Search found 1002 matches
- Thu 10 Feb, 2022 8:25 pm
- Forum: General
- Topic: Dev version (vNext) performance difference with v17?
- Replies: 2
- Views: 2609
Re: Dev version (vNext) performance difference with v17?
The flag I usually use for self-compiled WIP builds is -flto. It's a little more obscure to set in a cmake makefile (imo) but I haven't noticed any sharp drop of performance from a vNext -flto build (built on GCC 11) compared to a pre-cmake -flto build (built on GCC 4.7). Also logging in a non-relea...
- Wed 09 Feb, 2022 10:32 pm
- Forum: General
- Topic: CD-ROM drive only partially works - unsure if Win98 or PCem bug
- Replies: 12
- Views: 6217
Re: CD-ROM drive only partially works - unsure if Win98 or PCem bug
Sometimes blowing away all the devices in device manager and then letting it detect for all the stuff on a different board works. There's also some rare cases of a boot virus affecting detection. There's at least one Win95 CD bootdisk out there that has a virus that sabotages MBRs and/or forces Wind...
- Fri 04 Feb, 2022 12:23 am
- Forum: General
- Topic: Problem with Voodoo Graphics in Interstate 76
- Replies: 14
- Views: 8065
Re: Problem with Voodoo Graphics in Interstate 76
It's like that on real hardware yeah, there's recently been one streamer (PMMX233 + ATI Rage + Voodoo2) going through having to clear it up with the menu refresh.
- Thu 03 Feb, 2022 9:36 pm
- Forum: Development
- Topic: compile v9 to run on win98
- Replies: 10
- Views: 6859
Re: compile v9 to run on win98
Well.... 1. GCC 4.7.2 (which produces Win95 compatible binaries) can compile up to V17. The dependencies after V12 (Wx and SDL2) will hate Windows 98 though 2. KernelEx can run V12 somewhat pcemme.png 3. While this high-end W9X computer is demonstrating PCem, running certain games natively with this...
- Wed 26 Jan, 2022 9:43 pm
- Forum: Patches
- Topic: [Patch] Floppy drive noises
- Replies: 13
- Views: 18124
Re: [Patch] Floppy drive noises
Maybe this feature could be a good candidate for the plugin system? Optional and own thread etc...
- Mon 24 Jan, 2022 12:56 pm
- Forum: Development
- Topic: Testing experimental printer
- Replies: 6
- Views: 3343
Re: Testing experimental printer
I don't know what the cause of it is now but in the V17 days i've avoided mounting hard drives to avoid the everlasting process when messing about video-related emulation ideas. Just had some config to mount nothing and head to the WinBIOS
- Fri 21 Jan, 2022 5:41 am
- Forum: Development
- Topic: [SOLVED] wxWidgets, ahem, PCem main icon misplaced
- Replies: 3
- Views: 2419
Re: [BUG] wxWidgets, ahem, PCem main icon misplaced
the wx default icon in the low color pixel form happens to resemble 3 crewmates nowadays...
- Thu 20 Jan, 2022 6:36 am
- Forum: General
- Topic: Problems with PCem compilation in Windows
- Replies: 3
- Views: 2032
Re: Problems with PCem compilation in Windows
Try -G "MSYS Makefiles" instead
- Wed 19 Jan, 2022 9:42 pm
- Forum: Development
- Topic: How to compile latest version on windows 10
- Replies: 13
- Views: 7520
Re: How to compile latest version on windows 10
Alright it's built. I'm now seeing a pcem.exe and libpcem.dll. Thank!
- Wed 19 Jan, 2022 6:20 pm
- Forum: Development
- Topic: How to compile latest version on windows 10
- Replies: 13
- Views: 7520
Re: How to compile latest version on windows 10
Going through that MSYS2 guide (after 3.64gb of dev env prep) deadended me... $ cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Release .. CMake Error: Could not create named generator MSYS Makefiles Generators * Unix Makefiles = Generates standard UNIX makefiles. Ninja = Generates build.ninj...
- Sun 16 Jan, 2022 2:20 pm
- Forum: General
- Topic: Running PCem emulation in GPU
- Replies: 6
- Views: 5002
Re: Running PCem emulation in GPU
There'd probably still be a CPU bottleneck. <bad idea> unless, somehow ......the CPU is also compute'd. GPUs probably could handle the FPU more precisely, but this all could be impractical memory read hell. Or maybe there's room for cache emulation... AS LONG AS IT'S NOT CUDA :( I have not had a sin...
