Search found 287 matches
- Sun 05 Feb, 2017 7:17 pm
- Forum: Development
- Topic: Cannot compile a working executable
- Replies: 15
- Views: 15673
Re: Cannot compile a working executable
Now this is simplest thing for anyone who wants to compile and dont know how, just download mingw_gcc-5.3.0-3_ready_to_compile_v8.3_for_pcem.7z and extract the content to pcem/src folder, then click Compile_release_build.bat and ... thats it, just wait and PCem_release.exe will be in this folder aft...
- Sun 05 Feb, 2017 4:43 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
Sarah, could You include the Battler changes in repository? please do test it , it works well. You did nice job making the lag disappear and Battler also did nice job make fluttering disappear. If it works well , then everybody should be happy, all these little things by You guys make the PCem the b...
- Sun 05 Feb, 2017 7:46 am
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
Bahh, MR. Battler!!! Nacho is right!!! i removed openAL32.dll, and with your improvements there is no fluttering, sounds much better. Why didnt you tell us to remove that file? and crack poping sound on start disappear as well. You are the Man!!! congrats!!! everybody, after you do, the Battler chan...
- Sun 05 Feb, 2017 7:29 am
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
Leilei, you are right but only the new PCi versions used 48khz, I dont even thought for a second that PCem emulate Fifth gen. PCi ver. I had many sb's in the past and all isa versions had sampling rate up to 44khz, i had sb 1.0 it was horrible and sampling on it was even less, sb pro wasnt much bett...
- Sat 04 Feb, 2017 10:54 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
i have to add, that as far as i remember sb16 had sampling rate at 44khz, so PCem dont have to sample 48khz , unless there are other cards that do this, but not sb16.
- Sat 04 Feb, 2017 10:48 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
(i removed this useless post, Battler improvements works, You must only delete OpenAL32.dll, and fluttering is gone (thanks to MR.NACHO))
- Sat 04 Feb, 2017 3:26 pm
- Forum: General
- Topic: Early win 95 game in high res EXTREMELY slow
- Replies: 18
- Views: 14317
Re: Early win 95 game in high res EXTREMELY slow
Solstar82, most likely everyone would tell you, chose virge dx/gx , it is probably the best for 2d and 3d ,any way, wait for other opinions.
- Fri 03 Feb, 2017 8:50 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
Battler, i checked 1400 and still fluttering, the thing is that on 1200 it is alike :cst cst cst cst cst ..... and on 1400 : ccsstt ccsstt ccsstt ccsstt..... i hope you know what i m trying to say , i cant hear anything on 1600 , maybe it is CCCCCSSSSSSSSSSSSSSSTTTTTTTT once during the play, so i do...
- Fri 03 Feb, 2017 8:34 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
no i didnt try 1400, will check later, but what is the thing with dividing? #define SOUNDBUFLEN (4800) that line compile just fine, so what is it?
- Fri 03 Feb, 2017 3:48 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
Guys, before this issue PCem had buffer 4800 words (9600 bytes) and the lag was noticable, Sarah reduced that qiute a bit , to 1200 words (2400 bytes) and the lag was gone but fluttering appear out of nowhere, i did play with something i have no clue about and i make 1600 words (3200bytes) so slight...
- Thu 02 Feb, 2017 9:42 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
I have made myself the last repo with P50 and buffer 32000/20 and it works like a charm for doom and heretic, no lag , no fluttering. even when i run P75 on i5 2140m often PCem drop to 75-80 % during loading/file handling, P50 works 100% all the time!!!
- Thu 02 Feb, 2017 9:30 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
Thank You Battler now i do know a bit more , why this numbers are there and how can i play with it, thank You.
- Thu 02 Feb, 2017 9:04 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
Battler thank You very much, no i know, but i did now 20000/20 and fluttering was back, and on 32000/20 is not, and on all other combinations i did going higher than 32000 fluttering is there, i dont understand this at all, does it need right balance? he he, i dont get it, i thought on 20000/20 it m...
- Thu 02 Feb, 2017 8:52 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
when i was writting above post , it took me a while, and PCem was on waiting, after i posted i go back to PCem to see , did i hear that right, and flutterig was gone, i thought that i wrote some rubbish and it plays the sound fine, but after restart it flutter again. maybe thats still 627?
- Thu 02 Feb, 2017 8:42 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
Can anyone tell me how to download 628? i do always use last link on bitbucket page, i press download, then i do download that repository wchich says 2.5 megs but it really is 1 Mb and something, i download this: https://bitbucket.org/pcem_emulator/pcem/downloads is it the thing? and is this reposit...
- Thu 02 Feb, 2017 12:11 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
ok, i did play this morning a bit, all test have been done on p75 making sure it is always at 100% and sb16 if it matters on win98. i did build : #define SOUNDBUFLEN (48000/40) Sarah version #define SOUNDBUFLEN (48000/0) error divide by zero , or something like that #define SOUNDBUFLEN (48000/1) woo...
- Thu 02 Feb, 2017 7:14 am
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
Yeah, its there, i was wrong assuming thats just cos of not enugh fast host CPU cos i was talking about skipping issue, i didnt listen properly. Leilei is right. it occurs also at 98-101 %
- Wed 01 Feb, 2017 8:36 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
I have just checked doom with 627 and i did run on p75, if there is any lag now, i cant really notice, it is way better.
