Pitfall: The Mayan Adventure and Earthworm Jim for windows 95 play way too fast!
Posted: Mon 04 Nov, 2019 4:10 am
First off, thanks to Sarah Walker for making this emulator in the first place! Its so awesome! Over the years, I have tried to get older games to work in modern windows with varying results. Pitfall and EWJ are two of my favorites from back in the day. I have PCEM with windows 95 installed on it. I have it emulating the pentium 75 and the s3 virge with voodoo graphics turned on. I have direct x 8.0 installed on it with the graphics drivers and everything. No exclamation points in device manager. The emulator runs at 100% speed as long as I don't use the original disc for the games in the cd rom drive, as while it is reading CD audio, it drops emulations speed to around 60%. Using a CD image gets rid of that problem.
Using this emulator to run these games makes it to where I don't have to download a new wail32.dll that makes it work in modern windows. The fade effects work like they did back in the day! And the CD audio loops! The main feature I was looking to gain was to be able to make the games go into dedicated fullscreen, as that is the only way to get vsync working for these games. The screen tearing is unbearable on modern windows.
Vsync works with PCEM! Well, kind of. There are two options when it comes to fullscreen, Fullscreen smooth, and fullscreen fast. Fullscreen fast runs the game at 75 fps for some reason, and while it is better than not having vsync turned on, it still has screen tearing. Just not as bad as when vsync is off. Fullscreen smooth runs at 60 fps as the game is intended to run at, and seems to have no screen tearing! Problem is, it runs the game way too fast! I would imagine running a pentium 75 in real life wouldn't be able to run the game that fast. I feel like I had a pentium 90 back in the day, and it didn't run this fast.
I am wondering if anybody would possibly know what might fix this from happening! Running the games in fullscreen smooth at normal speed is the goal. Otherwise, the games run better than I've seen them in a long time, and that is so exciting! Also, the reason I lump these two together is they run on the same engine, have the same problems with the same fixes in modern windows, with both the problem of running too fast in PCEM. One gets fixed, they both get fixed.
Thanks to anyone that might have some insight!
Using this emulator to run these games makes it to where I don't have to download a new wail32.dll that makes it work in modern windows. The fade effects work like they did back in the day! And the CD audio loops! The main feature I was looking to gain was to be able to make the games go into dedicated fullscreen, as that is the only way to get vsync working for these games. The screen tearing is unbearable on modern windows.
Vsync works with PCEM! Well, kind of. There are two options when it comes to fullscreen, Fullscreen smooth, and fullscreen fast. Fullscreen fast runs the game at 75 fps for some reason, and while it is better than not having vsync turned on, it still has screen tearing. Just not as bad as when vsync is off. Fullscreen smooth runs at 60 fps as the game is intended to run at, and seems to have no screen tearing! Problem is, it runs the game way too fast! I would imagine running a pentium 75 in real life wouldn't be able to run the game that fast. I feel like I had a pentium 90 back in the day, and it didn't run this fast.
I am wondering if anybody would possibly know what might fix this from happening! Running the games in fullscreen smooth at normal speed is the goal. Otherwise, the games run better than I've seen them in a long time, and that is so exciting! Also, the reason I lump these two together is they run on the same engine, have the same problems with the same fixes in modern windows, with both the problem of running too fast in PCEM. One gets fixed, they both get fixed.
Thanks to anyone that might have some insight!