Search found 116 matches
- Mon 29 May, 2017 3:39 pm
- Forum: Development
- Topic: [Patch] CGA monochrome & selectable mono display
- Replies: 46
- Views: 35011
Re: [Patch] CGA monochrome & selectable mono display
I patched and tested with rev734, this will work in WIndows but I don't know about Linux. 'Change contrast for monochrome monitor' works only CGA. monochrome-monitor-rev734.patch Let's try it if you like classic monochrome screen. Known issue : HGC graphic mode (640x400 and so on) didn't applied col...
- Mon 29 May, 2017 12:50 pm
- Forum: Development
- Topic: [Bug] MIDI Out device problem
- Replies: 12
- Views: 11140
Re: [Bug] MIDI Out device problem
These are reports of pclog 1. Run PCem.exe and loaded machine (I selected 4th MIDI out device) midi_id = 3 midiOutOpen error - 00000004 2. Save and rerun PCem.exe and loaded same machine (I selected 3rd MIDI out device) midi_id = 2 midiOutOpen error - 00000004 3. Save and reset (didn't rerun PCem.ex...
- Mon 29 May, 2017 10:04 am
- Forum: Development
- Topic: [Patch] CGA monochrome & selectable mono display
- Replies: 46
- Views: 35011
Re: [Patch] CGA monochrome & selectable mono display
I making this patch(working and testing now...) after rev733/734, CGA works, MDA works too. CGA can change contrast now. but MDA/HGC didn't. only changed contrast when checked this and boot, Contrast changing option isn't need for MDA/HGC. And HGC graphic modes are buggy in rev733/734 this shows onl...
- Sun 28 May, 2017 2:25 pm
- Forum: Development
- Topic: [Bug] MIDI Out device problem
- Replies: 12
- Views: 11140
Re: [Bug] MIDI Out device problem
I modify MIDI Out device, save setting and hard reset current machine, MIDI plays from modified device.
but quitting machine and restart PCem, MIDI plays from first device again.
but quitting machine and restart PCem, MIDI plays from first device again.
- Sun 28 May, 2017 1:53 pm
- Forum: General
- Topic: Host machine survey
- Replies: 186
- Views: 263772
Re: Host machine survey
E3-1230 v3 (Haswell 3.3GHz)
32GB RAM
ZOTAC GeForce GTX 960 AMP! 2GB
Windows 10 Pro 64bit (Redstone 2)
32GB RAM
ZOTAC GeForce GTX 960 AMP! 2GB
Windows 10 Pro 64bit (Redstone 2)
- Sun 28 May, 2017 1:44 pm
- Forum: Development
- Topic: [Bug] MIDI Out device problem
- Replies: 12
- Views: 11140
[Bug] MIDI Out device problem
PCem loading MIDI Out device only first device (id #0) from latest development version (rev #5d61552). I select and saved 4th device(loopMIDI Port B), this can't load correctly. my MIDI Out devices 1. VirtualMIDISynth #1 2. Microsoft GS Wavetable Synth 3. loopMIDI Port A 4. loopMIDI Port B I saw thi...
- Sun 28 May, 2017 7:44 am
- Forum: Development
- Topic: [Patch] CGA monochrome & selectable mono display
- Replies: 46
- Views: 35011
Re: [Patch] CGA monochrome & selectable mono display
That's really cool! It's a feature I've been missing :) Unfortunately it did not work out of the box with Allegro, probably something with the code in allegro_blit_memtoscreen_8. I tried it with my SDL2-port in Linux and it works just fine after I added the modifications in win-d3d-fs.cc and remove...
- Sun 28 May, 2017 7:33 am
- Forum: Development
- Topic: [Patch] CGA monochrome & selectable mono display
- Replies: 46
- Views: 35011
Re: [Patch] CGA monochrome & selectable mono display
I knew Sarah doesn't commit this yet, I guess this was worked only Windows. but I save here this patch, added change contrast checkbox. monochrome-monitor-v2.patch if you want this feature, use it. Click 'Settings -> Video -> Change contrast for monochrome display' after this patch, this will switch...
