v17 compatibility & bug list

Discussion of development and patch submission.
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SarahWalker
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v17 compatibility & bug list

Post by SarahWalker »

I'll update this post with any results posted to this thread.

(Last update - 25/11/2020 22:25 GMT+0)

Working :

Code: Select all

MS-DOS 2.11
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
MS-DOS 3.30
	Acer 386SX25/N, Am386SX/25
	AMA-932J, i386SX/16
	AMI 286 clone, 286/12, AVGA2
	AMI 386DX clone, Am386DX/40, Trident TVGA9000B
	AMI 386SX clone, Am386SX/25, Trident TVGA9000B
	AMI 486 clone, i486DX/25, Trident TVGA8900D
	AMI WinBIOS 486, i486DX/33, CL GD5428
	AMI XT clone, 8088/8, CGA
	Amstrad MegaPC, i386SX/25
	Amstrad PC1512, 8086/8
	Amstrad PC1640, 8086/8
	Amstrad PC2086, 8086/8
	Amstrad PC3086, 8086/8
	Amstrad PC5086, 8086/8, VGA
	Amstrad PPC512/640, 8086/8
	ASUS P/I-P55TVP4, Pentium MMX 166, Diamond Stealth 3D 2000
	ASUS P/I-P55T2P4, 6x86MX-PR166, ATI Mach64GX
	Atari PC3, 8088/8, EGA
		- Doesn't work with CGA?
	Award 286 clone, 286/12, ATI VGA Edge-16
	Award SiS 496/497, iDX4/100, CL GD5429
	Bull Micral 45, 286/16, ATI VGA Charger
	Commodore PC-30 III, 286/12, Oak OTI-037
	Commodore SL386SX-25, i386SX/25
	Compaq Deskpro, 8086/8, Compaq CGA
	Compaq Deskpro 386, i386DX/20, Hercules
	Compaq Portable II, 286/12, Compaq CGA
	Compaq Portable Plus, 8088/8, Compaq CGA
	DELL System 200, 286/12, Oak OTI-067
	DTK 386SX clone, i386SX/16, Oak OTI-067
	DTK XT clone, 8088/10, Hercules
		- Disk Error
	ECS 386/32, i386DX/20, Trident TVGA8900D
	Elonex PC-425X, i486SX/25
	Epox P55-VA, K6/200, 3DFX Voodoo Banshee
	Epson PC AX, 286/12, VGA
	Epson PC AX2e, 286/12, Trident TVGA9000B
	Epson PC AX3, i386SX/16, Tseng ET4000AX
	FIC VA-503+, K6-2/300, S3 ViRGE/DX
	Generic XT clone, 8088/8, CGA
	Gigabyte GA-686BX, Pentium II/350, 3DFX Voodoo 3 3000
	Goldstar GDC-212M, 282/12, Trigem Korean VGA
	GW-286CT GEAR, 286/12, Tseng ET4000AX
	Hyundai Super-286TR, 286/12, Oak OTI-037
	IBM AT, 286/8, EGA
	IBM PC, 8088/4.77, MDA
	IBM PCjr, 8088/4.77
		- Black and white following MDA
	IBM PS/1 model 2011, 286/10
	IBM PS/1 model 2121, i386SX/20
	IBM PS/1 model 2133 (EMEA-451), i486SX/25
	IBM PS/2 model 30-286, 286/10
	IBM PS/2 model 50, 286/10
	IBM PS/2 model 55SX, i386SX/25
	IBM PS/2 model 70 (type 3), i386DX/25
	IBM PS/2 model 70 (type 4), i486DX/25
	IBM PS/2 model 80, i386DX/16
	IBM XT, 8088/4.77, Hercules
	IBM XT model 286, 286/6, Hercules
	Intel Advanced/EV, Pentium 120, Paradise Bahamas 64
	Intel Advanced/ZP, Pentium 90, Trident TGUI9440
	Intel Premiere/PCI, Pentium 66, Diamond Stealth 32
	Intel VS440FX, Pentium Pro 200, ATI Mach64 VT2
	Ituatec Infoway Multimidia, Pentium 90, CL GD5434
	Juko XT clone, 8088/8, CGA
	KMX-C-02, i386DX/16, AVGA2
	Leading Edge Model M, 8088/7.16, CGA
	MR 386DX clone, Am386DX/40, Tseng ET4000AX
	NCR PC4i, 8088/8, Hercules
	Olivetti M24, 8086/7.16
	Packard Bell Legend 300SX, i386SX/16, Oak OTI-037
	Packard Bell PB410A, i486SX/33
	Packard Bell PB520R, Pentium 60
	Packard Bell PB570, Pentium 75
	Phoenix XT clone, 8088/8, VGA
	Samsung SPC-4200P, 286/12, ATI VGA Charger
	Samsung SPC-4216P, 286/12, ATI Korean VGA
	Samsung SPC-4620P, 286/12, AVGA2
	Schneider EuroPC, 8088/9.54, CGA
	Shuttle HOT-557, WinChip 200, Number Nine 9FX
	Sinclair PC200, 8086/8
	Tandy 1000, 8088/4.77
	Tandy 1000HX, 8088/7.16
	Tandy 1000 SL/2, 8086/9.54
	Thomson TO16 PC, 8088/8, CGA
	Toshiba T1000, 8088/7.16
	Toshiba T1200, 8086/8
	Toshiba T3100e, 286/12
	Trigem 286M, 286/12, Oak OTI-037
	Tulip AT Compact, 286/12, ATI VGA Edge-16
	VTech Laser Turbo XT, 8088/8, CGA
	VTech Laser XT3, 8086/8, EGA
	Xi8088, 8088/8, VGA
	Zenith Data SupersPort, 8088/8, CGA
MS-DOS 4.01
	Compaq Deskpro 386, 386DX/20, VGA, AT Fixed Disk Adapter
	IBM AT, 286/8, EGA, AT Fixed Disk Adapter
MS-DOS 5.0
	ECS 386/32, 386DX/20, ATI VGA Charger
MS-DOS 6.0
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16
MS-DOS 6.22
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32
	Intel Advanced/EV, Pentium 75, Number Nine 9FX, SB Pro v2

