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by SarahWalker
Sat 05 Jul, 2014 9:09 pm
Forum: Development
Topic: Development screenshots
Replies: 59
Views: 87532

Re: Development screenshots

Made more improvements to the ViRGE emulation - better subpixel correction removes most polygon gaps, fixed issues with mipmapping, and implemented dithering (though as ViRGE dithering is extremely poor this will be optional). Annoyingly, it's getting difficult to determine whether rendering issues ...
by SarahWalker
Thu 03 Jul, 2014 3:45 pm
Forum: General
Topic: Why do I have to log in again every 15 or so minutes?
Replies: 2
Views: 5673

Re: Why do I have to log in again every 15 or so minutes?

Because the forum was misconfigured. Seems to be working now - fingers crossed that it remains that way!
by SarahWalker
Thu 03 Jul, 2014 7:26 am
Forum: General
Topic: Shared folders or similar functionality?
Replies: 10
Views: 17343

Re: Shared folders or similar functionality?

Please refer to my previous post on this subject.
by SarahWalker
Thu 26 Jun, 2014 5:33 pm
Forum: Development
Topic: Big PCem patchset
Replies: 30
Views: 34212

Re: Big PCem patchset

Separate patches, please! Big patches are an utter nightmare to work with. Make my life easier, and your patches are more likely to be merged in!
by SarahWalker
Fri 13 Jun, 2014 4:18 pm
Forum: General
Topic: Shared folders or similar functionality?
Replies: 10
Views: 17343

Re: Shared folders or similar functionality?

It's possible, but not very high priority for me.
by SarahWalker
Thu 12 Jun, 2014 8:11 pm
Forum: General
Topic: Shared folders or similar functionality?
Replies: 10
Views: 17343

Re: Shared folders or similar functionality?

Given the number of operating systems that PCem can run (this functionality would have to be written for all of them), this feature is unlikely. I'd instead recommend using a disk image utility to read/write files from hard disc images; I use WinImage, though there are several others around.
by SarahWalker
Tue 10 Jun, 2014 7:33 am
Forum: General
Topic: Joystick Support?
Replies: 10
Views: 16366

Re: Joystick Support?

Next release should be towards the end of summer. I don't put out binaries of development versions.
by SarahWalker
Sun 08 Jun, 2014 9:07 pm
Forum: General
Topic: Joystick Support?
Replies: 10
Views: 16366

Re: Joystick Support?

Good, fix committed at rev 108.
by SarahWalker
Sun 08 Jun, 2014 7:31 pm
Forum: General
Topic: Joystick Support?
Replies: 10
Views: 16366

Re: Joystick Support?

Try adding

Code: Select all

#define DIRECTINPUT_VERSION 0x0700
to the top of win-joystick.cc.
by SarahWalker
Sun 08 Jun, 2014 7:22 pm
Forum: General
Topic: Joystick Support?
Replies: 10
Views: 16366

Re: Joystick Support?

What DirectX libraries are you using?

BTW, please don't double post to both this forum and VOGONS - I do read both.
by SarahWalker
Sun 08 Jun, 2014 12:51 pm
Forum: General
Topic: Joystick Support?
Replies: 10
Views: 16366

Re: Joystick Support?

Just added this, at rev 106.
by SarahWalker
Wed 21 May, 2014 8:57 pm
Forum: Development
Topic: Development screenshots
Replies: 59
Views: 87532

Re: Development screenshots

Fixed the perspective issues (overflow), and the missing triangles by switching to emulating a ViRGE/DX as well as the original; I suspect the D3D drivers for the original chip are broken but don't own one to test.
virge_quake.png
virge_quake.png (197.8 KiB) Viewed 57231 times
by SarahWalker
Sun 18 May, 2014 10:35 am
Forum: Development
Topic: Development screenshots
Replies: 59
Views: 87532

