Search found 203 matches
- Thu 27 Jun, 2024 1:50 am
- Forum: General
- Topic: Compiling PCem vNext on Fedora 40
- Replies: 3
- Views: 673
Re: Compiling PCem vNext on Fedora 40
Hello. I didn't realize the first time, but it seems you are executing cmake on the wrong directory. You should be doing it on the directory where COPYING and README.md are placed, not inside src. Also, I recommend you to build inside a folder, instead of directly there, Just like this: mkdir -p bui...
- Wed 19 Jun, 2024 10:36 am
- Forum: General
- Topic: Compiling PCem vNext on Fedora 40
- Replies: 3
- Views: 673
Re: Compiling PCem vNext on Fedora 40
Version 17 is the release version. version 18 has several changes, including code restructuration, build system change (automake -> cmake) and some development changes. It does have some new additions, but you should be fine with v17. As for the problem compiling (Aside of the two warnings which cou...
- Sun 04 Feb, 2024 4:54 pm
- Forum: General
- Topic: Awe32 not showing up in 98SE
- Replies: 6
- Views: 3623
Re: Awe32 not showing up in 98SE
PCem does not emulate the PnP versions of SB16 and AWE 32, so they are not "plug&play" aware. Also, it is important to note that the default configuration of the SB16 and AWE32 in PCEm is not the most usual one, so it might be needed to set the IRQ and maybe even the Port correctly whe...
- Thu 18 May, 2023 7:22 pm
- Forum: Development
- Topic: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
- Replies: 84
- Views: 128375
Re: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
About copying the required Dlls into a "release" folder, I was able to do so automatically adding this to the .sh file that I use for compiling: ntldd -R pcem.exe|grep msys64 | cut -f2 -d\> | cut -f1 -d\( | tr \\\\ /| while read a; do ! [ -e "./`basename $a`" ] && cp -v &...
- Sun 08 Jan, 2023 1:05 pm
- Forum: General
- Topic: mouse release is not working
- Replies: 2
- Views: 2317
Re: mouse release is not working
it should be ctrl+end, yes.
In fact the titlebar should say how to release it. ( mouse wheel will not work when emulating a mouse with middle button)
In fact the titlebar should say how to release it. ( mouse wheel will not work when emulating a mouse with middle button)
- Thu 08 Dec, 2022 11:45 am
- Forum: Development
- Topic: PCem-vNext-Windows-MINGW64-9 not recognize Roms
- Replies: 4
- Views: 5202
Re: PCem-vNext-Windows-MINGW64-9 not recognize Roms
I am assuming you mean this download: https://github.com/sarah-walker-pcem/pcem/actions/runs/3503323850 The place of the config folder has changed in recent commits and this includes the place for the roms folder. This was mentioned on the development post here on the boards. Basically, now you need...
- Sat 10 Sep, 2022 11:08 am
- Forum: General
- Topic: PCemV17 Directory and Unicode Errors
- Replies: 1
- Views: 1012
Re: PCemV17 Directory and Unicode Errors
First, ensure that you have write permissions on the directory and subdirectories where PCem is.
Also, you could be having problems with directories with spaces, although I don't recognize any of both errors.
Also, you could be having problems with directories with spaces, although I don't recognize any of both errors.
- Sat 10 Sep, 2022 10:55 am
- Forum: General
- Topic: What's your thoughts on Windows 2000 vs Windows ME vs XP Service Pack 3 on both real and emulation for older software?
- Replies: 2
- Views: 2465
Re: What's your thoughts on Windows 2000 vs Windows ME vs XP Service Pack 3 on both real and emulation for older softwar
Back in the day, all three of them made using MS-DOS applications harder, Windows ME (based on Windows 98) being the less problematic of all them. For the Windows side of things, Windows ME was a Windows 98 with a couple of nice things ( like move to folder, copy to folder, a feature that didn't mak...
- Sat 10 Sep, 2022 10:26 am
- Forum: General
- Topic: CD-Rom Player on PCem
- Replies: 6
- Views: 2644
Re: CD-Rom Player on PCem
I haven't seen the exact part of the code, but my thoughts on the problems when interacting with physical (instead of virtual) devices comes from the fact that the emulation stops until it receives the response. This, to the emulator, is interpreted as not being fast enough to maintain the emulated ...
