Search found 8 matches
- Tue 07 May, 2019 12:40 am
- Forum: General
- Topic: Problems compiling PCem
- Replies: 4
- Views: 5585
Re: Problems compiling PCem
Got it, thanks.
- Mon 06 May, 2019 7:08 pm
- Forum: General
- Topic: Problems compiling PCem
- Replies: 4
- Views: 5585
Re: Problems compiling PCem
Thanks, Sarah. That worked. Out of curiosity, should that step be necessary from now on? I know autoreconf updates generated configuration files but I'm not entirely sure exactly what it's doing here.
- Mon 06 May, 2019 4:19 pm
- Forum: General
- Topic: Problems compiling PCem
- Replies: 4
- Views: 5585
Problems compiling PCem
Hello, latest PCem source is failing to compile with Linux x64 using GCC 7.4.0, Specifically, I get: pcem-model.o: In function `at_pb520r_init': model.c:(.text+0x1ff0): undefined reference to `aip_82091aa_init' collect2: error: ld returned 1 exit status Makefile:898: recipe for target 'pcem' failed ...
- Fri 06 Apr, 2018 9:18 pm
- Forum: General
- Topic: SB16 MIDI in Windows ME
- Replies: 6
- Views: 6580
Re: SB16 MIDI in Windows ME
Update: I've discovered that installing this Sound Blaster 16 driver seems to have fixed the sound issue in WInME - now I get full MIDI and digital sound in Prince of Persia and other DOS games. I'm not sure why that worked, could someone help explain? Also, after installing this driver, rebooting a...
- Wed 21 Feb, 2018 2:32 am
- Forum: General
- Topic: SB16 MIDI in Windows ME
- Replies: 6
- Views: 6580
Re: SB16 MIDI in Windows ME
Thanks for your reply. You reminded me to check into something else: In WinME I went to device manager > SB16 > resources and noticed that the IRQ was set to 7, even though the BLASTER variable as noted above sets the IRQ to 5 by default! So it can't be taking environment variables from there - so h...
- Tue 20 Feb, 2018 10:55 pm
- Forum: General
- Topic: SB16 MIDI in Windows ME
- Replies: 6
- Views: 6580
Re: SB16 MIDI in Windows ME
Okay, I've done some more testing with this. I looked at the default BLASTER environment variables for Win98 vs. WinME, and here's what I saw: Win98SE: BLASTER=A220 I7 D1 H5 P330 T6 WinME: BLASTER=A220 I5 D1 T4 P330 I then noticed no BLASTER line in WinME's autoexec.bat (so where was it being set, I...
- Fri 16 Feb, 2018 11:00 pm
- Forum: General
- Topic: SB16 MIDI in Windows ME
- Replies: 6
- Views: 6580
Re: SB16 MIDI in Windows ME
Yes I realize that, however I don't think WinME's poor DOS support goes much further than its lack of Real Mode DOS. In other words, I don't believe running DOS games inside Win98 or WinME would be much different. Of course, you might be right and I may be completely off base with my theory - so I'm...
- Fri 16 Feb, 2018 6:41 pm
- Forum: General
- Topic: SB16 MIDI in Windows ME
- Replies: 6
- Views: 6580
SB16 MIDI in Windows ME
Hello, I've encountered some weirdness with the Sound Blaster 16 in Windows ME. Specifically, games such as DOS Prince of Persia will not play any MIDI music (such as the intro theme) no matter how PCem is configured. I've also tried changing the WinME "MIDI Music Playback Device" setting,...