Windows 1.04
	DTK XT clone, 8088/10, CGA, DTC 5150X
Windows/286 2.11
	IBM AT, 286/8, EGA, AT Fixed Disk Adapter, MS-DOS 4.01
Windows/386 2.11
	Compaq Deskpro 386, 386DX/20, VGA, AT Fixed Disk Adapter, MS-DOS 4.01
Windows 3.0
	ECS 386/32, 386DX/20, ATI VGA Charger, MS-DOS 5.0
Windows 3.1
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
	AMI 486 clone, 486DX2/66, Diamond Stealth 32, SB16, MS-DOS 6.22
Windows for Workgroups 3.11
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Windows 95
	Shuttle HOT-557, 6x86 PR-120+, Number Nine 9FX, SB16
	Shuttle HOT-557, Pentium MMX 166, Number Nine 9FX, Voodoo Graphics, AWE32
Windows 98
	Gigabyte GA-686BX, Pentium II/233, ATI Mach64VT2, SB16, Voodoo 2
Windows 98SE
	Gigabyte GA-686BX, Pentium II/233, 3DFX Voodoo 3 3000, AudioPCI
Windows ME
	FIC VA-503+, K6-2/266, S3 ViRGE/DX, Voodoo 2, AudioPCI

Windows NT 3.1 Workstation
	AMI 486 clone, DX2/66, CL GD5428, SB16
Windows NT 3.51 Workstation
	Award SiS 496/497, iDX4/100 (dynarec enabled), CL GD5430, SB16
Windows NT 4 Workstation
	Intel VS440FX, Pentium Pro 200, ATI Mach64GX, SB16
Windows 2000 Professional
	Gigabyte GA-686BX, Pentium II/350, CL Graphics Blaster Banshee, Sound Blaster PCI 128
Windows XP
	Gigabyte GA-686BX, Pentium II/350, 3Dfx Voodoo 3 3000, Sound Blaster PCI 128

OS/2 v1.0
	IBM PS/2 Model 50, 286/10, built-in VGA, IBM ESDI
OS/2 v1.2
	DELL System 200, 286/12, ATI VGA Edge-16
OS/2 v1.3
	ECS 386/32, 386DX/20, ATI VGA Charger
OS/2 v2.1
	PS/2 Model 70 (type 3), 386DX/25, built-in VGA, IBM SCSI
OS/2 Warp 3
	AMI 486 clone, 486DX2/66, CL GD5429, SB16
OS/2 Warp 4
	Intel VS440FX, Pentium Pro 200, CL GD5434, SB16

Mandrive LE 2005
	Gigabyte GA-686BX, Pentium II/233, 3Dfx Voodoo 3 3000, Sound Blaster PCI 128

BeOS 5.0 Professional Edition
	Gigabyte GA-686BX, Pentium II/233, S3 ViRGE/DX, SB16

After Dark 3.06
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22, Windows for Workgroups 3.11
Cinemania 1994
	AMI 486 clone, 486DX2/66 (dynarec enabled), Diamond Stealth 32, SB16, MS-DOS 6.22, Windows 3.1
Creative Writer
	AMI 486 clone, 486DX2/66 (dynarec enabled), Diamond Stealth 32, SB16, MS-DOS 6.22, Windows 3.1
Cubasis
	AMI 486 clone, 486DX2/66 (dynarec enabled), Diamond Stealth 32, SB16, MS-DOS 6.22, Windows 3.1
Encarta 1994
	AMI 486 clone, 486DX2/66 (dynarec enabled), Diamond Stealth 32, SB16, MS-DOS 6.22, Windows 3.1
Fasttracker v2.08
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
PageMaker 5.0
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22, Windows for Workgroups 3.11
PC Paintbrush 1.05
	Compaq Deskpro 386, 386DX/20, VGA, AT Fixed Disk Adapter, MS-DOS 4.01, Windows/386 2.11
Photoshop 3.0
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22, Windows for Workgroups 3.11
Smartsuite 97
	Gigabyte GA-686BX, Pentium II/233, CL Voodoo Banshee, SB16, Windows 98
Visual Basic 3.0
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22, Windows for Workgroups 3.11
Visual C++ 6.0
	Gigabyte GA-686BX, Pentium II/233, CL Voodoo Banshee, SB16, Windows 98
Word for Windows 2.0
	ECS 386/32, 386DX/20, ATI VGA Charger, MS-DOS 5.0, Windows 3.0

