Search found 201 matches
- Sat 28 Apr, 2018 5:51 pm
- Forum: Development
- Topic: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
- Replies: 84
- Views: 119673
Re: [Feb 2018 ed.] PCem MSYS2 build guide (with wxWidgets)
How to include all dll's in exe? Just locate them in msys2 and copy them into your final dist folder. They are: libexpat-1.dll libgcc_s_dw2-1.dll libjpeg-8.dll liblzma-5.dll libopenal-1.dll libpng16-16.dll libstdc++-6.dll libtiff-5.dll libwinpthread-1.dll SDL2.dll wxbase30u_gcc_custom.dll wxbase30u...
- Fri 27 Apr, 2018 10:06 pm
- Forum: General
- Topic: AudioPCI impressions
- Replies: 19
- Views: 18618
Re: AudioPCI impressions
Not something that really answers your question but.. why do you want to use AudioPCI under plain DOS? Very few, programs might support it explicitly, and for the rest, you would need to use soundblaster emulation, so what's the point? Also, for the programs that support it, I am guessing that they ...
Re: MacOS X
@jznomoney: You did the opposite of what I told you to do: You had this: #define cycles cpu_state._cycles; And I told you to do this: #define cycles_ibm cpu_sate._cycles; The problem is that you can't really do that without breaking the compilation, so you might have to do another workaround: The co...
- Thu 26 Apr, 2018 6:17 pm
- Forum: General
- Topic: Networking roms not being detected (Linux)
- Replies: 2
- Views: 3295
Re: Networking roms not being detected (Linux)
You need to run ./configure with --enable-networking swith for the build to have networking support. Using slirp is included in the sources. I think that additional sources are needed for pcap support (i haven't tested that much). Also, I don't know what you mean with drivers. You need to install th...
Re: MacOS X
Do NOT modify system headers!!!! That is only going to cause you troubles. As i said, the file that needs to be modified is ibm.h and replace the usage of the word "cycles" in there by something else (except, obviously, in cpu_state._cycles ) Also, even though the scripts (like install.sh)...
Re: MacOS X
huh... That looks like a conflict with a define used in ibm.h file. In other words, the define in ibm.h would need to have a different name.
- Thu 19 Apr, 2018 7:43 pm
- Forum: General
- Topic: [BUG] broken OPL3 with SB16/AWE32 using mixerset
- Replies: 3
- Views: 5342
Re: [BUG] broken OPL3 with SB16/AWE32 using mixerset
While it doesn't have a direct relation with your problem, I would suggest not to use 4x output amplification, and in case you need that much amplification, use PCem's new output level that you can find in the Sound menu. The soundblaster hardware amplification can cause clipping on the sound before...
- Sun 15 Apr, 2018 2:43 pm
- Forum: General
- Topic: [Bug] Window size changes when leaving fullscreen
- Replies: 15
- Views: 12890
Re: [Bug] Window size changes when leaving fullscreen
Heh, I found a different way to trigger the bug: Video -> Resolution -> Resizable (only this one triggers the bug) Video -> Output stretch-mode -> Any other than None No need to check remember size Now Switch between the different Renderer drivers. Note also, that doing this, also moves the window p...
- Sun 15 Apr, 2018 1:54 pm
- Forum: General
- Topic: [Bug] Window size changes when leaving fullscreen
- Replies: 15
- Views: 12890
Re: [Bug] Window size changes when leaving fullscreen
Hello. Just tested on released 13.1 and on my own recent compile. It still seems to be the case. Given the amount of size that increases here, it would be that it counts the menubar on that size (since the menubar is not present in the linux version, it could have been an overlooked thing). I will t...
- Wed 21 Mar, 2018 7:32 pm
- Forum: General
- Topic: OpenGL 3.0
- Replies: 4
- Views: 4784
Re: OpenGL 3.0
Direct3D used to have a bug on v12 where it would crash the emulator after minimizing or doing other things that stopped the screen refresh. That is already fixed in v13. Other than that, it is really a question of which one works better with your graphics driver. And as leiley said, if you care abo...
- Sun 11 Mar, 2018 6:07 pm
- Forum: General
- Topic: [REQUEST] record PCem audio output to a WAV file
- Replies: 2
- Views: 3253
Re: [REQUEST] record PCem audio output to a WAV file
Adding the ability to record the output at the final stage might be easy, but it will be at 16bit 48Khz. (soundopenal.c) Recording the sound at the emulated card level will be more complicated, more so because internally some parts already sample at 44 or 48Khz, or already do some mixing at the emul...
