Warnings

Discussion of development and patch submission.
User avatar
omarsis81
Posts: 536
Joined: Thu 17 Dec, 2015 6:20 pm

Warnings

Postby omarsis81 » Wed 12 Apr, 2017 5:24 pm

Sarah: I noticed you have been fixing some compile warnings, is this a compile warning too? Or just an error on my end?
corrupt.png
corrupt.png (24.63 KiB) Viewed 678 times
SarahWalker
Site Admin
Posts: 1312
Joined: Thu 24 Apr, 2014 4:18 pm

Re: Warnings

Postby SarahWalker » Wed 12 Apr, 2017 6:51 pm

That's something to do with libraries on your end. Or at least that's what googling that warning suggests.
Battler
Posts: 793
Joined: Sun 06 Jul, 2014 7:05 pm

Re: Warnings

Postby Battler » Thu 13 Apr, 2017 8:34 am

This happens with GCC 4.8.x for some reason. Either downgrade to GCC 4.7.x or upgrade to GCC 4.9.x.
A. Naim
Posts: 75
Joined: Thu 09 Jul, 2015 5:06 pm

Re: Warnings

Postby A. Naim » Tue 03 Oct, 2017 8:04 pm

Re-use, re-duce, re-cycle thread... :)

I am on GCC 4.7.2, so is there any way to tell which libraries I have which might be causing this? I'm on Windows 10, and have a habit of doing things like installing the June 2010 DirectX 9 SDK and user redist so I can play old games. :)
User avatar
leilei
Posts: 422
Joined: Fri 25 Apr, 2014 4:47 pm

Re: Warnings

Postby leilei » Tue 03 Oct, 2017 9:20 pm

I can't reproduce these warnings on 4.7.2 :S
A. Naim
Posts: 75
Joined: Thu 09 Jul, 2015 5:06 pm

Re: Warnings

Postby A. Naim » Wed 04 Oct, 2017 12:35 am

leilei wrote:I can't reproduce these warnings on 4.7.2 :S

...Yeah, definitely something weird I did with my system at some point, then. :)

Return to “Development”

Who is online

Users browsing this forum: No registered users and 6 guests