- Sat 27 May, 2017 5:10 pm
- Forum: Development
- Topic: [Patch] CGA monochrome & selectable mono display
- Replies: 46
- Views: 35011
Re: [Patch] CGA monochrome & selectable mono display
Sample... Various display type with Hercules
- Sat 27 May, 2017 5:08 pm
- Forum: Development
- Topic: [Patch] CGA monochrome & selectable mono display
- Replies: 46
- Views: 35011
[Patch] CGA monochrome & selectable mono display
This patch will support CGA monochrome mode (only RGB) and you can select monochrome display to Green, Amber, and Gray(paper-white) when CGA/HGC/MDA. monochrome-monitor.patch This patch is ported from 86Box, thanks Battler. Known issues - This tested and compiled only Windows, I don't know about Lin...
- Sun 21 May, 2017 5:49 pm
- Forum: Development
- Topic: [Linux] GUI discussion
- Replies: 218
- Views: 178010
Re: [Linux] GUI discussion
That shouldn't be a problem. The software renderer is missing a few features though such as linear filtering, but maybe a message box could pop up the first time explaining that it's there for compatibility reasons and should be changed to OpenGL if possible. But linear filtering should be disabled...
- Wed 17 May, 2017 5:17 pm
- Forum: General
- Topic: Feature request: revamping config files
- Replies: 53
- Views: 36855
Re: Feature request: revamping config files
Oh, I moved cfg files to configs folder now, and shows lists now. This GUI is easy to choose from many machines, so this feature is very nice. but I want make 'configs' folder if configs folder missing when PCem execute. and make 'nvr' folder if nvr folder missing too. PCem needs search and make ess...
- Wed 17 May, 2017 5:12 pm
- Forum: General
- Topic: Feature request: revamping config files
- Replies: 53
- Views: 36855
Re: Feature request: revamping config files
I placed PCem in 'O:\EMUL\Emulator - Computer\IBM-PC\PCem'.
Is this loading cfg files to list automatically?
so I launched with --config arguments, but PCem execute --config pcem.cfg to loads default(8088) settings.
- Wed 17 May, 2017 2:09 am
- Forum: General
- Topic: Rayman 1 fatal error in DOS
- Replies: 2
- Views: 3155
Re: Rayman 1 fatal error in DOS
I did and succeeded with PCem development version 922148a (5 days ago), loaded Host CD/DVD drive. rayman1.png My PCem settings gameblaster = 0 gus = 0 ssi2001 = 0 voodoo = 0 model = win486 cpu_manufacturer = 0 cpu = 10 cpu_use_dynarec = 0 cpu_waitstates = 0 gfxcard = px_trio64 video_speed = 5 sndcar...
- Sat 13 May, 2017 2:58 pm
- Forum: Development
- Topic: [Patch] BIN/CUE-image support
- Replies: 21
- Views: 18898
Re: [Patch] BIN/CUE-image support
- bit: I got a report from a Korean site that data tracks after the first one are not loaded correctly from CUE/BIN, please look into what happens. Oh, I saw in there, you translated this Korean sentence from there correctly. 하지만 2번째 트랙 이후의 데이터는 아직 제대로 불러오지 못하고 있습니다. I wrote this report. I mount BI...
- Sat 29 Apr, 2017 4:22 am
- Forum: Development
- Topic: 486/33MHz with dynarec can't boot
- Replies: 3
- Views: 3552
486/33MHz with dynarec can't boot
PCem can't boot with 486/33MHz (SX/DX both) and checked Dynamic Recompiler because this is stuck from POST screen in PCem v12 stable and current development version. 25/40/50/66MHz can boot but 33MHz (33MHz boot only without Dynamic Recompiler) I didn't know this problem because my desktop used PCem...
- Sat 29 Apr, 2017 4:11 am
- Forum: General
- Topic: [Request] Intelligent MIDI interface (MPU-401 or compatible)
- Replies: 4
- Views: 5673
Re: [Request] Intelligent MIDI interface (MPU-401 or compatible)
I found another MIDI cards, - Voyetra V-400x / OP-400x - Music Quest PC MIDI Card (IH9MQ9) Voyetra uses Roland chip, fully compatible. Music Quest PC MIDI Card with rom version 010 can support all games maybe. These games need test, - Princess Maker 2 - Hardball 3 - Gateway 1, 2 - Wing Commander 1, ...
- Mon 17 Apr, 2017 1:02 pm
- Forum: General
- Topic: [Request] Intelligent MIDI interface (MPU-401 or compatible)
- Replies: 4
- Views: 5673
[Request] Intelligent MIDI interface (MPU-401 or compatible)
I want PCem emulate MIDI Interface without SB MIDI (or with SB MIDI for using 2 port, use different base address and IRQ between) I need MPU-401 Intelligent Mode in PCem, and use IRQ to 2 or 9, use base address to 330h and 300h, some games support MIDI but so difficult to play music. (eg. Princess M...
