Graphical glitches in Re-Volt on Windows 98 SE

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RolandMunsil
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Joined: Mon 29 Jul, 2019 5:58 am

Graphical glitches in Re-Volt on Windows 98 SE

Post by RolandMunsil » Mon 29 Jul, 2019 8:25 pm

Encountered some graphics bugs playing Re-Volt on a Win98SE machine. The loading screens in the main game are extremely distorted, and most of the graphics in the level editor seem to be replaced with a sparse dot pattern.

Pics:
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1.png (145.92 KiB) Viewed 1450 times
Video: https://youtu.be/y6CQ8gIZkgQ

Software: Re-Volt (USA), matches http://redump.org/disc/58678/
OS: Windows 98 Second Edition (OEM Full) from WinWorld
Config: Shuttle HOT-557, Pentium MMX 200, S3 ViRGE/DX with Voodoo Graphics 2, Sound Blaster AWE32, using dynamic recompiler

The only thing I did before installing Re-Volt was install a driver for Voodoo 2, and DirectX 7.0a

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leilei
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Re: Graphical glitches in Re-Volt on Windows 98 SE

Post by leilei » Mon 29 Jul, 2019 10:27 pm

That "dot pattern" is the ViRGE's overdrawn dither for alpha blending, so you're erroneously using the ViRGE for this game (you shouldn't!)

RolandMunsil
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Joined: Mon 29 Jul, 2019 5:58 am

Re: Graphical glitches in Re-Volt on Windows 98 SE

Post by RolandMunsil » Mon 29 Jul, 2019 11:00 pm

Oh great, thanks! Glad it's not a bug in the emulator. Do you know what video card should I use instead? Also, if it's not too much to ask, is there a good way to tell in general what video card(s) work with any given software?

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omarsis81
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Re: Graphical glitches in Re-Volt on Windows 98 SE

Post by omarsis81 » Tue 30 Jul, 2019 2:14 am

Go with the Diamond Stealth 32, the Mach64 or any standard VGA card that doesn't have 3D features so it won't mess with the Voodoo

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