Search found 54 matches
- Thu 02 Nov, 2023 8:43 pm
- Forum: General
- Topic: PCem vNext Builds
- Replies: 5
- Views: 11324
PCem vNext Builds
Since I have noticed if I'm not coding enough on PCem the vNext builds will expire and will not allow you to download. I now adjusted the Actions to also upload to my CDN and will be assesable at https://pcem-dev-builds.cdn.ntgecdn.com/ To get a build using the CDN do the following. Get the artifact...
- Mon 14 Aug, 2023 7:11 pm
- Forum: Patches
- Topic: [Patch] Floppy drive noises
- Replies: 13
- Views: 18140
Re: [Patch] Floppy drive noises
I am going to close this, Its for an older release and don't need to keep getting responses on it when said person is no longer maintaining anymore.
Might look into adding things like this in a future release, but it be a while.
Might look into adding things like this in a future release, but it be a while.
- Mon 14 Aug, 2023 7:09 pm
- Forum: General
- Topic: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
- Replies: 82
- Views: 70214
Re: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
Well, honestly, I can say it's kind of rude to call me fake lol. What you expect me to do?emily wrote: βWed 09 Aug, 2023 10:20 pmThat is a very, very rude remark, MichaelMichaelJManley wrote: βWed 09 Aug, 2023 1:20 am I didn't even half to answer this but it felt good to answer such a retarded ass notion! lol.
- Mon 14 Aug, 2023 7:08 pm
- Forum: General
- Topic: is pcem v18 cancelled?
- Replies: 13
- Views: 6578
Re: is pcem v18 cancelled?
I see why Sarah gave up, Well, I don't know if you have been here when v17 was just released, but there was a contributor called Battler who was also a developer of an emulator called 86Box, and he was trying to ram 86Box down her throat. She got furious, to the point that she actually used the &qu...
- Mon 14 Aug, 2023 7:04 pm
- Forum: General
- Topic: is pcem v18 cancelled?
- Replies: 13
- Views: 6578
Re: is pcem v18 cancelled?
I think Michael is doing a good job. Until he has something to announce or release to the public, it makes no sense to just add whimsical or half-finished features to PCem. No one likes a half-finished program in need of constant fixes, patches and updates. When was the last time PCem crashed? In m...
- Mon 14 Aug, 2023 7:02 pm
- Forum: General
- Topic: is pcem v18 cancelled?
- Replies: 13
- Views: 6578
Re: is pcem v18 cancelled?
Well comment was missing some context, so I thought it was coming out as sarcasm
- Wed 09 Aug, 2023 1:26 am
- Forum: General
- Topic: is pcem v18 cancelled?
- Replies: 13
- Views: 6578
Re: is pcem v18 cancelled?
PCem is not a priority for him. He's just the maintainer after all. You do know what a maintainer is right? In free and open source software and inner source software, a software maintainer or package maintainer is usually one or more people who build source code into a binary package for distribut...
- Wed 09 Aug, 2023 1:20 am
- Forum: General
- Topic: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
- Replies: 82
- Views: 70214
Re: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
I have a feeling that "Michael J. Manley" doesn't actually exist. At some point in the development of CCS 64, a Commodore 64 emulator, the author Peter Hakan Sundell couldn't withstand the pressure from users and after vanishing for a while, he apparently handed over everything to a Stuar...
- Wed 12 Jul, 2023 7:41 am
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
Re: PCem v18 News (Was v17 Notice)
you can get basically the latest and greatest from GitHub, https://github.com/sarah-walker-pcem/pcem/actions/workflows/test-release-builds.yml All of those links have "expired". Does anyone have a link to the last build from 3 months ago? Yeah⦠I see that builds over time get removed. I a...
- Wed 08 Mar, 2023 9:41 am
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
- Wed 15 Feb, 2023 12:34 am
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
Re: PCem v18 News (Was v17 Notice)
The ironic thing is you can get basically the latest and greatest from GitHub, https://github.com/sarah-walker-pcem/pc ... builds.yml
So there, thats your v18 if you can't wait for stable. People have a life, can't always develop on PCem.
