Hi,
I'm testing PCem dev and stable v17 versions on Windows and ArchLinux.
With Direct3D vsync works nice.
On Linux opengl / opengl3 have a lot of tearing with and without vsync.
I builded a Windows version with wx-display-display.c instead of wx-display-display-win.c and tearing with opengl happens like Linux.
Am I missing something?
EDIT: on Windows same ok. In linux, is dropping frames with vsync (i have > 900fps without vsync)