1602 AD (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
3D Ultra Pinball Thrillride
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
A-10 Tank Killer
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Actua Soccer
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Adventure Pinball Forgotten Island (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Aladdin
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Alien vs Predator
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Alien vs Predator 2 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
All New World of Lemmings
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Alone in the Dark
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Alone in the Dark : The New Nightmare (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Anachronox
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Arkanoid
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
Armoured Fist 3 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Asteroids (1998)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
B-17 Flying Fortress
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Battle Chess
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Battlezone II
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Bejeweled
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Big Red Racing
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Bio Menace
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Black & White
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Brix
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Bugs Bunny Lost In Time (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Cannon Fodder 2
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Carnivores 2
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Civilization
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Civilization for Windows
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22, Windows for Workgroups 3.11
Claw
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Clive Barker's Undying (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Clockwiser
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Command & Conquer : Red Alert
	Shuttle HOT-557, 6x86-PR120+, Number Nine 9FX, SB16, Windows 95
Command & Conquer : Red Alert 2
	Gigabyte GA-686BX, Pentium II/233, Voodoo 3, AudioPCI, Windows 98SE
Command & Conquer : Tiberian Sun (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Command & Conquer Renegade
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Corridor 7
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Counter-Strike 2D
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Crimson Skies (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Croc
	Shuttle HOT-557, Pentium MMX 166, Number Nine 9FX, Voodoo Graphics, AWE32, Windows 95
Curse of Monkey Island
	Shuttle HOT-557, 6x86-PR120+, Number Nine 9FX, SB16, Windows 95
Cutthroats (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Daikatana
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Dawn Patrol
	AMI 386DX clone, 386DX/40, ET4000AX, SB 2.0, MS-DOS 6.22
Day of the Tentacle
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Dance Dance Revolution
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Dead Reckoning (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Death Drome
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Desert Strike
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Dirt Track Racing (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Disciples (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Discworld II
	Shuttle HOT-557, 6x86-PR120+, Number Nine 9FX, SB16, Windows 95
Doom (v1.2)
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Doom II (v1.666)
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Double Dragon
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
Drakan (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Duke Nukem 3D (v1.3D)
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Dune
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
DX-Ball 2
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Echelon
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Ecstatica
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Epic Pinball
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Every Extend
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Evolva (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Expendable
	Gigabyte GA-686BX, Pentium II/233, Voodoo 3, AudioPCI, Windows 98SE
Eye of the Beholder
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Fallout Tactics (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Final Fantasy VIII (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Flashback
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Flight Simulator 5
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Frontier : First Encounters
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Gabriel Knight 3 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Giants : Citizen Kabuto
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
GLQuake
	Shuttle HOT-557, Pentium MMX 166, Number Nine 9FX, Voodoo Graphics, AWE32, Windows 95
Grand Theft Auto 2
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Half-Life
	Gigabyte GA-686BX, Pentium II/233, Voodoo 3, AudioPCI, Windows 98SE
Halloween Harry
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Heartlight
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Hellbender
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Hexen
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
High Heat Baseball 2002 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Hitch Hiker's Guide to the Galaxy
	IBM PC, 8088/4.77, CGA
Hocus Pocus
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Homeworld Cataclysm (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Incoming
	Gigabyte GA-686BX, Pentium II/233, ATI Mach64VT2, SB16, Voodoo 2, Windows 98
James Pond 2 : Robocod
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Jazz Jackrabbit
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Jazz Jackrabbit 2
	Gigabyte GA-686BX, Pentium II/233, CL Voodoo Banshee, SB16, Windows 98
Jill of the Jungle
	ECS 386/32, 386DX/20, ATI VGA Charger, MS-DOS 5.0
King's Quest
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
King's Quest II
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
King's Quest III
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
Lemmings
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
Lemmings 2 : The Tribes
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Lode Runner : The Legend Continues
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, Windows for Workgroups 3.11
Lotus III
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Madden 2002 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Majesty (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Maniac Mansion (enhanced)
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
Max Payne
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
MDK (Direct3D, USA release)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
MechCommander 2
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Mechwarrior 2
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Mechwarrior 3
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Megaman Legends
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Metal Gear Solid
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Microsoft Arcade
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Microsoft Golf 99 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Midtown Madness 2 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Monaco Grand Prix (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Monkey Island 2
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Monster Bash
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Monster Truck Madness
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Mortal Kombat
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Mortal Kombat 2
	AMI 486 clone, 486DX2/66 (dynarec enabled), Diamond Stealth 32, SB16, MS-DOS 6.22
Mortal Kombat 3
	AMI 486 clone, 486DX2/66 (dynarec enabled), Diamond Stealth 32, SB16, MS-DOS 6.22
Motorcross Madness (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Mystic Towers
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Nascar Heat
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Need for Speed II SE
	Shuttle HOT-557, Pentium MMX 166, Number Nine 9FX, Voodoo Graphics, AWE32, Windows 95
Need for Speed III
	Gigabyte GA-686BX, Pentium II/233, ATI Mach64VT2, SB16, Voodoo 2, Windows 98
Need for Speed : High Stakes
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
NHL 2001 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
No One Lives Forever
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Oddworld : Abe's Exoddus
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
One Must Fall 2097
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Oni
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Outlaws
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Pacific Strike
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Pacman Adventures in Time (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Pharoah (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Pinball Fantasies
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Pinball Illusions
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Police Quest
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
Police Quest 2
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
Porrasturvat
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Power Drive
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Prince of Persia
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
Prince of Persia 3D (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Pro Pinball : The Web
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Psycho Pinball
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Quake
	Gigabyte GA-686BX, Pentium II/233, Voodoo Banshee, SB16, Windows 98
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Quake II
	Gigabyte GA-686BX, Pentium II/233, ATI Mach64VT2, SB16, Voodoo 2, Windows 98
Quake III Arena
	Gigabyte GA-686BX, Pentium II/350, Voodoo 3 3000, Sound Blaster PCI 128, Windows 2000
Rayman 2 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Red Faction
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Redline Racer
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Rise of the Triad (v1.2)
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Screamer
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Sega Rally 2 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Sensible World of Soccer
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Settlers 3 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Severance : Blade of Darkness (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Shadow Company (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Shadow Warrior
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Shadowman (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Sid Meier's Alien Crossfire (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
SimCity 2000
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
	AMI 486 clone, 486DX2/66, CL GD5429, SB16, OS/2 Warp 3
SimCity Classic
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
SimTower
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, Windows for Workgroups 3.11
Sink or Swim
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Soldat (1.0.5)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Sonic CD
	Shuttle HOT-557, 6x86-PR120+, Number Nine 9FX, SB16, Windows 95
Space Simulator
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Spider-Man (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Springy Madness
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Star Trek Hidden Evil (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Star Trek Voyager Elite Force
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Star Wars Jedi Academy
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Starfleet Command 2 (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Stargunner
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Starlancer (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Steel Beasts (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Stunt Island
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
SWAT 3 Elite Edition (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Syndicate
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
System Shock
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Tanktics (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Terminal Velocity
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
The Dig
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
The Humans
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
The Labyrinth (RealArcade version)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
The Lost Vikings
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
The Ultimate Doom (v1.9)
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Theme Hospital
	Shuttle HOT-557, 6x86-PR120+, Number Nine 9FX, SB16, Windows 95
Theme Park
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Tomb Raider
	Shuttle HOT-557, Pentium MMX 166, Number Nine 9FX, Voodoo Graphics, AWE32, Windows 95
Tomb Raider II
	Shuttle HOT-557, Pentium MMX 166, Number Nine 9FX, Voodoo Graphics, AWE32, Windows 95
Tomb Raider The Last Revelation (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Tony Hawk's Pro Skater 2
	Gigabyte GA-686BX, Pentium II/233, Voodoo Banshee, SB16, Windows 98
Transport Tycoon
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Transport Tycoon Deluxe
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Tropico (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Turrican 2
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
UFO : Enemy Unknown
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Ultimate Ride (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Unreal
	Gigabyte GA-686BX, Pentium II/233, ATI Mach64VT2, SB16, Voodoo 2, Windows 98
Unreal Tournament
	Gigabyte GA-686BX, Pentium II/233, ATI Mach64VT2, SB16, Voodoo 2, Windows 98
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
	Gigabyte GA-686BX, Pentium II/350, Voodoo 3 3000, Sound Blaster PCI 128, Windows 2000
Unreal Tournament 2004 (Direct3D)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Wacky Wheels
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
Warlords Battlecry (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Wheel of Time (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Wing Commander
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Wing Commander : Privateer
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Wizkid
	ECS 386/32, 386DX/20, ATI VGA Charger, SB 1.0, MS-DOS 5.0
Wolfenstein 3D
	AMI 486 clone, 486SX/25, Trident TVGA8900D, SB16, MS-DOS 6.0
World War III : Black Gold (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Worms
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Worms Armageddon
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
X-Com : Terror From The Deep
	Award SiS 496/497, iDX4/100 (dynarec enabled), Paradise Bahamas 64, AWE32, MS-DOS 6.22
Xargon
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Z : Steel Soldiers (demo)
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Zak McKracken
	Tandy 1000HX, 8088/7.16, MS-DOS 2.11
Zone 66
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22