So there, thats your v18 if you can't wait for stable. People have a life, can't always develop on PCem.
- Tue 27 Dec, 2022 9:30 am
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
Re: PCem v18 News (Was v17 Notice)
When will this new version of PCem V18 be released? As it was already mentioned: February 30th. It will bring Pentium 4 and GeForce 6 emulation. LOL, yes why stop there how about Core 2 Duo support! But for reals, I am the only developer, and also have other projects I am working on. It's on my lis...
- Wed 16 Nov, 2022 8:42 am
- Forum: Development
- Topic: is it possbile to develop emulation-virtualization hybrid?
- Replies: 5
- Views: 4512
Re: is it possbile to develop emulation-virtualization hybrid?
Yes, this is something that comes up over and over and over.
PCem will NEVER be a virtualiser. The whole point of PCem is to emulate the hardware and basically give you a 1 to 1 copy of older hardware, even to the bios/chipset level.
Emulation != Virtualization.
PCem will NEVER be a virtualiser. The whole point of PCem is to emulate the hardware and basically give you a 1 to 1 copy of older hardware, even to the bios/chipset level.
Emulation != Virtualization.
- Wed 16 Nov, 2022 8:32 am
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
Re: PCem v18 News (Was v17 Notice)
am I'm missing something? The new path is: %HOMEPATH%\.pcem I do plan on resolving this in if it detects a .pcem folder with the EXE, it will use that instead of the home folder. Basically gives it portable mode. If you dont add that folder, it will default to %HOMEPATH%\.pcem I know that change wa...
- Tue 06 Sep, 2022 9:32 pm
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
- Tue 06 Sep, 2022 8:50 pm
- Forum: General
- Topic: No ROMs present! You must have at least one romset to use PCem.
- Replies: 16
- Views: 33286
Re: No ROMs present! You must have at least one romset to use PCem.
@unreal: LOL be careful not to actually quote the link, had to modify your post @marzban2030: Post a romset again and you will be banned, we don't allow linking of ROMs due to copyright reasons. PCem just veers on the side of caution so that we don't get shut down. There is a few exceptions (Like Ge...
- Sat 30 Jul, 2022 9:01 am
- Forum: General
- Topic: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
- Replies: 82
- Views: 70214
Re: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
So is PCEM dead? No news for a long time. I hope the new manager didn't get immediately overwhelmed due to so much focus on 'realism'. If you feel overwhelmed don't be afraid to make sacrifices for performance,etc whatever you feel is necessary to keep the project alive. It's all about balance baby...
- Sun 10 Jul, 2022 5:41 am
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
Re: PCem v18 News (Was v17 Notice)
...V18 will be switching to Qt ... Qt 4.x was good but 5 or 6 is "very nice" for redistibute... 1.5MB of pcem + 200 MB Qt shit... Really only affects Windows, Linux users don't have that issue, which is kinda what I develop for, though I try to keep Windows still functional as it's a big ...
- Fri 24 Jun, 2022 5:48 am
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
Re: PCem v18 News (Was v17 Notice)
V18 will be switching to Qt This may regress XP/Vista/7/8/8.1 support. Several emulators moving to QT (PCSX2, Dolphin) gave up 7 because they had no choice in the matter when that decision's from upstream and/or develop on Win10/linux unaware of the platform regression creep issues. OTOH it's great...
- Tue 21 Jun, 2022 4:33 am
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
Re: PCem v18 News (Was v17 Notice)
See top for new information
- Sun 19 Jun, 2022 5:50 pm
- Forum: Development
- Topic: PCem cannot compile with printer support
- Replies: 2
- Views: 4035
Re: PCem cannot compile with printer support
Printer support is experimental. The reason it fails to compile is due to API changes and it's not been put into the printer code yet.
