Proprietary API videocards

Discussion of development and patch submission.
WhiteMagicRaven
Posts: 7
Joined: Fri 28 Jul, 2017 2:32 pm

Proprietary API videocards

Postby WhiteMagicRaven » Mon 31 Jul, 2017 2:21 pm

if it can help you, i can give you remote access for testing developing, reverse enginering , etc.

I have:
1. ATI 3D Rage Pro (wrapper https://github.com/ata4/glrage)
2. ATI Radeon x550 (ATI TruForm capable, https://www.youtube.com/watch?v=jkNj7iVhzkw&t=38s , http://ogldev.atspace.co.uk/www/tutoria ... ial31.html , also look my videos. )
3. S3 ViRGE (S3D emulated on 86box, pcem, dosbox-x)
4. S3 DH-Savage4 (unreal engine games uses it. maybe others, don't know)
5. Matrox Millenium (NASCAR Racing, http://www.vogons.org/viewtopic.php?t=33483 )
6. If everything going well i get Rendition Verite v2200 based videocard.

hope "vetz" and "Tuxality" will help too =), http://redtux.rocik.net/
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omarsis81
Posts: 545
Joined: Thu 17 Dec, 2015 6:20 pm

Re: Proprietary API videocards

Postby omarsis81 » Mon 31 Jul, 2017 4:28 pm

S3 ViRGE is already emulated!
Tuxality also has a project for PowerVR!
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leilei
Posts: 436
Joined: Fri 25 Apr, 2014 4:47 pm

Re: Proprietary API videocards

Postby leilei » Tue 01 Aug, 2017 9:58 pm

Tuxality's even already here...

API wrappers don't really help with registers and the other necessities to emulate an entire video card all that much. It's also an obvious snowball's chance in hell that 2004-05 gen 3d hardware will be emulated (i.e. #2, which actually ISN'T truform capable fyi)

I'm sure Sarah's already aware of all the proprietary APIs and cards that are out there (as well as information on them)
WhiteMagicRaven
Posts: 7
Joined: Fri 28 Jul, 2017 2:32 pm

Re: Proprietary API videocards

Postby WhiteMagicRaven » Mon 14 Aug, 2017 5:09 pm

Maybe i wrong on marking x550 maybe it x450 i dont know, but its surely do TruForm!!! =)
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leilei
Posts: 436
Joined: Fri 25 Apr, 2014 4:47 pm

Re: Proprietary API videocards

Postby leilei » Mon 14 Aug, 2017 11:52 pm

Only Radeon 8500 supports native Truform. Not even R200's variations do. The wide variety of Radeons I do own don't support Truform either. There's not enough consumer CPU power in the world currently on emulating 3d cards that new anyway, it'd probably have to be vulkan'd for best results.
iwasaperson
Posts: 24
Joined: Sun 02 Nov, 2014 12:48 am

Re: Proprietary API videocards

Postby iwasaperson » Tue 15 Aug, 2017 4:06 am

leilei wrote:Only Radeon 8500 supports native Truform. Not even R200's variations do. The wide variety of Radeons I do own don't support Truform either. There's not enough consumer CPU power in the world currently on emulating 3d cards that new anyway, it'd probably have to be vulkan'd for best results.

I'm sure if the libretro team can implement what is essentially a pixel perfect N64 software renderer in Vulkan with ParaLLEl, then it would theoretically be possible with other GPUs. I'm sure the complexity would be insane, as each individual GPU would have to get its own renderer (correct me if I'm wrong on that one).
WhiteMagicRaven
Posts: 7
Joined: Fri 28 Jul, 2017 2:32 pm

Re: Proprietary API videocards

Postby WhiteMagicRaven » Tue 15 Aug, 2017 2:49 pm

Than another Radeon not support it natively so it emulates it?
ok look at "OpenGL Extensions Viewer 4.1" app this will show newer video cards support it, and i also on my youtube channel used Radeon X??? series and TruForm worked for me, WTF? i used ATI Radeon 9200SE Saphire and i remember i see truform in counter-strike =)

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