- Sun 19 Feb, 2017 9:14 am
- Forum: Development
- Topic: [Request] Host audio output device
- Replies: 1
- Views: 2791
[Request] Host audio output device
PCem should support WASAPI and ASIO for low latency, and choose sample rate and input buffer (ms) from device configure.
This configuration for MIDI/FM/Audio plays closer Realtime. using FPS/Rhythm game or DAW.
And I want control PCem's Master volume from 0 to 200%. PCem's volume is low now.
This configuration for MIDI/FM/Audio plays closer Realtime. using FPS/Rhythm game or DAW.
And I want control PCem's Master volume from 0 to 200%. PCem's volume is low now.
- Sun 19 Feb, 2017 5:52 am
- Forum: Development
- Topic: How can I change color on Hercules Mode
- Replies: 7
- Views: 9761
Re: How can I change color on Hercules Mode
Maybe PCem can emulate monitor color later. Add 'Device Configure' of Hercules and MDA. Display types are RGB(It shows white from color monitor) Green Amber White(It shows like an ivory color from actual white monochrome monitor) and if PCem add to CGA monochrome mode too, we will choose CGA's displ...
- Tue 17 Jan, 2017 5:29 pm
- Forum: Development
- Topic: [Patch] OPL3 correction in Sound Blaster
- Replies: 11
- Views: 10492
Re: [Patch] OPL3 correction in Sound Blaster
Finally I got this photo, he agreed to upload this photo in forum.
I think, this should emulate it's maximum feature (possibility) if a model has different revisions, or their own.
- Tue 17 Jan, 2017 4:00 am
- Forum: Development
- Topic: [Patch] OPL3 correction in Sound Blaster
- Replies: 11
- Views: 10492
Re: [Patch] OPL3 correction in Sound Blaster
Thanks! I found OPL3(388h-38bh) supports differently with two revisions of SB Pro 2 . Earlier SB Pro 2 printed an ancient Creative Labs logo, this can't support 388h OPL3, plays like OPL2 (388h-389h). Later SB Pro 2 printed a modern Creative Labs logo, this can support 388h OPL3 (388h-38bh). SB16 ca...
- Mon 16 Jan, 2017 1:54 am
- Forum: Development
- Topic: [Patch] OPL3 correction in Sound Blaster
- Replies: 11
- Views: 10492
Re: [Patch] OPL3 correction in Sound Blaster
I upload a music program and some SOP files (song samples) for test. Let's run HTS in DOS, and compare before & after this patch. > SarahWalker, UPerschke I already watched Hardware Programming Guide and watched that, Sorry but I don't agree that guide. I attach SB16AWE.INF (Sound Blaster's Setu...
- Sun 15 Jan, 2017 6:58 pm
- Forum: Development
- Topic: [Patch] OPL3 correction in Sound Blaster
- Replies: 11
- Views: 10492
[Patch] OPL3 correction in Sound Blaster
I solved OPL3 problem above Sound Blaster Pro V2, This detected OPL3 but plays like OPL2. - Extended channel was missing - Mono playback - 4OP didn't support But this patch will solve Sound Blaster series' OPL3 problem. 0x220h-0x223h : 220h-221h use Basic FM music ports, 222h-223h use Advanced FM mu...
- Mon 09 Jan, 2017 3:58 pm
- Forum: Development
- Topic: [Patch] CMS/GameBlaster pitch correction
- Replies: 2
- Views: 3336
Re: [Patch] CMS/GameBlaster pitch correction
Oh, Thanks very much!!
- Mon 09 Jan, 2017 7:43 am
- Forum: Development
- Topic: [Patch] CMS/GameBlaster pitch correction
- Replies: 2
- Views: 3336
[Patch] CMS/GameBlaster pitch correction
I made a patch, CMS/GameBlaster pitch correction for PCem.
This patch make more accurate CMS emulation like actual GameBlaster.
Original works of this patch from https://www.vogons.org/viewtopic.php?f=41&t=38350 for DOSBox, thanks to them...
This patch make more accurate CMS emulation like actual GameBlaster.
Original works of this patch from https://www.vogons.org/viewtopic.php?f=41&t=38350 for DOSBox, thanks to them...