Search found 268 matches

by szadycbr
Mon 06 Feb, 2017 9:49 pm
Forum: Development
Topic: Dynamic recompiler
Replies: 164
Views: 55731

Re: Dynamic recompiler

amazing, real good explanation, but you get this completely wrong, i meant the all components on one thread, except voodoo, and cpu on other thread. Emulating every component on separate thread would be uterly stupid. By mentioning all the boards i meant to visualise how already single core is busy ...
by szadycbr
Mon 06 Feb, 2017 7:32 pm
Forum: Development
Topic: Dynamic recompiler
Replies: 164
Views: 55731

Re: Dynamic recompiler

Dreamer , you are right, and it will be massive task to rewrite all components, but it will take much less if only one PC will be changed , and only one Dispaly, sound adapter etc. not the whole PCem but only one complete PC with specific boards. still a lot of work. without voodoo emulation it coul...
by szadycbr
Mon 06 Feb, 2017 6:07 pm
Forum: Development
Topic: Dynamic recompiler
Replies: 164
Views: 55731

Re: Dynamic recompiler

Last time i asked about splitting on multiple threads which now i understand is not possible, this time i asked for moving on to separate thread. The dynamic recompiler is Part of CPU emulation, i know , that was stupid question. when i will have the cash next summer i will pay someone to do it, 500...
by szadycbr
Mon 06 Feb, 2017 5:39 pm
Forum: Development
Topic: Dynamic recompiler
Replies: 164
Views: 55731

Re: Dynamic recompiler

Dreamer, you right i m not using SSD. Maybe just dynarec could be on second thread, and main CPU emulation will stay with PCem? i m sure syncing, could be done and unless somebody will try do it partialy or anyhow it will stay on "maybe, might be". But thank You for crashing my hopes :cry: , ;)
by szadycbr
Mon 06 Feb, 2017 2:01 pm
Forum: Development
Topic: Dynamic recompiler
Replies: 164
Views: 55731

Re: Dynamic recompiler

I have a question about the CPU emulation, cos i use poor i5 2140m and i can emulate like p100 on windows 98 and idle it stays 100% ,i can run ex. NFS3 and it is 100% during gameplay, most of the time, but when in windows i do copy files, open folders , browse cd rom , it goes down to 80% easy, so o...
by szadycbr
Mon 06 Feb, 2017 7:31 am
Forum: Development
Topic: Cannot compile a working executable
Replies: 15
Views: 3713

Re: Cannot compile a working executable

it is strange, cos my build require both of them to run. does any one have any idea why?
by szadycbr
Mon 06 Feb, 2017 6:38 am
Forum: Development
Topic: Cannot compile a working executable
Replies: 15
Views: 3713

Re: Cannot compile a working executable

Glad to hear that it works, but strangely i didnt had to copy anything to src folder (where release was build) to make executable , unless you try to run the exe in this folder, then you need three dll's from gcc/bin folder, libwinpthread-1.dll, libstdc++-6.dll, libgcc_s_dw2-1.dll is that the case? ...
by szadycbr
Sun 05 Feb, 2017 9:46 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

Thank You Sarah, i just did 633, no lag and no fluttering, win/win ;)

add: its kind of pitty , that most users dont know, how much is being done, through the years to get to that stage. :(
Before , even myself, didnt realise how great PCem is, and how hard You guys worked on it.
by szadycbr
Sun 05 Feb, 2017 7:17 pm
Forum: Development
Topic: Cannot compile a working executable
Replies: 15
Views: 3713

Re: Cannot compile a working executable

Now this is simplest thing for anyone who wants to compile and dont know how, just download mingw_gcc-5.3.0-3_ready_to_compile_v8.3_for_pcem.7z and extract the content to pcem/src folder, then click Compile_release_build.bat and ... thats it, just wait and PCem_release.exe will be in this folder aft...
by szadycbr
Sun 05 Feb, 2017 4:43 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

Sarah, could You include the Battler changes in repository? please do test it , it works well. You did nice job making the lag disappear and Battler also did nice job make fluttering disappear. If it works well , then everybody should be happy, all these little things by You guys make the PCem the b...
by szadycbr
Sun 05 Feb, 2017 7:46 am
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

Bahh, MR. Battler!!! Nacho is right!!! i removed openAL32.dll, and with your improvements there is no fluttering, sounds much better. Why didnt you tell us to remove that file? and crack poping sound on start disappear as well. You are the Man!!! congrats!!! everybody, after you do, the Battler chan...
by szadycbr
Sun 05 Feb, 2017 7:29 am
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

Leilei, you are right but only the new PCi versions used 48khz, I dont even thought for a second that PCem emulate Fifth gen. PCi ver. I had many sb's in the past and all isa versions had sampling rate up to 44khz, i had sb 1.0 it was horrible and sampling on it was even less, sb pro wasnt much bett...
by szadycbr
Sat 04 Feb, 2017 10:54 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

i have to add, that as far as i remember sb16 had sampling rate at 44khz, so PCem dont have to sample 48khz , unless there are other cards that do this, but not sb16.
by szadycbr
Sat 04 Feb, 2017 10:48 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

(i removed this useless post, Battler improvements works, You must only delete OpenAL32.dll, and fluttering is gone (thanks to MR.NACHO))
by szadycbr
Sat 04 Feb, 2017 3:26 pm
Forum: General
Topic: Early win 95 game in high res EXTREMELY slow
Replies: 18
Views: 4076

Re: Early win 95 game in high res EXTREMELY slow

Solstar82, most likely everyone would tell you, chose virge dx/gx , it is probably the best for 2d and 3d ,any way, wait for other opinions.
by szadycbr
Fri 03 Feb, 2017 8:50 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