- Sun 11 Mar, 2018 5:29 pm
- Forum: General
- Topic: Remember size & position option
- Replies: 4
- Views: 5884
Re: Remember size & position option
Now I've tested it with the released version of PCem (instead of my own compile) and indeed, it does what you describe.
My build is with msys2/gcc 7.3.0 and wxwidgets 3.0 while the compiled one is with mingw/gcc 4.9.2 and wxwidgets 3.1.
My build is with msys2/gcc 7.3.0 and wxwidgets 3.0 while the compiled one is with mingw/gcc 4.9.2 and wxwidgets 3.1.
Re: No Sound
Are you emulating MS-DOS or Windows? If it is Windows, do you see a yellow speaker in the taskbar? Clicking on it should open the Mixer and you could verify the volume. It might be simply playing too soft. If it is on DOS, some programs need the blaster variable set up properly to correctly detect t...
- Wed 07 Mar, 2018 10:48 pm
- Forum: General
- Topic: Remember size & position option
- Replies: 4
- Views: 5884
Re: Remember size & position option
That might depend on the operating system. I have had to fix this behaviour in other programs, when the window was opening not just a few pixels, but more than 20 pixels above the expected position, and the toolbar could move outside of the screen. Also, on operating systems that use the X window (l...
- Wed 07 Mar, 2018 10:41 pm
- Forum: General
- Topic: Time synchronizing
- Replies: 1
- Views: 2965
Re: Time synchronizing
It is perfectly expected. A lower than 100% emulation speed means that the emulated machine is going slower than realtime, so it takes more time to do the same (like increasing one second).
In other words, your machine is not capable of emulating a Pentium 200 with PCem.
In other words, your machine is not capable of emulating a Pentium 200 with PCem.
- Sat 03 Mar, 2018 2:32 pm
- Forum: Development
- Topic: Large (> 8GB) hard drive support
- Replies: 15
- Views: 18067
Re: Large (> 8GB) hard drive support
Sarah: Yes, I've seen it. What I see is that it has a fixed limit on the heads and sectors of 16 and 63 respectively, which corresponds to the limit that I mention above of Old bios + EIDE standard. I have just tested it, created a 2GB image to use on a 486 (Amibios), with 4095 cylinders, and the &q...
- Sat 03 Mar, 2018 11:27 am
- Forum: Development
- Topic: Large (> 8GB) hard drive support
- Replies: 15
- Views: 18067
Re: Large (> 8GB) hard drive support
Hello. For some time, I wasn't sure about what values should I be using to create disks to use with PCem. I roughly remembered some hard disk drives I had, and tried to follow what the hdd autodetection of the BIOS suggested, but I believe that some additional information to the user would be useful...
- Sun 25 Feb, 2018 9:03 pm
- Forum: Development
- Topic: Possible to get ALT+TAB trapped properly?
- Replies: 5
- Views: 6717
Re: Possible to get ALT+TAB trapped properly?
I am looking at the code, and currently, the place where the keyboard handling is done is in two files, different depending on the platform: windows: wx-sdl2-display-win.c linux/osx: wx-sdl2-display.c I see that the file is quite similar, but with several differences. They were forked at revision 82...
- Fri 23 Feb, 2018 7:30 pm
- Forum: Development
- Topic: I know it's technically too late to add new machines
- Replies: 8
- Views: 12606
Re: I know it's technically too late to add new machines
I just recently read about SeaBIOS and thought that it would be a good way to have a working emulator for first-time users. I can understand that such a BIOS does not represent a real hardware, which is what PCem tries to emulate, but still it could be a good thing for it. There could even be a smal...
- Sun 18 Feb, 2018 9:10 pm
- Forum: General
- Topic: PCem community first timer.
- Replies: 3
- Views: 6150
Re: PCem community first timer.
Yup, gen_angry gave the basic differences between the software you mentioned: Virtual machines: Intended to run today's or yesterday's software (although DOS-era applications aren't too well supported) on current machines, simulating some parts, and just wrapping others to the physical ones. They do...
- Sun 18 Feb, 2018 1:03 pm
- Forum: Development
- Topic: [Request] Sound Blaster Live! Support
- Replies: 7
- Views: 8431
Re: [Request] Sound Blaster Live! Support
@leilei: I don't think openAL could help here, since the chip is programable (and i believe default programs might be included with the drivers). Also, i'm not really sure if the front/back differences would make much sense in emulating, given that we don't add any specific audio quality control to ...