3DMark 2000
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
3DMark 2001SE
	Gigabyte GA-686BX, Pentium II/233, Voodoo Banshee, SB16, Windows 98
	Gigabyte GA-686BX, Pentium II/233, Voodoo 3, AudioPCI, Windows 98SE

Cascada - Cronologia
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Coma - Paimen
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
Complex - Cyboman 2
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
Complex - Dope
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
EMF - Verses
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Exceed - Heaven 7
	Gigabyte GA-686BX, Pentium II/233, CL Voodoo Banshee, SB16, Windows 98
Future Crew - Second Reality
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Gazebo - Cyboman
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
Halcyon - Lifeforms
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
Iguana - Heartquake
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
Impact Studios - Legend
	Award 286 clone, 286/16, ATI VGA Charger, GUS, MS-DOS 6.22
Impact Studios - Project Angel
	AMI 486 clone, i486DX2/66 (dynarec enabled), Tseng ET4000AX, GUS, MS-DOS 6.22
KFMF - Dance, Move, Shake
	Intel Advanced/EV, Pentium 120, Number Nine 9FX, Voodoo 1, SB16, Windows 95
KFMF - Trip
	Intel Advanced/EV, Pentium 120, Number Nine 9FX, Voodoo 1, SB16, Windows 95
Logic Design - Fashion
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
Majic 12 - Show
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
		 - timing off slightly on plasma, varies depending on CPU speed
Majic 12 - Wish
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, SB2, MS-DOS 6.22
		- one scroller a bit juddery
Megabusters - Hellraiser
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
Orange - x14
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
Renaissance - Amnesia
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Skull - Putre Faction
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Tran - Ambience (flickery)
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Tran - Luminati (flickery)
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
Tran - Timeless
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Triton - Crystal Dream
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Triton - Crystal Dream 2
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Ultraforce - Coldcut
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Ultraforce - Vector Demo
	AMI 386DX clone, Am386DX/40, Tseng ET4000AX, SB 2.0, MS-DOS 6.22
Valhalla - Solstice
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22
Witan - Witan House
	AMI 486 clone, i486DX2/66 (dynarec enabled), Diamond Stealth 32, GUS, MS-DOS 6.22

Beebem v1.02
	Gigabyte GA686BX, Pentium II 233, CL Voodoo Banshee, SB16, Windows 98
BeebInC v0.99f
	Gigabyte GA686BX, Pentium II 233, CL Voodoo Banshee, SB16, Windows 98
CPE v5.2i
	Gigabyte GA686BX, Pentium II 233, CL Voodoo Banshee, SB16, Windows 98
DOSBox 0.74-3
	GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE
Fellow 0.33
	Gigabyte GA686BX, Pentium II 233, CL Voodoo Banshee, SB16, Windows 98
KGen98 v0.4b
	Gigabyte GA686BX, Pentium II 233, CL Voodoo Banshee, SB16, Windows 98
PaCifiST v0.48
	Gigabyte GA686BX, Pentium II 233, CL Voodoo Banshee, SB16, Windows 98
SNES9x v0.96
	Gigabyte GA686BX, Pentium II 233, CL Voodoo Banshee, SB16, Windows 98
UltraHLE v1.0.0
	Gigabyte GA686BX, Pentium II 233, CL Voodoo Banshee, SB16, Windows 98
vMac v0.1.9.1
	Gigabyte GA686BX, Pentium II 233, CL Voodoo Banshee, SB16, Windows 98
ZSNES v0.800
	Gigabyte GA686BX, Pentium II 233, CL Voodoo Banshee, SB16, Windows 98
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leilei
Posts: 1039
Joined: Fri 25 Apr, 2014 4:47 pm

Re: v17 compatibility & bug list

Post by leilei »

Code: Select all

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE:

* - newly emulated games!!!