- Fri 14 Jan, 2022 9:49 pm
- Forum: General
- Topic: PCEM on Raspberry Pi 3 & 4
- Replies: 4
- Views: 4982
Re: PCEM on Raspberry Pi 3 & 4
All I could get out of a 3 at best was a i486SX16. 4 on the other hand was either DX4-100 with Quake at 100%, or DX2-66 with Doom at 100%.
Software rendering backend without scaling helps!
Software rendering backend without scaling helps!
- Fri 14 Jan, 2022 9:43 pm
- Forum: General
- Topic: Couple of questions rgrd 3DFX emulation
- Replies: 3
- Views: 2583
Re: Couple of questions rgrd 3DFX emulation
There's mipmap emulation, it's just that the LOD calculation isn't perfect. Try r_colormiplevels 1 in Quake3, they'll show. What's missing is emulation of the optional mipmap dithering (which selects mip levels using a 2x2 dither matrix to make a rough trilinear look, but it isn't very compatible wi...
- Thu 23 Dec, 2021 4:29 pm
- Forum: General
- Topic: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
- Replies: 82
- Views: 70193
Re: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
For it to notice, you use -G "MSYS2 Makefiles", in a MSYS command line. Why I have no clue. And you just can install CMake from MSYS as well. If you were not using MSYS, I will look into restoring and updating them to the new structure. I will make it a TODO :) I honestly didn't think the...
- Mon 20 Dec, 2021 3:28 am
- Forum: General
- Topic: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
- Replies: 82
- Views: 70193
Re: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
I will start going though some refactoring to get it ready for a plugin interface and any bug fixes along the way. I IMO I don't think the MinGW makefiles had to be nuked. They were very convenient in that I didn't need to install autotools on windows as that was a pain, so right now i'm currently ...
- Sun 19 Dec, 2021 10:19 am
- Forum: General
- Topic: ANNOUNCEMENT: MichaelJManley taking over as PCem maintainer
- Replies: 82
- Views: 70193
- Sun 30 May, 2021 2:27 am
- Forum: General
- Topic: PCem V15 , v16 , v17 crash immediately after running machine
- Replies: 10
- Views: 4608
Re: PCem V15 , v16 , v17 crash immediately after running machine
On V14, change your CPU to an intel, as there's been a config regression since AMD K6 CPUs were added years ago. The crash may be trying to start a non-existent CPU from it
- Mon 17 May, 2021 11:26 pm
- Forum: General
- Topic: [PCem V17] Voodoo Graphics flag
- Replies: 3
- Views: 2361
Re: [PCem V17] Voodoo Graphics flag
...you're not going to find any as there's no Win16 glide games. You'll want to pkunzip the driver archives (they're self-extracting zips) and move their OVL files around if it's just the few dos glide games you want. (for historical context, Win3.1 gaming was very much dead by the time of the Voodo...
- Mon 17 May, 2021 1:25 am
- Forum: General
- Topic: [PCem V17] Voodoo Graphics flag
- Replies: 3
- Views: 2361
Re: [PCem V17] Voodoo Graphics flag
The earlier Voodoo cards (named "Voodoo Graphics" and "Voodoo2", not Rush) are strictly secondary video cards that only have 3d capabilities. They rely on switching VGA outputs (monitor connected to the Voodoo card, which would feed in video from the host video card's VGA out whe...
- Wed 28 Apr, 2021 12:07 am
- Forum: Development
- Topic: [Suggestion] Internal GLSL Shaders from DOSBox Staging
- Replies: 3
- Views: 3823
Re: [Suggestion] Internal GLSL Shaders from DOSBox Staging
You can already load many varieties of retroarch's CRT GLSL shaders (including chaining presets!). Making them internal won't be more practical. also that's a very bad and misleading "real CRT" shader example since it doesn't take in account for VGA's doublescanned modes (among other thing...
- Thu 22 Apr, 2021 1:07 am
- Forum: General
- Topic: PCEM Skin Wrappers?
- Replies: 5
- Views: 3202
Re: PCEM Skin Wrappers?