Re: Development screenshots

Fixed the texture LOD issue, and implemented blending and more texture modes. Still some issues though - as can be seen below, Quake and Jedi Knight have texture issues and some missing triangles.
virge_croc.png
virge_croc.png (166.55 KiB) Viewed 57258 times
virge_quake.png
virge_quake.png (189.88 KiB) Viewed 57258 times
virge_jedi.png
virge_jedi.png (169.15 KiB) Viewed 57258 times
by SarahWalker
Thu 15 May, 2014 7:53 pm
Forum: Development
Topic: Development screenshots
Replies: 59
Views: 87532

Development screenshots

Since the Development forum is currently empty, I thought I'd start posting some screenshots of current developments. The first update is of the ViRGE S3D emulation, which has got to the point that some games can be (slowly!) played on it. Tomb Raider and Terminal Velocity (with affine texturing) wo...
by SarahWalker
Sun 11 May, 2014 7:44 am
Forum: General
Topic: Can't open emulator
Replies: 4
Views: 11128

Re: Can't open emulator

I don't have a Radeon so this may be difficult to reproduce and fix. As a temporary workaround, try the attached config - it should allow the emulator to start in Direct3D mode.
by SarahWalker
Sat 10 May, 2014 4:25 pm
Forum: General
Topic: Can't open emulator
Replies: 4
Views: 11128

Re: Can't open emulator

That's a DirectDraw issue, indicating that the emulator couldn't create the required back buffers. What graphics card and drivers are you using?
by SarahWalker
Sat 03 May, 2014 7:40 pm
Forum: General
Topic: Implulse Tracker 2.14 + GUS
Replies: 3
Views: 9829

Re: Implulse Tracker 2.14 + GUS

I can't reproduce this. More information please - what setup within the emulator, what version of DOS, what GUS drivers are loaded, what else is loaded, etc.
by SarahWalker
Thu 01 May, 2014 4:39 pm
Forum: General
Topic: Implulse Tracker 2.14 + GUS
Replies: 3
Views: 9829

Re: Implulse Tracker 2.14 + GUS

No, it simply got lost in the mess that was the old thread.
by SarahWalker
Wed 30 Apr, 2014 4:31 pm
Forum: General
Topic: Mouse not looking well with the S3 (Trio64, Virge)
Replies: 4
Views: 10805

Re: Mouse not looking well with the S3 (Trio64, Virge)

It's a bug with hardware cursor emulation on interlaced modes.
by SarahWalker
Tue 29 Apr, 2014 5:01 pm
Forum: General
Topic: Mouse not working under Win 2.03 on Amstrad PC1512
Replies: 4
Views: 13129

Re: Mouse not working under Win 2.03 on Amstrad PC1512

I fixed the inverted mouse yesterday (see viewtopic.php?f=2&t=11&sid=978829afc068 ... 25b574de9e). You'll have to wait for a binary though, I don't publish binaries of development versions. I suspect someone else will make one at some point though.
by SarahWalker
Mon 28 Apr, 2014 8:06 pm
Forum: General
Topic: Inverted mouse on Amstrad x086
Replies: 2
Views: 8731

Re: Inverted mouse on Amstrad x086

Fixed on rev 100.
by SarahWalker
Thu 24 Apr, 2014 6:27 pm
Forum: Development
Topic: Guidelines for developing & submitting patches
Replies: 0
Views: 19858

Guidelines for developing & submitting patches

Please submit patches as output from git diff. When working on the emulator, please follow the coding style : * 8 character tabs * Braces should be on a new line * Try to avoid multiple statements on a single line unless it actually improves readability * Use spaces around keywords and operators oth...
by SarahWalker
Thu 24 Apr, 2014 4:57 pm
Forum: General
Topic: Please read before posting bug reports
Replies: 0
Views: 24859

Please read before posting bug reports

When posting a bug report, please include as much of the following information as possible : * What the effect of the bug was (ie more than "doesn't work") * Description of the error, if any * What software was running on the emulator at the time * What OS was running on the emulator at th...