Works:
- 3DMark2000 (1039 3D marks)
- Aliens vs Predator
- Asteroids (1998)
- Battlezone II
- Big Red Racing
- Black & White
- Carnivores 2
* Command & Conquer Renegade
* Counter-Strike 2D
* Dance Dance Revolution
- Doom II
- DOSBox 0.74-3 (running Doom)
- Duke Nukem 3D
- DX-Ball 2
- Every Extend
- Grand Theft Auto 2
- Hellbender
- Hexen
- MDK (Direct3D, USA release)
- Mechwarrior 2 (DOS and Windows 95)
* Megaman Legends
- Metal Gear Solid
- Need for Speed High Stakes
- No One Lives Forever
- Oni
- Red Faction
- Redline Racer
- Shadow Warrior
* Soldat (1.0.5)
- The Labyrinth (RealArcade version)
- Unreal Tournament
* Unreal Tournament 2004 (Direct3D)
- Worms Armageddon

Non-game specific bugs:
- Sticky keys, particularly when using modifiers. Noticed this in Heretic, MDK
- While running game, PCem UI hangs and crashes when CPU is changed (i.e.p2 233 to p2 450)

Bugs:
- 3DMark2001: Render-to-texture issue, PCem segfaults during "Demo"
* Empire Earth: Minor 2D menu text flickering
- Homeworld: Models in interface flash on OpenGL, Direct3D fine
- MDK2: that same CPU bug with screen fades 
- Nuclear Strike: can hang at black screen on quit, *could* be a real bug as I recall Banshee having video issues with it in the day.
- Return to Castle Wolfenstein: when res is 1152x864,  triangle_setup wrong order 32548 8178 11417.
- Quake (DOS, 400x300/512x384 bugged)
- Quake III Arena: No overbrights/brightness control
- Red Alert 2: Some offset bugs with menu graphics
- Starsiege Tribes: Bad CMDFIFO0 015f0808. 
- Star Trek Starfleet Academy: Direct3D has broken sorting and major 2D glitches, freezes PCem. Software is fine
- Star Trek Voyager Elite Force: Brightness controls don't work; Holomatch is missing overbrights
* Star Wars Jedi Knight II Jedi Outcast: No overbrights/brightness control
* Unreal Tournament 2003: triangle_setup wrong order 0 -54 2978

Unsure if real bugs, possibly bios related:
- Battle Arena Toshinden: VESA undetected, runs only in VGA
- Death Rally: VESA VBE undetected, can't run

REAL bugs:
- Serious Sam: lightmap corruption 
- Unreal: Several versions prior to v222 don't work on the Voodoo3
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SarahWalker
Site Admin
Posts: 2054
Joined: Thu 24 Apr, 2014 4:18 pm

Re: v17 compatibility & bug list

Post by SarahWalker »

- Quake (DOS, 400x300/512x384 bugged)
Fixed in 5c20fe7c.
User avatar
leilei
Posts: 1039
Joined: Fri 25 Apr, 2014 4:47 pm

Re: v17 compatibility & bug list

Post by leilei »

Code: Select all

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE:

* - newly emulated games!!!

Works:
- Bejeweled
- Claw
- Daikatana
- Giants: Citizen Kabuto
- Monster Truck Madness
- Quake
- Oddworld: Abe's Exoddus
- Star Wars Jedi Academy

Bugs: 
- Chasm The Rift: Only VGA, no SVGA modes available
- Redline: Crashes to desktop when paletted textures are enabled
- Oddworld: Abe's Oddysee: DOS version hardlocks PCem at a black screen; Win version fine
- Operation Flashpoint: Fog bugs in Glide
- Star Trek Klingon Academy: 2D flickering

Unsure if real bugs:
- Sacrifice: visual polygon sorting glitches, may be driver issues as they don't occur under Windows 2000

Also after pasting this list, I just tried a Zappa P133+Mystique Win95 config and there's scary two tone beeps now! PODMMX200 can't boot Win95 on this anymore either.
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SarahWalker
Site Admin
Posts: 2054
Joined: Thu 24 Apr, 2014 4:18 pm

Re: v17 compatibility & bug list

Post by SarahWalker »

leilei wrote: Mon 16 Nov, 2020 7:01 am - 3DMark2001: Render-to-texture issue, PCem segfaults during "Demo"
Fixed in 09a7b468.
User avatar
leilei
Posts: 1039
Joined: Fri 25 Apr, 2014 4:47 pm

Re: v17 compatibility & bug list

Post by leilei »

While i did mention that Jedi Academy works, It's a little different than Outcast as it lacks overbrights. However there's a very weird bug with the character creation screen that causes the inner 3d viewport to focus above the head when the head is selected, which has me thinking it's a CPU bug. Does also occur on Winchip Interpreter, Windows 2000, and 3dfx Voodoo Banshee. It DOES NOT occur with the MesaFX ICD, so there's some bug going on with 3dfx's GL ICD.

The low-res VESA fix might've regressed low-res DirectDraw, as Quake2's rendering 320x240 software at half the height.
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SarahWalker
Site Admin
Posts: 2054
Joined: Thu 24 Apr, 2014 4:18 pm

Re: v17 compatibility & bug list

Post by SarahWalker »

Low res stuff should be fully fixed as of 088354f6. I hope.
tk421
Posts: 156
Joined: Sat 18 Jun, 2016 6:57 am

Re: v17 compatibility & bug list

Post by tk421 »

leilei wrote: Wed 18 Nov, 2020 2:39 am While i did mention that Jedi Academy works, It's a little different than Outcast as it lacks overbrights. However there's a very weird bug with the character creation screen that causes the inner 3d viewport to focus above the head when the head is selected, which has me thinking it's a CPU bug. Does also occur on Winchip Interpreter, Windows 2000, and 3dfx Voodoo Banshee. It DOES NOT occur with the MesaFX ICD, so there's some bug going on with 3dfx's GL ICD.

The low-res VESA fix might've regressed low-res DirectDraw, as Quake2's rendering 320x240 software at half the height.
I am impressed that Jedi Academy works with the Voodoo 3. As I recall, the Voodoo 3 does not meet the minimum system requirements for JA.
User avatar
leilei
Posts: 1039
Joined: Fri 25 Apr, 2014 4:47 pm

Re: v17 compatibility & bug list

Post by leilei »

It's a GL1.1 game where extensions are queried and used for more features (ARB shader stuff for glows mainly, that's the only thing V3 is missing in the experience besides 512/1024 textures). It works on a 3dfx Banshee too (a real one). Even a Rage Pro can drive Jedi Academy (with some texture flashing glitches). It only doesn't work on Voodoo2 and earlier (out of the box) as Raven stripped the gldriver / voodoo detection stuff out, but could work when MesaFX's thrown in there. The "minimum requirements" is more of a technical support filter in this case, Activision certainly wouldn't want to deal with PMMX V1 boxes in 2003+...
salocin
Posts: 9
Joined: Thu 23 Feb, 2017 12:08 am

Re: v17 compatibility & bug list

Post by salocin »

I wanted to report that connecting input remotely via Barrier/Synergy (From linux WS to windows Tablet) functions better/correctly on the current version. Mouse and keyboard connection works independently of guest state. Before on PCEM and other emulators you cant exit with a mouse click unless the guest is actually using the mouse.