It'd probably be hell to implement in Wx, but (in theory) it's possible to write a GLSL shader that downsamples the output image and overlay another image on top as specified from a .glslp file. Extra immersion would probably require more shader variables for the num/caps/scroll lock and HDD/Power/T...
- Wed 21 Apr, 2021 1:45 am
- Forum: General
- Topic: Raspberry Pi - Top configs
- Replies: 1
- Views: 1528
Re: Raspberry Pi - Top configs
It's still all a big "depends on what you run" On v17, a stock Pi4B with cooling can get 100% with an AM486DX4 90MHz+S3Trio64+SB16(DBOPL) on most things i've tried, however VC6's still slow with regards to texture uploads on OpenGL, so the software renderer's still the best to use. Have no...
- Sat 17 Apr, 2021 2:14 am
- Forum: General
- Topic: Daikatana & Voodoo1
- Replies: 4
- Views: 2549
Re: Daikatana & Voodoo1
GLSetup was a video driver installer made more to answer Q3Test support emails (as many of them involved Voodoos at the time, and there was much mixed language of what OpenGL meant etc..no thanks to minidrivers). What GLSetup installs are the same drivers as the latest proper video driver at the tim...
- Fri 16 Apr, 2021 12:13 am
- Forum: General
- Topic: Daikatana & Voodoo1
- Replies: 4
- Views: 2549
Re: Daikatana & Voodoo1
You'll have to go into current.cfg and change the gl_driver line to 3dfxgl manually. There's many OpenGL games that don't bother enumerating the Voodoo1/2 (...by assuming from presence of glide2x.dll in many cases which is a bad practice) and switching appropriately to their ICD. Daikatana is one of...
- Thu 15 Apr, 2021 12:11 am
- Forum: General
- Topic: two questions, one about arm, one about widescreen
- Replies: 1
- Views: 1475
Re: two questions, one about arm, one about widescreen
1. Yes. There is an ARM dynarec
2. Win2000 drivers for Banshee/Voodoo3 cards do have some widescreen resolution support, but that's way out of the usable scope for a Pi that can only handle a 486SX consistently at best.
2. Win2000 drivers for Banshee/Voodoo3 cards do have some widescreen resolution support, but that's way out of the usable scope for a Pi that can only handle a 486SX consistently at best.
- Wed 14 Apr, 2021 12:06 am
- Forum: General
- Topic: Problem with Voodoo Graphics in Interstate 76
- Replies: 14
- Views: 8065
Re: Problem with Voodoo Graphics in Interstate 76
It's real behavior believe it or not! I76 doesn't know what to do with >2MB texture memory. It's one of those Glide games you should tick that 2MB checkbox for (in the 3dfx driver panel). And if that fails, use a Voodoo Graphics instead (with a 2mb+2mb configuration)
- Wed 14 Apr, 2021 12:03 am
- Forum: General
- Topic: Quake Benchmarks: PCEM vs real hardware
- Replies: 1
- Views: 1854
Re: Quake Benchmarks: PCEM vs real hardware
Enable the recompiler on the Voodoo emulation and the timing should be much faster. You should be seeing 48.2 on P133+w98se+Banshee
- Mon 12 Apr, 2021 5:14 am
- Forum: General
- Topic: First Post...And Question about CPU Power
- Replies: 6
- Views: 4047
Re: First Post...And Question about CPU Power
That's a question that's even difficult to answer with the real world variance of actual hardware. There's always a combination that a game will have a problem with. One of the more popular common computers in the US were 95-96 Packard Bell Legends, which were often lower-end Pentium machines with l...
- Mon 12 Apr, 2021 1:37 am
- Forum: Merged patches
- Topic: [Patch] New VHD support... now with added dynamics
- Replies: 63
- Views: 63078
Re: [Patch] New VHD support... now with added dynamics
I've also had some differencing VHDs not boot because it thinks the parent was modified - which they were never modified (and set to read only after they were created+finalized anyway) The only thing I can think of about this is... possible daylight savings disreprancies? Parent was 2-18-2021, diff ...
- Tue 23 Mar, 2021 10:33 pm
- Forum: General
- Topic: Dos Game MOTO x has garbled fonts
- Replies: 2
- Views: 1733
Re: Dos Game MOTO x has garbled fonts
You didn't mention your video card. I'm assuming Voodoo3 from the regression of EGA fonts from the VESA 3.0 BIOS extensions, so try an older video card