Battler, i checked 1400 and still fluttering, the thing is that on 1200 it is alike :cst cst cst cst cst ..... and on 1400 : ccsstt ccsstt ccsstt ccsstt..... i hope you know what i m trying to say , i cant hear anything on 1600 , maybe it is CCCCCSSSSSSSSSSSSSSSTTTTTTTT once during the play, so i do...
by szadycbr
Fri 03 Feb, 2017 8:34 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

no i didnt try 1400, will check later, but what is the thing with dividing? #define SOUNDBUFLEN (4800) that line compile just fine, so what is it?
by szadycbr
Fri 03 Feb, 2017 3:48 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

Guys, before this issue PCem had buffer 4800 words (9600 bytes) and the lag was noticable, Sarah reduced that qiute a bit , to 1200 words (2400 bytes) and the lag was gone but fluttering appear out of nowhere, i did play with something i have no clue about and i make 1600 words (3200bytes) so slight...
by szadycbr
Thu 02 Feb, 2017 9:42 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

I have made myself the last repo with P50 and buffer 32000/20 and it works like a charm for doom and heretic, no lag , no fluttering. even when i run P75 on i5 2140m often PCem drop to 75-80 % during loading/file handling, P50 works 100% all the time!!!
by szadycbr
Thu 02 Feb, 2017 9:30 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

Thank You Battler now i do know a bit more , why this numbers are there and how can i play with it, thank You.
by szadycbr
Thu 02 Feb, 2017 9:04 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

Battler thank You very much, no i know, but i did now 20000/20 and fluttering was back, and on 32000/20 is not, and on all other combinations i did going higher than 32000 fluttering is there, i dont understand this at all, does it need right balance? he he, i dont get it, i thought on 20000/20 it m...
by szadycbr
Thu 02 Feb, 2017 8:52 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

when i was writting above post , it took me a while, and PCem was on waiting, after i posted i go back to PCem to see , did i hear that right, and flutterig was gone, i thought that i wrote some rubbish and it plays the sound fine, but after restart it flutter again. maybe thats still 627?
by szadycbr
Thu 02 Feb, 2017 8:42 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

Can anyone tell me how to download 628? i do always use last link on bitbucket page, i press download, then i do download that repository wchich says 2.5 megs but it really is 1 Mb and something, i download this: https://bitbucket.org/pcem_emulator/pcem/downloads is it the thing? and is this reposit...
by szadycbr
Thu 02 Feb, 2017 12:11 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

ok, i did play this morning a bit, all test have been done on p75 making sure it is always at 100% and sb16 if it matters on win98. i did build : #define SOUNDBUFLEN (48000/40) Sarah version #define SOUNDBUFLEN (48000/0) error divide by zero , or something like that #define SOUNDBUFLEN (48000/1) woo...
by szadycbr
Thu 02 Feb, 2017 7:14 am
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

Yeah, its there, i was wrong assuming thats just cos of not enugh fast host CPU cos i was talking about skipping issue, i didnt listen properly. Leilei is right. it occurs also at 98-101 %
by szadycbr
Wed 01 Feb, 2017 8:36 pm
Forum: General
Topic: Audio Lag with PCem 11 (was able to repro in latest source)
Replies: 50
Views: 8944

Re: Audio Lag with PCem 11 (was able to repro in latest source)

I have just checked doom with 627 and i did run on p75, if there is any lag now, i cant really notice, it is way better.
Everybody, lets check, you will see , i think the lag on doom is gone.
BTW to anyone, do you mind to tell me which line in which file is responsible for sound buffer length?
by szadycbr
Wed 01 Feb, 2017 5:00 pm
Forum: General
Topic: Early win 95 game in high res EXTREMELY slow
Replies: 18
Views: 4076

Re: Early win 95 game in high res EXTREMELY slow

i run it on mmx300 , much better and smother but bit slower as PCem did 65%, on p166mmx i have same speed as on this video https://www.youtube.com/watch?v=rc_4XY6Y7vM but of course not so many FPS. Game requires minimum p60 and i run it on p100 and on standard settings it run flawlessly, so p60 migh...
by szadycbr
Wed 01 Feb, 2017 4:37 pm
Forum: General
Topic: Early win 95 game in high res EXTREMELY slow
Replies: 18
Views: 4076

Re: Early win 95 game in high res EXTREMELY slow

I got it , thanks. The full version is only 80megs, rest from cd thats audio tracks. Full version allow me to run High resolution, i was wrong assuming it wil have 800x600 resolution, it is 640x480 but it uses high resolution textures. On max detail, and so on , using p166mmx PCem , even on my shity...
by szadycbr
Wed 01 Feb, 2017 12:58 pm
Forum: General
Topic: Early win 95 game in high res EXTREMELY slow
Replies: 18
Views: 4076

Re: Early win 95 game in high res EXTREMELY slow

I installed the shareware version of the game, and for some reason it wont allow me to check High resolution in menu. Maybe thats the shareware limit, game is nearly 500mb and my PAYG transfer from phone is gone, so i cant get full version. could you check the SW version and can you set high resolut...
by szadycbr
Tue 31 Jan, 2017 6:11 pm
Forum: Development
Topic: FPS to 50% in Win98
Replies: 21
Views: 5562

Re: FPS to 50% in Win98

Glad to hear that, MASH, but it is not really a problem, it is PCem design and it should be like that. In the future , maybe graphics cards could be emulated on second thread, that would also bring up performance but only while using primary display, would help if riva TNT will be emulated or some o...