Also I have a windows 3.1 boot image with ntfs support that had an issue with mouse input not working on V16 and other x86 emulators I tried, however this is working correctly on the new build. Thanks for all the hard work!

Its really nice and convenient to have working input via remote connection, but I don't image that its a recommended use case outside of developing/testing so I would not expect it to be a supported feature.
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leilei
Posts: 1039
Joined: Fri 25 Apr, 2014 4:47 pm

Re: v17 compatibility & bug list

Post by leilei »

Running into a lot of

Code: Select all

Bad CMDFIFO0 015f0808
with OpenGL games like Alice, Arachronox, Tribes 2. Quake3 can do it when played in a window. MDK2 can also set it off when "Default OpenGL driver" is queried for extension info in the launcher.

Overbrights look good now!

Noticed the emulated CLUT doesn't appear to affect the filtered output and is done before it so the filters are less effective (or maybe they're regressed now as i'm not seeing any streaking in 4x1 mode, just the purple lines (which aren't made brighter by the CLUT))

Here's some old V3 3000 AGP TV out captures of me boosting the gamma up on a black screen with 2x2 and 4x1 filters, which show a boost to the purples of the filters. I also have various JPEGs of other TV captures, but they're kind of a mess to determine the filter behavior from, but the dither don't come through on them at least.

EDIT: Should mention that the CLUTs don't work in Windows 2000 (at least on the newer "voodoo series" driver).
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SarahWalker
Site Admin
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Re: v17 compatibility & bug list

Post by SarahWalker »

leilei wrote: Fri 20 Nov, 2020 2:15 am Running into a lot of

Code: Select all

Bad CMDFIFO0 015f0808
Fixed in 87524de.
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leilei
Posts: 1039
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Re: v17 compatibility & bug list

Post by leilei »

Code: Select all

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE:

Works:
- Anachronox
- Echelon
- Giants: Citizen Kabuto
- Grand Theft Auto 2
- Mechwarrior 3
- Monster Truck Madness
* Porrasturvat
- Star Trek Voyager Elite Force
- Unreal Tournament

Bugs:
- Conquest Frontier Wars: 2D lines issues; MIP LOD issues (a large amount of the graphics are stuck being blurry despite LOD bias adjustments driver-side)
- Evolva demo: Missing textures in menu
- Unreal Tournament 2003: Nvidia logo intro is polygonal garbage 
- Occassionally, playing a game a while, then quitting, an explorer folder window would turn blank and hang.
- Windows 2000: There's a potential banshee_reg_readl crash after attempting to play a game in 1920x1080. (MDK2 was tried)

Not bugs:
- Unreal Tournament 2003: Flashing map previews
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leilei
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Re: v17 compatibility & bug list

Post by leilei »

Went on a coverdisc marathon (through 2001)

Code: Select all

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE:

* - newly emulated games!!!

Works:
- Adventure Pinball Forgotten Island (Demo)
- Aliens vs Predator 2 (demo) 
- Alone in the Dark: The New Nightmare (Demo)
- Clive Barker's Undying (demo)
- Fallout Tactics (demo)
- High Heat Baseball 2002 (demo)
- Madden 2002 (demo)
- Max Payne
- MechCommander 2 (demo): pretty blurry LOD
- Midtown Madness 2 (demo)
* NHL 2001 (demo)
* Severance: Blade of Darkness (demo)
- Spider-Man (Demo)
- Starfleet Command 2 (demo)
- SWAT 3 Elite Edition (demo)
- Tropico (demo)
- Ultimate Ride (demo)
- World War III: Black Gold (demo)
- Z: Steel Soldiers (demo)

Bugs:
- Superbike 2001 (demo): Game terminates after the first in-game frame rendered 

Trailing lines bugs:
- Kohan Immortal Sovereigns (demo)
- The Longest Journey (demo)
- Throne of Darkness (demo): mouse cursor only

Unsure if real bugs:
- Battle of Britain (demo): Texture corruption on terrain, sometimes text, corrupts with data from pixel buffer
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SarahWalker
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Re: v17 compatibility & bug list

Post by SarahWalker »

e518b43 fixes Red Alert 2 and The Longest Journey, probably also the other 'trailing' bugs. I couldn't reproduce the Superbike 2001 termination, or the D3D issues with Starfleet Academy. I suspect some of the other bugs are out of date now as well.
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leilei
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Re: v17 compatibility & bug list

Post by leilei »

Yeah I can't reproduce the SFA issues anymore either. I'm certain I haven't changed drivers from stock 1.07.00. Weird. SBK2001 does work on a Banshee at least. I've tried a config with older V3 drivers (1.03.04) and it works there too, so it could be a driver-related regression. Or maybe it's DirectX (9.0b vs 7)

Can confirm the lines are gone in Conquest, Throne, and Kohan

EDIT: Altered said Banshee system config to V3 3000 with 1.07.00 and DX9b and SBK2001 still works. strange. It's possible some system file must have corrupted on one of those CMDFIFO fatals from earlier versions....

EDIT 2: Appears to be sound driver related as i've switched to a SBPCI128 and SBK2001 works on the broken config now! Switched back to SB16 and it terminates again. The SB16 driver's the Win98 stock one (4.37.0000.1998), The other configs where it worked were also SB16 though... either way, banshee emulation doesn't seem to be a factor

EDIT3: Evolva has textures again. Not sure what happened earlier...
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leilei
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Re: v17 compatibility & bug list

Post by leilei »

Going through 2000 discs now. I haven't ran into any major issues thus far. (Demos of full games i've have are mostly excluded)

I can probably expect issues once I get through the 1999 discs as I get closer to games from before the V3/Banshee's release...

Code: Select all

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE:

* - newly emulated games!!!

