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Re: 3DFX compatibility list

Posted: Mon 23 Oct, 2017 12:47 am
by omarsis81
I tested Fulcrum: in PCem looks very dark as reported. I also tried it in real hardware with a Voodoo 1 (pic) and works fine, so there is a bug in PCem

Re: 3DFX compatibility list

Posted: Wed 25 Oct, 2017 10:14 pm
by leilei
Giants Citizen Kabuto also has a darkness issue with the logos/loading screens on Voodoo2, wonder if that's related

Re: 3DFX compatibility list

Posted: Sun 29 Oct, 2017 4:08 pm
by SarahWalker
MiG-29 fixed in rev 911.

Re: 3DFX compatibility list

Posted: Sun 29 Oct, 2017 4:33 pm
by omarsis81
SarahWalker wrote:MiG-29 fixed in rev 911.

Thank you!
leilei wrote:Giants Citizen Kabuto also has a darkness issue with the logos/loading screens on Voodoo2, wonder if that's related

Could you please re-test and see if this fix also applies for Giants?

Re: 3DFX compatibility list

Posted: Mon 30 Oct, 2017 12:30 am
by leilei
Can confirm the fix also fixes Giants.

Re: 3DFX compatibility list

Posted: Tue 31 Oct, 2017 12:02 pm
by leilei
Powerslide crashes PCem (no log) when specular is enabled in Glide 2. Also when it doesn't crash, textures are heavily corrupted

Re: 3DFX compatibility list

Posted: Fri 03 Nov, 2017 9:18 pm
by SarahWalker
Powerslide fixed in revs 912-914.

Re: 3DFX compatibility list

Posted: Fri 03 Nov, 2017 11:05 pm
by leilei
Descent Freespace in glide, PCem crashes (no log) immediately when going into the Tech Room and after a few seconds in-flight, V2 recompiler

Powerslide still seems to hang the Voodoo2 (killing the card for the whole session, leading to a hang when you access its control panel after terminating the game) after a race has been completed but only when specular is enabled. There's also occasions of corrupted menu graphics (which probably don't involve 3dfx anyway, but are still worth noting)

Re: 3DFX compatibility list

Posted: Sat 04 Nov, 2017 12:39 pm
by SarahWalker
Rev 915 fixes Descent Freespace.

Re: 3DFX compatibility list

Posted: Wed 08 Nov, 2017 1:19 am
by leilei
In Freespace (around the campaign's second mission ) the Voodoo2 hangs and dies for the rest of the session in a similarly described manner in my last bug with Powerslide. I've also had it happen in Hardwar after a while

Tribes 2 initializes the V2 and blackscreens, though i'm not sure if that should work on the real V2 either as that's another game I have to crosscheck (I've played it on a Geforce2 at the earliest)... the version tested is the free 2002 ISO release from Hi-Rez themselves (since that's the version most likely to be ran, not to mention the same release is identical to the old 2004 Gamespy freeware release so it's had plenty of recirculation)

EDIT: I investigated Jane's F-15 and it seems to be more of a CPU issue? The winchip interpreter shows missing polygons in the game's software renderer. Both V1 and V2 recompilers are missing their skies (they show on interpreter, though they also have the software renderer's bugs)

EDIT2: V2 fatal texture upload bugs can be found in Interstate 76 Nitro (and probably gold)'s 3dfx glide renderer. Easily reproducible by firing (it also makes pcem terminate itself afterward). Also happens on voodoo interpreter. It also happens on Voodoo Graphics, but at a slower rate.

EDIT3: Using the 6-99 V2 driver did something about the hangs at the beginning of the post. Powerslide quits to desktop instead of hanging now