Everybody, lets check, you will see , i think the lag on doom is gone.
BTW to anyone, do you mind to tell me which line in which file is responsible for sound buffer length?
Everybody, lets check, you will see , i think the lag on doom is gone.
BTW to anyone, do you mind to tell me which line in which file is responsible for sound buffer length?
- Wed 01 Feb, 2017 5:00 pm
- Forum: General
- Topic: Early win 95 game in high res EXTREMELY slow
- Replies: 18
- Views: 14317
Re: Early win 95 game in high res EXTREMELY slow
i run it on mmx300 , much better and smother but bit slower as PCem did 65%, on p166mmx i have same speed as on this video https://www.youtube.com/watch?v=rc_4XY6Y7vM but of course not so many FPS. Game requires minimum p60 and i run it on p100 and on standard settings it run flawlessly, so p60 migh...
- Wed 01 Feb, 2017 4:37 pm
- Forum: General
- Topic: Early win 95 game in high res EXTREMELY slow
- Replies: 18
- Views: 14317
Re: Early win 95 game in high res EXTREMELY slow
I got it , thanks. The full version is only 80megs, rest from cd thats audio tracks. Full version allow me to run High resolution, i was wrong assuming it wil have 800x600 resolution, it is 640x480 but it uses high resolution textures. On max detail, and so on , using p166mmx PCem , even on my shity...
- Wed 01 Feb, 2017 12:58 pm
- Forum: General
- Topic: Early win 95 game in high res EXTREMELY slow
- Replies: 18
- Views: 14317
Re: Early win 95 game in high res EXTREMELY slow
I installed the shareware version of the game, and for some reason it wont allow me to check High resolution in menu. Maybe thats the shareware limit, game is nearly 500mb and my PAYG transfer from phone is gone, so i cant get full version. could you check the SW version and can you set high resolut...
- Tue 31 Jan, 2017 6:11 pm
- Forum: Development
- Topic: FPS to 50% in Win98
- Replies: 21
- Views: 21575
Re: FPS to 50% in Win98
Glad to hear that, MASH, but it is not really a problem, it is PCem design and it should be like that. In the future , maybe graphics cards could be emulated on second thread, that would also bring up performance but only while using primary display, would help if riva TNT will be emulated or some o...
- Tue 31 Jan, 2017 4:02 pm
- Forum: Development
- Topic: FPS to 50% in Win98
- Replies: 21
- Views: 21575
Re: FPS to 50% in Win98
Dear Dreamer, where did i say something about PCem title bar? all i spoke i my essay was about host CPU utilization, and it appears that MASH is talking about same thing and my cpu does maxed out running p120mmx on voodoo quake2 timedemo 1, it is only 2.7 ghz , you forgot? and i know that emulating ...
- Tue 31 Jan, 2017 2:49 pm
- Forum: Development
- Topic: FPS to 50% in Win98
- Replies: 21
- Views: 21575
Re: FPS to 50% in Win98
I really said what Dreamer have said but, longer.
- Tue 31 Jan, 2017 2:35 pm
- Forum: Development
- Topic: FPS to 50% in Win98
- Replies: 21
- Views: 21575
Re: FPS to 50% in Win98
Mash, Your host CPU have 2 threads to use, PCem using only 1 thread so u got 50% of cpu usage, when you run anything on voodoo u will get up to 100% . My i5 2140m works on turbo 2.7 non stop, when i do test on win98 p120mmx running quake 2 time demo 640x480 with voodoo, PCem performance is about 100...
- Mon 30 Jan, 2017 4:17 pm
- Forum: Development
- Topic: FPS to 50% in Win98
- Replies: 21
- Views: 21575
Re: FPS to 50% in Win98
Framerate? m i missing something? where did you check the "Framerate"?
- Sun 29 Jan, 2017 7:52 pm
- Forum: General
- Topic: Audio Lag with PCem 11 (was able to repro in latest source)
- Replies: 51
- Views: 40399
Re: Audio Lag with PCem 11 (was able to repro in latest source)
Your Guesstimate is almost ok. but my gues is about 0.3 sec on p75, but yes there is small lag on doom. But remember one thing, You can not compare PCem to dosbox , by any means, Dosbox barely emulates any hardware, and when it does it makes shortcuts by simulating some behaviour, it was designed to...
- Sat 28 Jan, 2017 7:47 am
- Forum: General
- Topic: To start using 3dfx.
- Replies: 28
- Views: 32140
Re: To start using 3dfx.
HI , Leilei, if the video bios is or might be the issue, cant we then post that .bin file here? or it would be some kind of violation?
- Fri 27 Jan, 2017 9:59 pm
- Forum: General
- Topic: To start using 3dfx.
- Replies: 28
- Views: 32140
Re: To start using 3dfx.
i also have not seen any problems with stealth 3D, You said that you got that mono option in bios settings on, and your bios just does not seems to Save the changes, You said that. I think something might be wrong with your bios settings or file or something. dont know, really.
- Fri 27 Jan, 2017 5:17 pm
- Forum: General
- Topic: To start using 3dfx.
- Replies: 28
- Views: 32140
Re: To start using 3dfx.
MR. Arkl1e, dont worry about win10 passing any information, i love the system and i had everyone since ms.Dos, win311....and so on, and 10 is definitely the best from them all, just do not connect to net when you install, then You can set everything off in optiond here and there , and i always start...