Works:
- 1602 AD (demo)
- 3D Ultra Pinball Thrillride (demo)
- Armored Fist 3 (demo)
- Bugs Bunny Lost in Time (demo)
- Command & Conquer Tiberian Sun (demo)
- Crimson Skies (demo)
- Dirt Track Racing (demo) (Glide2)
- Disciples (demo)
- Drakan (demo)
- Evolva (demo)
- Final Fantasy VIII (demo)
- Gabriel Knight 3 (demo)
- Homeworld Cataclysm (demo) (Direct3D)
- Majesty (demo)
- Pacman Adventures in Time (demo)
- Pharaoh (demo)
- Rayman 2 (demo) (Direct3D)
- Sega Rally 2 (demo)
- Settlers 3 (demo)
- Shadow Company (demo)
- Sid Meier's Alien Crossfire (demo)
- Springy Madness
- Starlancer (demo)
- Star Trek Hidden Evil (demo)
- Steel Beasts (demo)
- Tanktics (demo)
- Tomb Raider The Last Revelation (demo)
- Warlords Battlecry (demo)
- Wheel of Time (demo)

Bugs:
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leilei
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Re: v17 compatibility & bug list

Post by leilei »

My Superbike bug seems to affect the 1998 and 1999 games also! :S

Anyway, the only fatal on here is in a forgotten 3dfx tank sim which came before the Banshee (and possibly doesn't support it)

Code: Select all

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE:

Works:
- Army Men Toys in Space (demo)
- Close Combat 3 (demo)
- Colin McRae Rally (demo)
- Dethkarz (City demo)
- Disney's Tarzan (demo)
- European Air War (demo)
- Future Cop LAPD (demo)
- Heavy Gear 2 (demo)
- Hype: The Time Quest (demo)
- Interplay Baseball 2000 Edition (demo)
- Invictus (demo)
- Jurassic Park Trespasser (demo)
- Magic & Mayhem (demo)
- Moto Racer 2 (demo)
- Myth II (demo)
- Nascar 2000 (demo)
- NBA Inside Drive 2000 (demo)
- NFL Fever 2000 (demo)
- Nocturne (demo)
- Populus: The Beginning (demo)
- Rainbow Six Rogue Spear
- Recoil (demo)
- Revenant (demo) (The effect blend bugs are real)
- RollerCoaster Tycoon (demo)
- Seven Kingdoms 2 (demo)
- Shogo (demo)
- Sinistar Unleashed (demo)
- Soul Reaver (demo)
- Starsiege (demo)
- Star Wars Episode I: The Phantom Menace (demo)
- Superbike 2000 (demo) (SBPCI)
- Superbike 2001 (demo) (SBPCI)
- Superbike World Championship (demo) (SBPCI)
- Tachyon (demo)
- Test Drive 5 (demo)
- Test Drive Off Road 2 (demo)
- Tomb Raider 3 (demo)
- Top Gun Hornet's Nest (demo)
- Uprising 2 (demo)
- Virtual Pool Hall (demo)
- Warbirds 2.5.1
- Wild Wild West (demo)

Bugs:
- King's Quest Mask of Eternity (demo): In-game interface flickering
- Warhammer 40k Chaos Gate (demo): Crash at startup
- Odium (demo): Minor portrait flickering in dialogue
- Spearhead (demo): Fatals after loading
Unknown banshee_cmd_write: addr=d8080030 val=00000000
Unknown banshee_cmd_write: addr=d8080048 val=00000000
Unknown banshee_cmd_write: addr=d8080080 val=000001e8

Unsure if real bugs:
- Black Bass (demo): Trees sometimes glitch out in hardware 3d mode. 
- Cyberstrike 2 (demo): Horizon clipping issue where it leaves a line of the distant mountains ahead of the sky. It's also possible that fog may not be working here. Game before Banshee.
- Nascar Revolution (demo): Sky glitches, garbled text (which also happens on Riva128). Game before Voodoo3.
- NHL '99 (demo): 2D corruption with menu fades in the software renderer, Direct3D is fine.  Corruption is similar to how I remember Nuclear Strike videos on a real Banshee...
- NBA Live 2000 (demo): 3dfx mode, 3d players in frontend interface look very blue or green; brief text glitches at start of game. Direct3D is fine. Voodoo1 mode is fine.

Real bugs:
- Warzone 2100 (demo): Doesn't support Banshee cards.
Xanarki
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Re: v17 compatibility & bug list

Post by Xanarki »

That's weird when you said "forgotten tank sim". Spearhead was literally the first game that came to mind and I thought "nah there's no way" and sure enough...lol.

Anyway, for what it's worth, it works perfectly fine on v16 and Voodoo2.

Thanks for testing out these games prior to release. If I had the time I'd also jump in with my collection, but suppose that'll be helpful post-release, anyway.
tk421
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Re: v17 compatibility & bug list

Post by tk421 »

leilei, you found some graphical errors with NHL 99 and I am curious to know if these were related to the in-game text when playing a match, specifically the in-game menus and scoreboards.

My NHL 2000 tests sadly report the same graphical issues with the Voodoo 3 as I saw with the Voodoo 2 and the Voodoo 1. I had previously believed that these issues with NHL 2000 would be resolved with the Voodoo 3 if it were ever added to PCem, but now after testing I noticed the issue is still there. I am still doing testing concerning this issue, and hope to see how the game works with Win XP and Win98 First Edition. Typically I use Win 98se.

In PCem, NHL 2000 has serious 2D graphical issues with the in-game text, namely the aforementioned in-game menus and scoreboards.

I admit I have not played NHL 2000 with Win 98 in many years, but I did play the game successfully on two XP PCs as late as this year with no problems.

While NHL 2000 never worked right with PCem so far, NHL 99 was always reliable and worked without any errors. My experience with NHL 99 was much more pleasant than NHL 2000. I played NHL 2000 back in the day so I have always been more fond of that game than NHL 99. Personally, I believe NHL 2000 is the better game, but anyone wanting to play these games in PCem would be better off using NHL 99, which runs without errors and has much lighter system requirements than NHL 2000.
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leilei
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Re: v17 compatibility & bug list

Post by leilei »

I hadn't tested NHL2000 yet because I didn't have the NHL2000 demo on hand. I do know NHL2001 has issues on Voodoo2 with face textures overwriting text characters, but that doesn't happen with Voodoo3. Another thing though, I do recall some games on a real Voodoo2 that have broken text (Jedi Outcast) and particle corruption (MDK2) that are more on the fault of the drivers, so it's potentially real behavior...