- Sat 17 Feb, 2018 2:07 pm
- Forum: Development
- Topic: [Request] Sound Blaster Live! Support
- Replies: 7
- Views: 8431
Re: [Request] Sound Blaster Live! Support
After looking a bit more for public information about the inner-workings of the card, I couldn't find a document from creative detailing the operation of the emu10k1 (there's only a document detailing what the chip can do, and some kind of schematic, but no info at all about how to operate it). So t...
- Fri 16 Feb, 2018 9:40 pm
- Forum: Development
- Topic: [Request] Sound Blaster Live! Support
- Replies: 7
- Views: 8431
Re: [Request] Sound Blaster Live! Support
No. I am saying that the first thing for a good emulation is having documentation. And thanks to the existence of the Kx project, it could be better documented. That does not imply that emulating it is easy. Also, as I've edited above, the EMU8000 had the efects integrated, while on the Live, the ef...
- Fri 16 Feb, 2018 8:49 pm
- Forum: General
- Topic: HD not found by attempted XENIX installation.
- Replies: 2
- Views: 3271
Re: HD not found by attempted XENIX installation.
The lines on your second post can be ignored. Basically it says that it tried to connect to jack server ( a sound API on linux/ unix systems), and those menu item lines are just something about the UI that wasn't properly corrected before release (and still isn't, but it's not problematic). As for y...
Re: PCem Roms
First: Don't ask about roms. Almost all roms are copyrighted and as mentioned in several places, these boards don't distribute or help distribute them. Said that, whatever roms you had, they might still work for the current version. As for you second question, I assume you ask about basic DOS usage....
- Fri 16 Feb, 2018 8:37 pm
- Forum: Development
- Topic: [Request] Sound Blaster Live! Support
- Replies: 7
- Views: 8431
Re: [Request] Sound Blaster Live! Support
The soundblaster AWE32 and AWE64 use the EMU8000 chip for wavetable synthesis. The soundblaster Live uses the EMU10K1 chip. (Edit: And I see there is an additional programable DSP chip which is responsible of the effects. This one could be more difficult to emulate properly) I did a quick google sea...
- Wed 14 Feb, 2018 9:49 pm
- Forum: General
- Topic: 430/VX with AWE32 crashes emulator on start
- Replies: 11
- Views: 11783
Re: 430/VX with AWE32 crashes emulator on start
@Sarah: First, apologies about the "Edit 2". I overlooked the "if" that controls that pos gets incremented only when the last channel has been processed. About "edit 3", I believe I just got fooled by the lack of precision. As it can be seen in the images i attach, the ...
- Wed 14 Feb, 2018 8:35 pm
- Forum: General
- Topic: How music is emulated in PCem (MIDI)
- Replies: 11
- Views: 12382
Re: How music is emulated in PCem (MIDI)
@vorob: The answer to that is the sentence that reads "The reason why this could matter...".
I didn't enter into detail, and it is possible that the emulated chip is more susceptible for incorrect initialization/control, but overall, the issue could happen in theory on real hardware.
I didn't enter into detail, and it is possible that the emulated chip is more susceptible for incorrect initialization/control, but overall, the issue could happen in theory on real hardware.
- Tue 13 Feb, 2018 11:34 pm
- Forum: General
- Topic: 430/VX with AWE32 crashes emulator on start
- Replies: 11
- Views: 11783
Re: 430/VX with AWE32 crashes emulator on start
As a temporary patch for the crash, you can use this patch.
Currently the startup process is full of blips until the soundcard is correctly initialized by the drivers or an application, so more works needs to be done for a full fix.
Currently the startup process is full of blips until the soundcard is correctly initialized by the drivers or an application, so more works needs to be done for a full fix.
- Tue 13 Feb, 2018 9:53 pm
- Forum: Development
- Topic: [Sep 2020 ed.] PCem MSYS2 build guide (with wxWidgets)
- Replies: 84
- Views: 119673
Re: [Feb 2018 ed.] PCem MSYS2 build guide (with wxWidgets)
Btw, Windows 10 + Windows Defender. I got speeds similar to when compiling with the premade Makefile by excluding the msys folder and the sources folder for Windows Defender scan (I have the sources outside of msys). The setting is found by opening Windows Defender, going to the second sidebar optio...