- Sun 04 Sep, 2022 8:56 am
- Forum: General
- Topic: OpenGL Shaders installation
- Replies: 3
- Views: 1888
Re: OpenGL Shaders installation
I personally use these shaders, which are made by a member of these forums (and based on libretro)
https://github.com/leilei-/someshaders
https://github.com/leilei-/someshaders
- Sun 04 Sep, 2022 7:59 am
- Forum: General
- Topic: Running MS Multiplan 3.0
- Replies: 2
- Views: 1081
Re: Running MS Multiplan 3.0
I tend to configure 386/486 machines with a trident TVGA . Possibly the application uses some VESA modes.
Else, check the documentation, maybe the software has a setting to avoid video detection or some video parameters.
Other than that, I don't know, since I never used that application.
Else, check the documentation, maybe the software has a setting to avoid video detection or some video parameters.
Other than that, I don't know, since I never used that application.
- Wed 13 Jul, 2022 6:27 pm
- Forum: Patches
- Topic: [Patch] Mouse speed in the emulator is too high #150
- Replies: 3
- Views: 3818
Re: [Patch] Mouse speed in the emulator is too high #150
I had tried it on wx-sdl-mouse instead, which seems like a better place. My experience with this change wasn't much better. Maybe you could try mixing your patch and mine (i.e. apply your patch into wx-sdl-mouse) and see if it is better or not than your patch. Also, this solution only takes the scal...
- Tue 14 Jun, 2022 9:49 am
- Forum: Development
- Topic: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
- Replies: 84
- Views: 128375
Re: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
If you follow will_27 instructions, you wiinstalling the dependencies that will make that error go away.
- Tue 03 May, 2022 5:41 pm
- Forum: Development
- Topic: Mouse not working with recent msys2?
- Replies: 1
- Views: 3847
Re: Mouse not working with recent msys2?
As I reported on the Pcem Issue on Github https://github.com/sarah-walker-pcem/pcem/issues/139
the problem is found, and is a PCem bug, caused by a change in behaviour of the method SDL_WarpMouseInWindow, which was documented to have this behaviour. (i.e. cause a mouse move event)
the problem is found, and is a PCem bug, caused by a change in behaviour of the method SDL_WarpMouseInWindow, which was documented to have this behaviour. (i.e. cause a mouse move event)
- Thu 28 Apr, 2022 7:21 pm
- Forum: Development
- Topic: Mouse not working with recent msys2?
- Replies: 1
- Views: 3847
Mouse not working with recent msys2?
Hello. It's been a while since I last tried to build pcem ( my last compile of v17 is from june 2021), and this week I thought about testing how is the project going. As I say in the subject, I am using MSYS2 on windows. I updated it (pacman -Syu and all that), and ended with a GCC 11.3 and wxwidget...
- Tue 25 May, 2021 4:56 pm
- Forum: General
- Topic: Windows 3.11 Networking
- Replies: 1
- Views: 1560
Re: Windows 3.11 Networking
You will need to use PCAP mode in the host setup configuration (the button just above the "quit" icon in the startup window of PCem, and of course install pcap drivers on your host and configure the virtual ethernet card) if you intend that to work, and configure different IPs on the guest...
- Fri 23 Apr, 2021 5:09 pm
- Forum: General
- Topic: PCEM Skin Wrappers?
- Replies: 5
- Views: 3226
Re: PCEM Skin Wrappers?
Well, of course, it would not make sense to use this on a 15'' Wide laptop screen. On the other hand it could make sense on my 27'' screen. In fact, I sometimes simply open a black command line console and run PCem on a fixed size on top. (I.e. as a fake fullscreen with a 15'' emulated screen.). Bas...
- Sun 07 Feb, 2021 1:54 pm
- Forum: General
- Topic: Yamaha YMF7xx emulation
- Replies: 7
- Views: 4280
Re: Yamaha YMF7xx emulation
In the context of emulators, high level emulation would be: - Programs were told they have these instructions that they can use to obtain these results and we will implement something that generates those results and low level emulation would be: - We have the knowledge of this specific hardware imp...
- Wed 27 Jan, 2021 7:49 pm
- Forum: General
- Topic: Soundcard Device selection
- Replies: 2
- Views: 2571
Re: Soundcard Device selection
Windows allows to do that when the applications use the MME or Directsound APIs and select the default system soundcard, or with WASAPI when selecting by functionality (although this might only apply to microphones, don't remember now). The problem is that PCem doesn't use any of those APIs directly...
- Fri 01 Jan, 2021 4:49 pm
- Forum: General
- Topic: v17 released!
- Replies: 33
- Views: 41629
Re: v17 released!
Re: mouse: I ended tweaking the mouse acceleration options in windows 98 to the minimum. I am assuming that the problems are currently a double-acceleration caused from the real OS + emulated OS. Also, I am not sure if it is correctly compensating for high-dpi or fullscreen. (Never checked). Back wh...