NHL2001's quite playable on my machine, scales down well! Still CPU heavy though, a Geforce2 GTS couldn't help that in the day...


On Cyberstrike 2, i've noticed the fogless+clip issue occurs on Voodoo2, so maybe it is an emulation bug. Even tried June 98 drivers using the game's "Diamond Monster II" preset
menobug
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Re: v17 compatibility & bug list

Post by menobug »

Can someone test "The Devil Inside" with v17? With v16 the sky and other graphics were messed up badly....

(Offtopic: Cant find a manual to compile PCem myself on windows. Do you have to compile on LInux? Or is the an up-to-date "MinGW-Method" and tutorial?)
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SarahWalker
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Re: v17 compatibility & bug list

Post by SarahWalker »

Spearhead fixed in 15fd983.
Bogus
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Re: v17 compatibility & bug list

Post by Bogus »

Code: Select all

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 128MB, Windows 98SE:

* - newly emulated game

Works:
- Need for Speed Hot Pursuit 2 demo, slow, need more cpu optimization, on banshee also should works

REAL bugs:
- Need for Speed Hot Pursuit 2, also demo version: white wheels, like on real voodoo3 card with official drivers, i not know if third party drivers fix this issue
https://www.youtube.com/watch?v=nxABKy-R9Rs
I fixed banshee identification, look for my patch SarahWalker.
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leilei
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Re: v17 compatibility & bug list

Post by leilei »

I'd be wary of crossing into the "HWTnL age" around fall 2002 with commercial Direct3D titles. NFSHP2 doesn't work on many pre-Geforce2 cards to the point there'll be snarky debug textures forced on some very-much-better-than-Voodoo3-but-still-not-quite-Geforce2-featured hardware. This was also when 512/1024 textures started to be more frequently used and there's some engines that don't sanity check and resample for texsize limits as they'd load a DDS directly or so, especially as there's no 3dfx around anymore that would otherwise iron out their drivers for DX8.1.

EDIT: did some testing on 97dd2aa

Code: Select all

GA686BX, Pentium II 233, Voodoo3 3000, SB16, 256MB, Windows 98SE:

Works:
- Cutthroats (demo)
- Dead Reckoning (demo)
- Death Drome
- Half-Life
- Microsoft Golf '99 (demo)
- Monaco Grand Prix (demo)
- Motocross Madness (demo)
- Nascar Heat
- Outlaws
- Prince of Persia 3D (demo)
- Shadowman (demo)

Bugs:
- Darkened Skye: Can fatal after clicking from inventory to main menu. Glide tested
  Bad CMDFIFO packet ffffffff 00a94d74
- Dungeon Keeper 2: Video playback issues (corrupted colors); ingame seems fine.
- NFL Blitz: Fades at start screens are very slow, some glitchy animated graphics (possibly real), segfaults PCem when ran at 512x384. Glide chosen; Direct3D is fine. Banshee (which NFL Blitz recognizes) has severe 2D flicker at 512x384 and slow fades)
- NFL Blitz 2000: fatals with "Glide3: Voodoo3"
Bad CMDFIFO packet 3f49cb0e 00b50410
- NHL 2000 (demo): Frontend is slow; in-game sometimes has text corruption.
- Outcast: strange texturing and voxel depth clipping issues that occur from certain viewing angles. Game is still playable

Unsure if real bugs:
- Klingon Honor Guard (v1.1 patch required): Glide shows texture bugs with menu and some effects. Patch still before Voodoo3, so it's possible that it only cares about the Banshee in their early-1999 driver state.
- Resident Evil 2 (demo) ("Unknown card" chosen): The blood splats during death appears to have an incorrect blending mode.  It's a finicky game so it's probably real behavior...

Last edited by leilei on Fri 27 Nov, 2020 4:21 pm, edited 2 times in total.
Bogus
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Re: v17 compatibility & bug list

Post by Bogus »

Someone tested Monsters, Inc. Scare Island?
No demo version for this game.
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leilei
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Re: v17 compatibility & bug list

Post by leilei »

Seeing some hard freeze issues with Banshee on Win95+DX6.1 and some older PCI Banshee drivers (1.01.03 - Nov 98). Hot433 and GA686BX tested.

EDIT: can happen to Win98se+DX7 as well. Dxdiag will hardlock at the first frame of the Direct3D test. Half-Life can also give a CMDFIFO fatal using the Default OpenGL driver

Code: Select all

Unknown banshee_cmd_write: addr=d8080030 val=00000000
Unknown banshee_cmd_write: addr=d8080048 val=00000000
Unknown banshee_cmd_write: addr=d8080080 val=00000122
onesec
Bad CMDFIFO packet 42ffffff 0060c6f4
EDIT2: Apparently, mixing old banshee drivers with a Windows 95 install that has had a Voodoo2 before it - is a bad idea. Things are looking more stable after removing them through Add/Remove. No idea how PCem behaves with a V2/V3 combo yet (which does work IRL if drivers are installed in a V3->V2->V3 order).
Bogus
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Re: v17 compatibility & bug list

Post by Bogus »

My patch no longer valid, SarahWalker fixed Banshee subsystem ID.
200mmx
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Re: v17 compatibility & bug list

Post by 200mmx »

In all CGA video cards, the image is not displayed in full screen (an invisible black border remains at the edges in both window and full screen modes). While in other video cards (EGA, VGA) the image is correct and full screen. Please fix this bug.
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leilei
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Re: v17 compatibility & bug list

Post by leilei »

200mmx wrote: Wed 02 Dec, 2020 1:53 pm In all CGA video cards, the image is not displayed in full screen (an invisible black border remains at the edges in both window and full screen modes). While in other video cards (EGA, VGA) the image is correct and full screen. Please fix this bug.

That is not a bug. That's the back porch/border color area (which is missing emulation on EGA/VGA cards), and if you ask me, that border could be made even larger considering what monitors those cards were for.....
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