Hi guys
Been following this emulator for a while and i think to help have more community involvement outside the dev circle it might be nice to have some form of nightly builds or at least dev drops. These will be for non-tech people to be able to run it and report any other bugs.
Maybe a forum post on how to right a simple and concise bug report would be useful to go with it?
nightly builds
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- Posts: 12
- Joined: Tue 05 Jan, 2016 9:20 pm
Re: nightly builds
I build with TDM-GCC & Msys.. It's nothing too special. if you have the path setup right it's just make -f makefile.mingw
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- Posts: 12
- Joined: Tue 05 Jan, 2016 9:20 pm
Re: nightly builds
is there a guide on this site on how to set this up?
Re: nightly builds
I use GCC 4.7.2 to compile mine. I don't bother with the Msys
Re: nightly builds
Good work for Pcem so far. *thumbs up*
It would be great if there Binaries from newer versions or testing versions.
Is it planed to better suppurt 3dfx and Networking?
I think many people still waiting for these features.
It would be great if there Binaries from newer versions or testing versions.
Is it planed to better suppurt 3dfx and Networking?
I think many people still waiting for these features.
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- Posts: 65
- Joined: Sun 22 Mar, 2015 10:16 pm
Re: nightly builds
Yeah Networking would be wonderful I want that second most of all functions. First most would be a virtual gamepad mapping system. So we could pass through modern gamepads to put in compatible button presses. Right now I can map them to keys easy enough, but not much luck with anything analog. Even if current machines that can be emulated don't have a whole lot of use for that outside of maybe flight games and the earliest of 3D platformers and maybe some racing games.
Re: nightly builds
PCem-mooch supports networking, and so does OBattler's PCem-experimental.Orchidsworn wrote:Yeah Networking would be wonderful I want that second most of all functions. First most would be a virtual gamepad mapping system. So we could pass through modern gamepads to put in compatible button presses. Right now I can map them to keys easy enough, but not much luck with anything analog. Even if current machines that can be emulated don't have a whole lot of use for that outside of maybe flight games and the earliest of 3D platformers and maybe some racing games.