The README does state that experimental code may not work or build.
The README does state that experimental code may not work or build.
- Sun 19 Jun, 2022 1:40 am
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
Re: PCem v17 Notice
In GitHub Actions, https://github.com/sarah-walker-pcem/pcem/actions
Working on a release this year, finishing the plugin API and some bug fixes so hopefully soon!Jonathan McEvoy wrote: βSat 18 Jun, 2022 11:06 pm Will there be a new stable version called PCem V18 later in 2022?
- Sat 18 Jun, 2022 6:23 pm
- Forum: General
- Topic: PCem v18 News (Was v17 Notice)
- Replies: 103
- Views: 108588
PCem v18 News (Was v17 Notice)
EDIT: I am going to retract this statement due to the recent announcement on GitHub, Since I am doing some major changes to the core environment, dev builds are going to be very different from V17, so I will accept bug reports, and ill just check to see if they are still an issue on V18 V18 will be ...
- Thu 14 Apr, 2022 9:36 pm
- Forum: General
- Topic: Installing plugins
- Replies: 1
- Views: 1199
Re: Installing plugins
The capability is not fully implemented, that's why GitHub builds its disabled by default. The API is still being planned.
The location will be ~/.pcem/plugins and it needs to have a .pplg extension.
The location will be ~/.pcem/plugins and it needs to have a .pplg extension.
- Wed 13 Apr, 2022 7:39 am
- Forum: Development
- Topic: Dynarec issues
- Replies: 22
- Views: 14362
Re: Dynarec issues
Did you ever get a backtrace for that crash? Disabling optimisation for exec_recompiler() will absolutely kill performance, it's the dispatcher for the recompiler and definitely needs to be optimised! It only happened on release builds, it was beyond odd. But it could have been due to missing optim...
- Wed 13 Apr, 2022 7:37 am
- Forum: Development
- Topic: Dynarec issues
- Replies: 22
- Views: 14362
Re: Dynarec issues
Found the build: https://github.com/sarah-walker-pcem/pcem/commit/bc59a414b51bc20f27989e87e8044866afa76031 So I did a Release build with that optimization disable attribute removed, if possible can you check to see if this build has the same lag issues? https://repo.nasutek.com/repository/pcem/pcem/...
- Wed 13 Apr, 2022 4:20 am
- Forum: Development
- Topic: Dynarec issues
- Replies: 22
- Views: 14362
Re: Dynarec issues
Going back I did notice this
https://github.com/sarah-walker-pcem/pcem/issues/92
It seems one function got optimizations disabled due to the emulator crashing, I need to find which build I implemented this in. Could be GCC is optimizing wrong.
https://github.com/sarah-walker-pcem/pcem/issues/92
It seems one function got optimizations disabled due to the emulator crashing, I need to find which build I implemented this in. Could be GCC is optimizing wrong.
- Tue 12 Apr, 2022 10:38 pm
- Forum: Development
- Topic: Dynarec issues
- Replies: 22
- Views: 14362
Re: Dynarec issues
I'll look into what changed since v17 and now. I have yet to do any code changes on Dynarec so it's very strange it has any slowdown in that area.
- Tue 12 Apr, 2022 5:45 pm
- Forum: Development
- Topic: Dynarec issues
- Replies: 22
- Views: 14362
Re: Dynarec issues
Humm, you shouldn't even be asked for PCap if Networking is off. I'll push a fix for that now.
Should be able to compile now if you pull recent code
Should be able to compile now if you pull recent code
- Tue 12 Apr, 2022 1:48 am
- Forum: Development
- Topic: Dynarec issues
- Replies: 22
- Views: 14362
Re: Dynarec issues
@unreal9010: Can you test and see if build 85e1ef3 is better in regards to speed https://github.com/sarah-walker-pcem/pcem/actions/runs/2056679721 This build now uses compiler flags more on par with v17's release. GitHub Action builds were built with optimizations, so it was odd the speed difference...