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Savestates + scanlines possible ?!
Posted: Sun 24 Nov, 2019 11:25 am
by Sebiohazard
Hello everyone !
I have two small questions about PCem ...
1. Would it be possible in the future to integrate a system of savestates to memorize the state of a game for example as in a traditional emulator?
2. Is it is also possible to integrate in a future version a rendering mode CRT with scanlines to give a vintage rendering to PCem?
Thanks best regards !
Re: Savestates + scanlines possible ?!
Posted: Sun 24 Nov, 2019 2:25 pm
by leilei
For 2, there's the OpenGL 3.0 renderer that supports loading libretro GLSL shaders. That's where you can get your CRT fun on
Re: Savestates + scanlines possible ?!
Posted: Sun 24 Nov, 2019 7:53 pm
by Sebiohazard
Hello thanks for your answer it's great if libretro shaders work with PCem it's complicated to install? How to proceed ?
& about the savestates ? It's possible ?
Greetings !
Re: Savestates + scanlines possible ?!
Posted: Sun 24 Nov, 2019 10:02 pm
by SarahWalker
No plans for savestates. Would be a considerable amount of work to add at this point.
Re: Savestates + scanlines possible ?!
Posted: Thu 28 Nov, 2019 7:49 am
by Sebiohazard
leilei wrote: ↑Sun 24 Nov, 2019 2:25 pm
For 2, there's the OpenGL 3.0 renderer that supports loading libretro GLSL shaders. That's where you can get your CRT fun on
Hello how we proceed to install libretro shaders ?
Thanks best regards !
Re: Savestates + scanlines possible ?!
Posted: Sun 01 Dec, 2019 11:32 am
by Sebiohazard
Nobody to answer me ?!
Re: Savestates + scanlines possible ?!
Posted: Mon 02 Dec, 2019 12:08 am
by leilei
Re: Savestates + scanlines possible ?!
Posted: Tue 03 Dec, 2019 9:10 am
by Sebiohazard
OK thanks but how do we install them in PCem ?!
Re: Savestates + scanlines possible ?!
Posted: Thu 05 Dec, 2019 3:23 am
by Xanarki
At the top of your PCEM screen, Video --> Render driver --> OpenGL 3.0
Then, Video --> OpenGL 3.0 renderer --> Shader manager --> Add, then just add whatever shader file you downloaded
I almost never use shaders, and so I can't help you any more than this. You'll have to experiment.
Re: Savestates + scanlines possible ?!
Posted: Sun 08 Dec, 2019 5:57 pm
by Sebiohazard
Good evening, thanks for your answer
Unfortunately I do not have this option " Shader manager " in PCem (see screenshot) ?!
Greetings !
Re: Savestates + scanlines possible ?!
Posted: Sun 08 Dec, 2019 7:05 pm
by omarsis81
Sebiohazard wrote: ↑Sun 08 Dec, 2019 5:57 pm
Good evening, thanks for your answer
Unfortunately I do not have this option " Shader manager " in PCem (see screenshot) ?!
Greetings !
Isn't the last option under Video menu? OpenGL 3.0 renderer
Re: Savestates + scanlines possible ?!
Posted: Sun 08 Dec, 2019 8:01 pm
by Xanarki
Sebiohazard wrote: ↑Sun 08 Dec, 2019 5:57 pm
Good evening, thanks for your answer
Unfortunately I do not have this option " Shader manager " in PCem (see screenshot) ?!
Greetings !
Yeah you do. After you select "OpenGL 3.0" (which you did, it seems) then goto that last 1, "OpenGL 3.0 Renderer".
Re: Savestates + scanlines possible ?!
Posted: Tue 10 Dec, 2019 9:11 am
by Sebiohazard
Hello OK thanks Libretro shaders work