This game's polygon rendering is messed up in the current code of PCem.
Done in all PCI-based machines under win98se with voodoo2 dx7 driver.
Tomb Raider II with voodoo2
- SarahWalker
- Site Admin
- Posts: 2054
- Joined: Thu 24 Apr, 2014 4:18 pm
Re: Tomb Raider II with voodoo2
Ok, here's a full description of the bug:
The polygon textures change as the character walks (which shouldn't happen), the game was running under win98se using a voodoo2 dx7 driver, in any Pentium machine and using the dynarec (both cpu and voodoo).
Config details:
Award 430VX PCI.
Pentium 75.
Voodoo 2 SLI.
ide hard disk
atapi cdrom
64MB of ram.
gd5434 video card with 4mb of memory.
sb16.
The polygon textures change as the character walks (which shouldn't happen), the game was running under win98se using a voodoo2 dx7 driver, in any Pentium machine and using the dynarec (both cpu and voodoo).
Config details:
Award 430VX PCI.
Pentium 75.
Voodoo 2 SLI.
ide hard disk
atapi cdrom
64MB of ram.
gd5434 video card with 4mb of memory.
sb16.
Re: Tomb Raider II with voodoo2
It's not a PCem bug.
You'll have to configure Tomb Raider 2 to point to the Voodoo2 and not Primary Display Driver (in which it'll drop to software rendering otherwise), tick all the checkboxes, and then it'll look fine
You'll have to configure Tomb Raider 2 to point to the Voodoo2 and not Primary Display Driver (in which it'll drop to software rendering otherwise), tick all the checkboxes, and then it'll look fine
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Re: Tomb Raider II with voodoo2
Why do I always get this error when I try to open the game with Z-buffer?
Re: Tomb Raider II with voodoo2
You can't do 800x600 with Z on a 2mb framebuffer. Up that to 4mb.
Re: Tomb Raider II with voodoo2
Thanks.