Search found 15 matches

by RealNC
Mon 20 May, 2019 9:43 pm
Forum: General
Topic: Action Soccer Windows 98 SE installation
Replies: 9
Views: 1735

Re: Action Soccer Windows 98 SE installation

For DOS 7 (which comes with Windows 95), the DOS line should look like this:

DOS=HIGH,UMB,AUTO

This might give you a bit more free conventional memory.
by RealNC
Mon 26 Nov, 2018 4:46 pm
Forum: General
Topic: OpenGL 3.0 renderer has too much stutter?
Replies: 0
Views: 1628

OpenGL 3.0 renderer has too much stutter?

I've been mostly playing RPGs and adventure games in PCem v14 on Linux, and using the OpenGL 3.0 setting along with a CRT shader. These games use low framerates to begin with, so I had no issues. But I recently tried some action games (like Jazz Jackrabbit, Tyrian, Turrican 2) that have higher frame...
by RealNC
Thu 22 Nov, 2018 11:47 pm
Forum: General
Topic: MPU-401 interface?
Replies: 0
Views: 1563

MPU-401 interface?

Is there a way to have a dedicated MPU-401 interface? It seems the only way to have one is though a soundblaster card, but then you can't have digital audio at the same time in some MT-32 games because it shares the same IRQ as the MPU-401 :|
by RealNC
Tue 20 Nov, 2018 11:10 am
Forum: Development
Topic: SDL linear filtering
Replies: 5
Views: 2010

Re: SDL linear filtering

Can't you switch from linear to nearest? I get that choice in the right-click context menu. Now I don't actually use that, I use an OpenGL 3 CRT shader instead from here: https://github.com/leilei-/someshaders But in the "normal" OpenGL mode, I can switch from linear to nearest by right-clicking, th...
by RealNC
Sun 18 Nov, 2018 2:08 pm
Forum: Patches
Topic: Latest Nuked OPL3
Replies: 5
Views: 2157

Re: Latest Nuked OPL3

leilei wrote:
Sun 18 Nov, 2018 1:37 pm
Unfortunately in my case, it gives me a segfault on boot. GCC 4.7.2 and gdb isn't giving anything right now
No issues here on GCC 8.2.0 and Clang 7.0.0 on 64-bit Linux.
by RealNC
Sun 18 Nov, 2018 3:05 am
Forum: Patches
Topic: Latest Nuked OPL3
Replies: 5
Views: 2157

Re: Latest Nuked OPL3

I've been using this for a while and it works perfectly fine.
by RealNC
Wed 14 Nov, 2018 8:48 am
Forum: General
Topic: PCem crashes when running AWEUTIL /EM
Replies: 4
Views: 1378

Re: PCem crashes when running AWEUTIL /EM

OK, the error messages were misleading. The bug is straightforward actually: if (midi_len) { midi_command[midi_pos] = val; midi_pos++; if (midi_pos == midi_len) { // pclog("MIDI send %i: %02x %02x %02x %02x\n", midi_len, midi_command[0], midi_command[1], midi_command[2], midi_command[3]); snd_rawmid...
by RealNC
Wed 14 Nov, 2018 7:46 am
Forum: Merged patches
Topic: [Patch] Fixed XT/Tandy keyboard repeat scancode
Replies: 3
Views: 1318

Re: [Patch] Fixed XT/Tandy keyboard repeat scancode

Hey, this fixes keyboard input for me with 8088 emulation! When I switch to fullscreen using ctrl+alt+pgdn, the keyboard stops working. This patch seems to fix the bug and now I can finally run a fullscreen 8088 emulation.
by RealNC
Tue 13 Nov, 2018 2:55 am
Forum: General
Topic: PCem crashes when running AWEUTIL /EM
Replies: 4
Views: 1378

Re: PCem crashes when running AWEUTIL /EM

I'm using AWEUTIL v1.35. I downloaded the AWE32 drivers directly from the Creative Labs official site. Edit: I've now built PCem using "--enable-debug --disable-release-build" and this produces the in-emution "path error" message and does not crash. I then rebuilt again with "--enable-release-build"...
by RealNC
Mon 12 Nov, 2018 10:05 am
Forum: General
Topic: PCem crashes when running AWEUTIL /EM
Replies: 4
Views: 1378

PCem crashes when running AWEUTIL /EM

While messing around with the AWE32 emulation, I installed the official AWE32 DOS drivers in MS-DOS 6.22 and found that running AWEUTIL /EM will crash PCem with a segmentation fault. I don't actually use that functionality (I just pass MPU-401 MIDI through to the host OS to handle), but I thought I ...
by RealNC
Fri 09 Nov, 2018 8:51 pm
Forum: General
Topic: [Solved] Cannot get Munt (MT-32 emulator) to work
Replies: 6
Views: 2105

Re: [Solved] Cannot get Munt (MT-32 emulator) to work

I hope it can be added. There's quite a few cases where you need intelligent MPU for MIDI to work correctly.
by RealNC
Thu 08 Nov, 2018 3:49 am
Forum: General
Topic: [Solved] Cannot get Munt (MT-32 emulator) to work
Replies: 6
Views: 2105

Re: Cannot get Munt (MT-32 emulator) to work

I solved it. There is a TSR called SoftMPU, which will emulate an intelligent mode MPU-401 from within DOS. I need to load the tool prior to running the game. It seems not all games need this, I just happened to try the ones that do need it (Legend Entertainment games.) In case anyone else runs into...
by RealNC
Wed 07 Nov, 2018 11:39 pm
Forum: General
Topic: [HOWTO] Linux: Mount & create pcem images
Replies: 8
Views: 7007

Re: [HOWTO] Linux: Mount & create pcem images

I've been using loopback mount for other emulators too. One thing that needs to be in Big Red Letters though is that you should only mount the DOS partition image when PCem is not running. Specifically, when the emulated machine that uses that image is not currently running. And, you should remember...
by RealNC
Wed 07 Nov, 2018 11:21 pm
Forum: General
Topic: [Solved] Cannot get Munt (MT-32 emulator) to work
Replies: 6
Views: 2105

[Solved] Cannot get Munt (MT-32 emulator) to work

Hello! I recently discovered PCem. It's pretty much exactly what I've been looking for in a PC emulator! I've been using DOSBox for a long time, but something like PCem is much more suitable for me. Everything worked nicely, I've got MS-DOS 6.22 set up and everything, applications and games work per...
by RealNC
Wed 07 Nov, 2018 11:09 pm
Forum: General
Topic: Host machine survey
Replies: 127
Views: 56516

Re: Host machine survey

Core i5 2500K (Sandy Brdge, 3.3-3.7GHz)
16GB RAM
Linux