crash] Requiem: Avenging Angel, 3dfx

Post by omarsis81 » Mon 17 Oct, 2016 5:11 pm

Maybe Battler or any programmer with skills to compile PCem could make unofficial compilations maybe each 2 or 3 months any upload them somewhere
Any volunteer?

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SarahWalker
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Re: [Crash] Requiem: Avenging Angel, 3dfx

Post by SarahWalker » Mon 17 Oct, 2016 6:45 pm

I've requested many times that I don't want to see development builds made available.

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omarsis81
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Re: [Crash] Requiem: Avenging Angel, 3dfx

Post by omarsis81 » Mon 17 Oct, 2016 7:25 pm

SarahWalker wrote:I've requested many times that I don't want to see development builds made available.
I've never read that, sorry

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