Savestates + scanlines possible ?!

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Sebiohazard
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Joined: Tue 05 Nov, 2019 11:27 am

Savestates + scanlines possible ?!

Post by Sebiohazard » Sun 24 Nov, 2019 11:25 am

Hello everyone !

I have two small questions about PCem ...

1. Would it be possible in the future to integrate a system of savestates to memorize the state of a game for example as in a traditional emulator?

2. Is it is also possible to integrate in a future version a rendering mode CRT with scanlines to give a vintage rendering to PCem?

Thanks best regards !
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leilei
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Re: Savestates + scanlines possible ?!

Post by leilei » Sun 24 Nov, 2019 2:25 pm

For 2, there's the OpenGL 3.0 renderer that supports loading libretro GLSL shaders. That's where you can get your CRT fun on

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Sebiohazard
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Re: Savestates + scanlines possible ?!

Post by Sebiohazard » Sun 24 Nov, 2019 7:53 pm

Hello thanks for your answer it's great if libretro shaders work with PCem it's complicated to install? How to proceed ?

& about the savestates ? It's possible ?

Greetings !
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SarahWalker
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Re: Savestates + scanlines possible ?!

Post by SarahWalker » Sun 24 Nov, 2019 10:02 pm

No plans for savestates. Would be a considerable amount of work to add at this point.

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Sebiohazard
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Re: Savestates + scanlines possible ?!

Post by Sebiohazard » Thu 28 Nov, 2019 7:49 am

leilei wrote:
Sun 24 Nov, 2019 2:25 pm
For 2, there's the OpenGL 3.0 renderer that supports loading libretro GLSL shaders. That's where you can get your CRT fun on
Hello how we proceed to install libretro shaders ?

Thanks best regards !
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Sebiohazard
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Re: Savestates + scanlines possible ?!

Post by Sebiohazard » Sun 01 Dec, 2019 11:32 am

Nobody to answer me ?!
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leilei
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Re: Savestates + scanlines possible ?!

Post by leilei » Mon 02 Dec, 2019 12:08 am


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Sebiohazard
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Re: Savestates + scanlines possible ?!

Post by Sebiohazard » Tue 03 Dec, 2019 9:10 am

OK thanks but how do we install them in PCem ?!
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Xanarki
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Re: Savestates + scanlines possible ?!

Post by Xanarki » Thu 05 Dec, 2019 3:23 am

At the top of your PCEM screen, Video --> Render driver --> OpenGL 3.0

Then, Video --> OpenGL 3.0 renderer --> Shader manager --> Add, then just add whatever shader file you downloaded

I almost never use shaders, and so I can't help you any more than this. You'll have to experiment.

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Sebiohazard
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Re: Savestates + scanlines possible ?!

Post by Sebiohazard » Sun 08 Dec, 2019 5:57 pm

Good evening, thanks for your answer

Unfortunately I do not have this option " Shader manager " in PCem (see screenshot) ?!

Image

Greetings !
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omarsis81
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Re: Savestates + scanlines possible ?!

Post by omarsis81 » Sun 08 Dec, 2019 7:05 pm

Sebiohazard wrote:
Sun 08 Dec, 2019 5:57 pm
Good evening, thanks for your answer

Unfortunately I do not have this option " Shader manager " in PCem (see screenshot) ?!

Greetings !
Isn't the last option under Video menu? OpenGL 3.0 renderer

Xanarki
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Re: Savestates + scanlines possible ?!

Post by Xanarki » Sun 08 Dec, 2019 8:01 pm

Sebiohazard wrote:
Sun 08 Dec, 2019 5:57 pm
Good evening, thanks for your answer

Unfortunately I do not have this option " Shader manager " in PCem (see screenshot) ?!

Image

Greetings !
Yeah you do. After you select "OpenGL 3.0" (which you did, it seems) then goto that last 1, "OpenGL 3.0 Renderer".

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Sebiohazard
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Re: Savestates + scanlines possible ?!

Post by Sebiohazard » Tue 10 Dec, 2019 9:11 am

Hello OK thanks Libretro shaders work :)
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