- Fri 01 Jan, 2021 4:46 pm
- Forum: Development
- Topic: v17 compatibility & bug list
- Replies: 77
- Views: 84154
Re: v17 compatibility & bug list
Re: SeaBIOS: Back when I checked, it did support i440BX, so now that there's the GA686BX, maybe it could be added. Also given that it's open source, it should be easier to get good support than for closed-source legacy bioses. Finally, don't forget there's also an VGAbios. (don't know what does it e...
- Tue 22 Dec, 2020 7:45 pm
- Forum: General
- Topic: How to connect a folder in PCem to my own Computer?
- Replies: 18
- Views: 38767
Re: How to connect a folder in PCem to my own Computer?
PCem has two network emulation drivers: A SLiRP driver and a PCAP driver. They are selectable from the configure host button on the PCem Configuration Manager. The SLiRP driver, which is the default, works like this: To the outside, it is just an application communicating with the default network ca...
- Tue 01 Dec, 2020 6:23 pm
- Forum: General
- Topic: Port Forwarding SLiRP
- Replies: 3
- Views: 3012
Re: Port Forwarding SLiRP
You can build PCEm with Slirp and also with Pcap. With Pcap you would have a better control since the emulator will have a different IP on your network, rather than doing NAT over your machine's IP. As for port forwarding, I am not sure if that was implemented. It means that the application (PCem) w...
- Sat 28 Nov, 2020 10:33 am
- Forum: General
- Topic: Compiling pcem on raspberry pi 4
- Replies: 6
- Views: 5252
Re: Compiling pcem on raspberry pi 4
You seem not to have the wxwidgets headers, since it is not finding their classes. Did you run ./configure before running make? Also, it is a good idea everytime that you get the source, to run autoreconf -i. (and ./configure and make ) Sarah is not using the linux makefiles, and sometimes they are ...
- Sat 28 Nov, 2020 10:31 am
- Forum: General
- Topic: Strange graphic bugs when leaving games
- Replies: 19
- Views: 10685
Re: Strange graphic bugs when leaving games
So when I have the S3 Virge/DX selected this is my 3D card? or my 2D card? Where to select 2D cards? When I play games they sometimes ask me which graphics adapter they should use and i can switch between S3 Virge/DX and Voodoo2. Is this 2D and 3D adapters then? Historical information: The Voodoo 1...
- Wed 14 Oct, 2020 7:57 pm
- Forum: General
- Topic: Compilation PcEm 16
- Replies: 11
- Views: 7571
Re: Compilation PcEm 16
Are you a linux user? I mean... I ask because you USE a linux OS, you know? You found difficulties trying to compile PCem and I have been giving you hints on what to look for so that you can work your way into compiling it. Now it's almost one month later and looks that you're still in the same plac...
- Tue 13 Oct, 2020 7:44 pm
- Forum: General
- Topic: Compilation PcEm 16
- Replies: 11
- Views: 7571
Re: Compilation PcEm 16
Been away from the PC for some days.
From that line, I see several things: First, you have 32bit and 64bit versions of the GL library.
Also, your link points to a different place than mine, which you should also check where does it point to.
From that line, I see several things: First, you have 32bit and 64bit versions of the GL library.
Also, your link points to a different place than mine, which you should also check where does it point to.
- Wed 30 Sep, 2020 8:51 pm
- Forum: General
- Topic: Compilation PcEm 16
- Replies: 11
- Views: 7571
Re: Compilation PcEm 16
You had to look for the error, in this case, the error about not finding -lGL: configure:5359: checking for glGetError in -lGL configure:5384: gcc -o conftest -O3 conftest.c -lGL -lpthread -lasound >&5 /usr/bin/ld: cannot find -lGL So the error is that the linker cannot find the specified librar...
- Mon 28 Sep, 2020 8:19 pm
- Forum: Development
- Topic: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
- Replies: 84
- Views: 128375
Re: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
I saw that there are some instructions in the news sections. But indeed, it can need multiple steps depending on when it was last updated https://www.msys2.org/news/ I had to do this: Follow instructions in the 2020-06-29 news. Then follow instructions in the 2020-05-22 news. In your case (problems ...
- Mon 28 Sep, 2020 7:51 pm
- Forum: General
- Topic: Compilation PcEm 16
- Replies: 11
- Views: 7571
Re: Compilation PcEm 16
If you want help, you will need to provide more detailed information. configure generates a "config.log" file. Please look at it for determining what is going wrong. The output from autoreconf also happens here, and it's not a problem. (Probably we should improve Makefile.am, to not have t...